Jump to content

HFWhite

Active+ Member
  • Posts

    204
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by HFWhite

  1. Up, this looks interesting. Maybe someone who has the knowledge can help us This needs a function that resizes the GUI (inventory window/character window/chat/minimap/etc) and one that fixes the font display when resizing.
  2. It's even nicer this way because it updates in real time, thank you for the fix!
  3. @ Owsap I did that, but now the Tab key won't work. And I think there's a problem with the Tab Key in general, If I assign a default function(from uikeychange) the Tab Key it won't work.
  4. Thanks @PetePeter it works. But the Tab key still works along with the new assigned key.. so you have 2 x keys for Tab Target.
  5. I have the system installed, but it's missing this piece of code to make it work with the Keyboard System: SelectNearTarget();
  6. Hello @ Owsap and thank you for this system. Can you give us this function please? SelectNearTarget(); for the tab targeting system, because we get this error: 'SelectNearTarget': identifier not found
  7. Well, it may be late but.. the problem is there because the View Equipment is set to view items which have the index below 19... To fix this you just need to modify [19] on the system files with 20 or a higher number.
  8. Try this maybe? I don't fully understand your question
  9. Do we need C++11 or higher for this? @ASIKOO
  10. Thanks to Galadriela @ J4m What would it look like? [Hidden Content] 1. Replace your costumewindow.py with this one: [Hidden Content] 2. Replace class CostumeWindow from uiinventory with this one: [Hidden Content] 3. Search for # 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함. if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume: self.wndCostume.Show() 4. Replace with: # 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함. if self.wndCostume: self.wndCostume.Show(self.isOpenedCostumeWindowWhenClosingInventory) 5. Search for self.costumeButton = self.GetChild2("CostumeButton") 6. Add below self.costumeButton.Hide() 7. Search & Delete this: if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM: self.costumeButton.Hide() self.costumeButton.Destroy() self.costumeButton = 0 8. Search this: if app.ENABLE_NEW_EQUIPMENT_SYSTEM: self.wndBelt = BeltInventoryWindow(self) 9. Add below: # Costume Window if app.ENABLE_COSTUME_SYSTEM: self.wndCostume = CostumeWindow(self) 10. Search: # Costume Button if self.costumeButton: self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton)) self.wndCostume = None 11. Replace with: # Costume Button ##if self.costumeButton: ## self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton)) self.wndCostume = CostumeWindow(self) 12. Search for: self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가? 13. Replace with: self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsOpeningInventory() print "Is Opening Costume window?? ", self.isOpenedCostumeWindowWhenClosingInventory 14. Search for def OnMoveWindow(self, x, y): # print "Inventory Global Pos : ", self.GetGlobalPosition() if self.wndBelt: # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition() self.wndBelt.AdjustPositionAndSize() 15. Add below: if self.wndCostume: self.wndCostume.AdjustPositionAndSize()
  11. If someone knows how to do this, and wants to do a tutorial.. that would be great!
  12. Fix View Equipment Weapon costume Because some people are stupid and say "Solved" without giving the solution: Search def RefreshSlot(self): equipmentDict = self.wndEquipment.itemDataDict for i in [11, 12]: if equipmentDict.has_key(i): self.wndCostumeEquipmentSlot.SetItemSlot(i, equipmentDict[i][0], equipmentDict[i][1]) Add at-- for i in [11, 12, number of weapon costume index] For example mine is index 13 so I will add def RefreshSlot(self): equipmentDict = self.wndEquipment.itemDataDict for i in [11, 12, 13]: if equipmentDict.has_key(i): self.wndCostumeEquipmentSlot.SetItemSlot(i, equipmentDict[i][0], equipmentDict[i][1]) Extend the list with other indexes for costume_mount, rings, etc.
  13. except it is like the official lmao, what are u talking about man? You can even make it like the recent update, the one with the icons on the VIT/INT/STR/DEX rows.. just add emoji in textline and done.
  14. nevermind! did not see the link lol
  15. uitarget.py Search: self.nextStoneIconChange = 0 Add below: self.itemScrollBar = None Search: def __LoadInformation(self, race): self.yPos = 7 self.children = [] self.race = race self.stoneImg = None self.stoneVnum = None self.nextStoneIconChange = 0 Add below self.itemScrollBar = None Before fix: [Hidden Content] After fix: [Hidden Content]
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.