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Metin2 Dev

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Everything posted by Metin2 Dev

  1. Maybe tomorrow i can help you by anydesk. Send me your contact by private message. See you!
  2. Download Idk if this is the right place to put this. But I hope helps someone. Download: I bothered to order the lines from least to greatest numerically. On each line there is a number, this number corresponds to the number of the official translation that you can find in the official locale. Official locale download: The only thing left for you to do is replace the number I put, with the number that corresponds to the official translation. Here is an example with the English language: Best regards.
  3. [Hidden Content] - The tutorial was remade - Max won 999 (like official) - Added support for OfflineShop(great)
  4. Idk if the Zenu system and the Dungeon info are public. But the MailBox error is from the WorldArd system, and in this forum nobody will help you about a payment system. ?
  5. Tomorrow I will review the guide, maybe I forgot something about normal shops, since I made the guide thinking about offline shops
  6. for fix this: [Hidden Content] dont remove cheque, just hide after this: self.wndChequeSlot = self.GetChild("Cheque_Slot") add this: self.wndMoneyIcon = self.GetChild("Money_Icon") self.wndChequeIcon = self.GetChild("Cheque_Icon") self.wndMoneyIcon.Hide() self.wndMoneySlot.Hide() self.wndChequeIcon.Hide() self.wndChequeSlot.Hide() ## 높이 조절 height = self.GetHeight() width = self.GetWidth() self.SetSize(width, height - 22) self.GetChild("board").SetSize(width, height - 22)
  7. Maybe try this? [Hidden Content]
  8. Sorry, the "Owner_Cheque_Icon" is only for "ENABLE_NEW_EXCHANGE_WINDOW", comment it in uiexchange.py if you dont have that system. "ITEM_CHEQUE" is not recognized in your source, check item_length.h, itemdata.h, protoreader.cpp, itemcsvreader.cpp. Maybe some of those files are not reading the macro define, therefore it is as if it were disabled. Remember to include the file where the macro define is defined --> "ENABLE_CHEQUE_SYSTEM", could be CommonDefines.h or service.h for server and Locale_Inc.h for client
  9. I mean if you have "long long gold", then there will be some crash in your core due to overflow_cheque. To avoid that you must eliminate the "long long gold". If you want to keep the "long long gold" you must make some changes to make both systems compatible at the same time.
  10. I didn't put a warning in that post, but if you use "long long gold", then you must adapt the system or deactivate it so that the "check system" is compatible.
  11. [Hidden Content]
  12. you're still having problems on GameType.h
  13. If you item disapears, then maybe is problem with python (inventorywindow.py) or with GameType.h and the 'module' object ....... 'TOOLTIP_TALIZMAN' is because you havent it in locale_game.txt
  14. You have the class ExpandedMoneyTaskBar in uitaskbar.py?
  15. I mean you should try something like this: if (IsNewPet()) { float scale = c_rkCreateData.m_dwLevel * 0.005f + 0.75f; m_GraphicThingInstance.SetScale(scale, scale, scale, true); } else m_GraphicThingInstance.SetScaleNew(1.0f,1.0f,1.0f);
  16. Yes is the scale in instancebase. Maybe you have pet system with scale. Check the conditional, only add the "SetScale" for newpets and if is not a newpet then "SetScaleNew" (I think you have SetScaleNew) I can't copy-paste now the code because I'm not in my desktop, but I hope you understand my explanation .
  17. When i tryp to debug the game.core, i get always this error from gdb BFD: /usr/home/game/share/game symbol number 8607 references nonexistent SHT_SYMTAB_SHNDX section Can't read symbols from /usr/home/game/share/game: no error I work on Freebsd12.0 64bit
  18. you have to compile in Distribute mode
  19. I have the same problem and when i copy a libssl.so.6 and rename it in 8, it say to me that its a unspported file layout
  20. Visual Studio:
  21. add it in PythonApplicationModule.cpp
  22. metin2_patch_gem.rar
  23. Check if you have tga files
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