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Aioria

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Everything posted by Aioria

  1. Check if u have enable mysql with this command: ee /etc/rc.conf should have: mysql_enable="YES" if not, add it/change it. then reboot and looking for the Starting mysql at the bottom of the loading in vm. then use this commands: mysqld_safe start and then: rehash then should works you can check in the "../tmp" path if the "mysql.sock" file is there.
  2. If you take a "big" picture of the item with a screenshot, in hd, and then resize it with photoshop in 32-32 (1 slot) for example, should works fine. I just tried with this: and how it looks in game:
  3. Hi guys! I've a little issue with the txt in locale.cgf. If I use the "1252" it give me a little issue with the ")" character (idk if only this) and put a little "point" near the top: [Hidden Content] but i have to use the "1252", maybe you know what is the problem? If I have to change something in binary or client. Or If I can use another similar econding txt ?
  4. Thank you very much! I prefer do it by database
  5. Hi Shogun! Can I ask you which file i should edit to hide this error?
  6. Well, i'm a noob, but i think that if you make a button in game to switch on/off the "(40, ui.__mem_func__(self.__LoadEffect))," in introloading.py should work I didn't make the button, just tried to hide the line. In this way you hide all effect, so you can even hide which you want to hide. another example or you can do the same thing directly in the playersettingmodule.py, but like i said, i'm just a noob, so idk. you can do it even with animation.
  7. Up Doesn't work for me, nothing changed
  8. Hi guys! Just a simple question, how can i remove the autoselected "1 yang" in exchange window and inventory window when select yangs? I mean this:
  9. Thank you @Syreldar, but i've solved 3 minutes ago using a method by Vegas to change the failures prompt depending from cases (like by scroll / blacksmith / ecc) Anyway i've put here the before and after code: Before my code was: else { // ½ÇÆÐ! ¸ðµç ¾ÆÀÌÅÛÀÌ »ç¶óÁü. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); item->AttrLog(); ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); //PointChange(POINT_GOLD, -cost); PayRefineFee(cost); } return true; } then i change it like this to make the blacksmith not destroy items: else { // ½ÇÆÐ! ¸ðµç ¾ÆÀÌÅÛÀÌ »ç¶óÁü. DWORD result_fail_vnum = item->GetRefineFromVnum(); LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, true); BYTE bCell = item->GetCell(); ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); //PointChange(POINT_GOLD, -cost); PayRefineFee(cost); } return true; } and then i add 2 lines to solve the crash issue when fail to upgrade an item +0: else { // ½ÇÆÐ! ¸ðµç ¾ÆÀÌÅÛÀÌ »ç¶óÁü. DWORD result_fail_vnum = item->GetRefineFromVnum(); if (result_fail_vnum == 0) { return false; } LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, true); BYTE bCell = item->GetCell(); ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); //PointChange(POINT_GOLD, -cost); PayRefineFee(cost); } return true; } Anyway thanks for help!
  10. Hello! I've changed the blacksmith to make it like the "scroll" (the item will not be lost if fail) with a guide on turkmmo, but I've a problem, if I did up an item +0 and fail, it gave me error and crash, so i've added this line of code: if (result_fail_vnum == 0) { return false; } and it worked, no more crash or error, but there is another problem, when I upgrade a +0 item and fail, it doens't make the classic popup failed, i tried with this: if (result_fail_vnum == 0) { NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); return false; } this: if (result_fail_vnum == 0) { NotifyRefineFail(this, item, szRefineType); return false; } and this: if (result_fail_vnum == 0) { ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed"); return false; } and none of them worked. What I should change? This is the "full" guilty code
  11. Thank you RaiderZ, but still doesn't work, now i get this Now i'm trying this, don't know if could work or i'm totally wrong
  12. Well, i checked, but i don't know vm or these commands, so i just thought that was the command. Anyway still thanks for reply. --- edit --- Could be because 9.2 is no more supported? In that case can i install manually?
  13. Hi guys! I've an issue, when i compile the db/game source i get this error at first: but files are linked at the end, and they works, obviously i want resolve this error (i don't know what issue could be give in future), how can i solve that? I'm using freebsd 9.2 and all works fine (at least i think it does) and this are the db/game makefiles: Game's makefile and db's makefile and this if can be helpfull Hope you can help me!
  14. Looking for an "old" pet system + horse bug free for 40k (not the new official pet system)
  15. Can't understand if it is the same bug, but on the turkey forum there is a fix to this gif
  16. Have you tried making an empty folder named "package" in "game/share" with a link in every core?
  17. Thank you North! I've upgrade to python 2.7 so no more issues, but thanks for you're reply!
  18. Sorry for update but i need a fix to overflow yangs, and there is nosense to open another topic. Can I know in which way this will fix the overflow yangs issue?
  19. Ok i think i solved. I don't know if it is correct, help me to understand but: This was the code before: affectColor = self.__GetAttributeColorMax(value, type) <------------------ self.AppendTextLine(affectString, affectColor) def __GetAttributeColor(self, index, value): if value > 0: if index >= 5: return self.SPECIAL_POSITIVE_COLOR2 else: return self.SPECIAL_POSITIVE_COLOR elif value == 0: return self.NORMAL_COLOR else: return self.NEGATIVE_COLOR def __GetAttributeColorMax(self, value, index): <------------------------ MAX_ATTR_VALUE = ( [1,2000, "MAX_HP"], and then i added 2 arguments (or idk how they names) affectColor = self.__GetAttributeColorMax(i, value, type) <------------------ self.AppendTextLine(affectString, affectColor) def __GetAttributeColor(self, index, value): if value > 0: if index >= 5: return self.SPECIAL_POSITIVE_COLOR2 else: return self.SPECIAL_POSITIVE_COLOR elif value == 0: return self.NORMAL_COLOR else: return self.NEGATIVE_COLOR def __GetAttributeColorMax(self, value, index, type): <------------------ MAX_ATTR_VALUE = ( [1,2000, "MAX_HP"], P.s: i'm using Nevisor client 2k10
  20. but if I use another client (with the same "def ResizeToolTip") it works, so i don't know what to edit
  21. Ok, the error seems to happen when i have weapons with avg/abi like lv30 and lv75, without them there is no problem, so, i tried change item_proto/desc/list, nothing changed. What I should look to solve this issue?
  22. When i try to update to python 2.7 i get this error in syserr: 0125 23:20:43598 :: File "ui.py", line 1493, in OnOverInItem 0125 23:20:43598 :: File "ui.py", line 84, in __call__ 0125 23:20:43598 :: File "ui.py", line 75, in __call__ 0125 23:20:43598 :: File "uiInventory.py", line 968, in OverInItem 0125 23:20:43598 :: File "uiInventory.py", line 1144, in ShowToolTip 0125 23:20:43598 :: File "uiToolTip.py", line 545, in SetInventoryItem 0125 23:20:43598 :: File "uiToolTip.py", line 1212, in AddItemData 0125 23:20:43598 :: File "uiToolTip.py", line 844, in __AppendAttributeInformation 0125 23:20:43598 :: File "uiToolTip.py", line 524, in AppendTextLine 0125 23:20:43598 :: File "uiToolTip.py", line 207, in AppendTextLine 0125 23:20:43598 :: File "uiToolTip.py", line 239, in ResizeToolTip 0125 23:20:43598 :: File "ui.py", line 1912, in SetSize 0125 23:20:43598 :: TypeError 0125 23:20:43598 :: : 0125 23:20:43598 :: an integer is required and this error in game: [Hidden Content] any help? even just tell me which files i have to check in binary source
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