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PeaceMaker

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Everything posted by PeaceMaker

  1. Yeah i did realize that, had to edit some of the main timers on quests to server timers instead and it seem to work just fine for now ( Im just testing the functionality on 2 -3 dungeons for now )
  2. That was just an example, even if i put say() before that wouldn't matter the select doesn't seem to work without a target or letter. and what i need this for is for dungeon rejoin, after getting disconnected you'd get a select option to either Rejoin or Abandon the dungeon you were in. As for now i made it with letter but i guess i'll make GUI for it if the select isn't an option. thought it could only be a problem on my server maybe ?
  3. I've looked again over your code and yes every calculation you did on CalculateDeadTime can be done client side. I know it would take more time to do that as you need to set the last time you traded or opened a shop then do the calculation ... But i just don't like using extra unnecessary packets that can be prevented.
  4. There is no need to extend the packet. You can simply do it in python ....
  5. Hello everyone, I've noticed that selection on login doesn't really work after you select the option you want Example : when login with pc.get_map_index() == MAP_INDEX begin if select("AAAAAA","BBBBBB") == 1 then notice("AAAAAA") else notice("BBBBBB") end end Does anyone know of any other working case for this situation. ( I just want to use LUA for now ) Thank you .
  6. Doubt any player listens to mob sounds in 2019 but thanks for sharing
  7. Did they shutdown your website ?
  8. Hello everyone, does anyone knows who sells this npc [Hidden Content] Couldn't find it anywhere
  9. the playersettingmodule part is useless since you already edited chrmgrRegisterMotionData and its identical to chrmgrRegisterCacheMotionData now , and yeah as masodikbela mentioned increasing the c_Deleting_Wait_Time was most likely the factor change.
  10. It has nothing to do with the tutorial, it was the case of 3d weapons when i cached them the memory usage increased by 80%
  11. I have once done that, and you will notice a huge increase in memory usage. In my case it jumped from 400 mb to 1.2GB .
  12. Since its being tested on a live server, have you noticed any downsides ?
  13. Out of curiosity i tested what you posted and that's the result after running for about 3 minutes in map1 [Hidden Content]
  14. Kinda hard to track it down as i use nvidia . But thanks ill look it up
  15. Use beyond compare to get detailed results between the 2 sources, if packets match then you should be able to connect using the same client you currently have.
  16. It is possible, if you don't have much things implemented. Start by comparing packet.h for both source and see what you got there to implement in the new source or to remove from your client ...
  17. You have a function that already exist to destroy all effects use it and select the effects that you only want them to be removed . and then add a condition on CInstanceBase::__AttachEffect for not attaching the effect after being removed . Not sure if that's gonna work but i guess it should
  18. There's a missing part for the mouse cursor
  19. Yeah but having an F next to Alignment makes no sense xD
  20. so if its female there's an F next to it ? or did i get it wrong
  21. PeaceMaker

    CH3HP DDoS

    I never actually paid him to stop attacking me ?. He joined my discord and I asked him myself to attack me before he does . We just had a little talk and he seemed like a nice guy . If i was you i'd pay him . its not a shame if you cant fight him ?
  22. PeaceMaker

    CH3HP DDoS

    Just pay those 300 euro you cheap fuck
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