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Everything posted by Metin2 Dev
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[Client] Objects shadows
Metin2 Dev replied to Jettyx's topic in Community Support - Questions & Answers
ive only rendered real time hd / 4k shadows on entities but not on objects with animation. it should be possible tho if you look into the render modes from monsters and convert "static objects" into it but thats directly in the granny engine itself i think. i could look around but i guess thats directly in the granny engine written somewhere Maybe there are some points in the source, but i dont think static objects dont move so you only need to render those once "wich you can do with cheats in HD in the world editor" animated objects like trees are like nearly impossible with that old grafics engine and the hard limitations of 32bit -
[Client] Objects shadows
Metin2 Dev replied to Jettyx's topic in Community Support - Questions & Answers
dont you have those allready...? -
[Client] Objects shadows
Metin2 Dev replied to Jettyx's topic in Community Support - Questions & Answers
open the world editor place the objects use the button F6 on your keyboard save the Map -
i guess you have to test it out in a beta
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.... ._. i ran my first server with 16 gb ram 7 channel 4 core 3ghz 500+- player per day without much trouble. Server were at 6-12 gb ram depends on how much maps and how much systems like "offlineshop" or something and dungeons
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Creation of Metin2 Server ?
Metin2 Dev replied to Akame's topic in Community Support - Questions & Answers
you dont start with hamachi cause we are in 2020 not in the the 1990s install Winscp install PuTTY Install Navicat / Heidisql or whatever databaseprogram you like local or root it doesnt matter use any serverfiles you like "cause im german i use Fliege Rew or Martysrc" as System everything minimum Freebsd 11.2 64bit or above 2gb RAM is Minimum SSD will be good 4gb RAM is perfekt ssd pkg install htop (as a better Taskmanager) pkg install python (required for Loading Quests into your Serverfiles) pkg install gmake (required for compiling your Serversource) pkg install mysql-server56 (or newer) (required for running your database) ee /etc/rc.conf it opens up you an editor on the bottom you add: mysql_enable="YES" save the whole thing allow under sshd_config that you can connect with an admin account service sshd_restart unpack your gamefile at /usr/home/ (yes you have to create the folder called home) unpack your Databasefile for sql at /var/db/ unpack your source at /usr/home pack your source with cd /usr/home/Source/Server/libxxx/src && gmake -j cd /usr/home/Source/Server/game/src && gmake -j cd /usr/home/Source/Server/db/src && gmake -j paste the libs for libstdc /or rename those or create a shortcut to the right one paste the compiled game data to /usr/home/game/share and remove the old one paste the compiled db data to /usr/home/game/db and remove the old one use the shellscript like /usr/home/game && sh index.sh or however it called (panel start... every file has sort of namechange in it) thats it if you have any question just ask -
Problem DDS 3DS MAX
Metin2 Dev replied to Alucard's topic in Community Support - Questions & Answers
as i said Use the Right path, if you dont have a D Storage drive create one by using an usb stick or something else paste the texture into the right Path for example D : ymir work \ Item \ yourfolder \ yourtexture.dds also just paste the texture From the Right Path into 3dsmax pack those into your client or use it directly while have the path active -
How to fix a black texture bug?
Metin2 Dev replied to 66Dragon99's topic in Community Support - Questions & Answers
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Problem DDS 3DS MAX
Metin2 Dev replied to Alucard's topic in Community Support - Questions & Answers
the fact that you are using a very old version is... ye... "why dont you just use a newer" but well ok to apply textures right: use the path D:\ymir work\item\ in that folder your texture should be there, just drop the texture from there onto your texturewrapper into 3dsmax and export the granny file, test it ingame not on the gr2viewer cause often windows just dont reloading the caches from the textures. "means your granny viewer will show you for example its white or its black but if you look under textures you see that your texturepath is right" just pack all the stuff into your client with the right paths and it should work also check that the granny version is the same as your exporter is cause if you have like exporting 2.9 and your client is using in the granny.dll the version 2.4 it might be invisible if you have more questions about it dc: ToXiC4k#9214 -
open the model in 3dsmax and look for the reason
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both i tested allready, Water doesnt effect the Ram that much in difference, Textures also no Problem like Terrain, thats the tiniest thing, Applying bigger Textures on little models is the harder Part. im also Guessing if you have to much loaded of the same model at the same time it could start to lag cause of the 32bit limitation, But on the other side, We`ve done allready some intern updates so it doesnt lag" Enableing more fps not on the common way ofc, Enableing more view distance, making some Performance upgrades " the only thing with the water is atm that im using atm 512x512 with 100 frames textures and it play"s the animation a little bit fast im sure like that we can fix this in some hours tho.
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i dont use them i have my own, for those who are using this , that could be helpful
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Some People know that i do that Kind of stuff so i present it you here i do have rendered some textures in 512x512 day and a night Cicle but until my rtx 3080 hasnt arrived i started to render some 4k x 4k images on my Processor "took a while but it works" here is an example of 512x512 thats 512x512 Since the m2dev hoster cannot support that size of that image i used another hoster; thats 4k x 4k the same i have done with skill-effects and other stuff , im currently upscaling the "normal Official" Textures and Shadowrenderings to make the game Look more HD like armor-Textures and other stuff "ye i know kinda lot of work but why not, Since covid time i have nothing other Things to do for Skills here are some examples Original my rework im done with Skills for Warrior Ninja Sura Shaman and Lycan and im currently at some Water animations aswell at some Textures wich are mostly AI generated and reworked with hand. i only use for it 2 Plugins and mostly Gimp and Blender what do you think "here is the Sura Fear Head difference from Original to mine" https://metin2.download/picture/R208aXAgNZIvvXUkwZmXiJ9TVjXOjqCE/.gif
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Great Objects you used there but those Textures... there is still alot of Work to do
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M2 Download Center Download Here ( Internal ) vt: [Hidden Content] Gif TwoHand [Hidden Content] Gif Moonsword [Hidden Content]
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M2 Download Center Download Here ( Internal ) vt [Hidden Content]
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M2 Download Center Download Here ( Internal ) Virustotal: [Hidden Content]
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M2 Download Center Download Here ( Internal ) Virustotal
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BOSS texture problem (thunder_boss)
Metin2 Dev replied to Klaus's topic in Community Support - Questions & Answers
in the mob_proto "i think svside " are the wrong mob_color values written- 1 reply
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M2 Download Center Download Here ( Internal ) The German "Fliege Reworked V1 & VX" Files and some others has that weird bug that you will stuck in the Objects itself in the First Grotto To fix that Download that and insert it in Season [Hidden Content] you need to delete all the others "metin2_map_skipia_dungeon_01" they are sometimes placed (Maps, Maps2 Season/Season1 and 2) [Hidden Content]
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Normaly you will fall untill you use the skill Strong Body wich has reached minimum G1 but it says in the Description: Effect: Increases defence and you won't fall on the ground. to apply that Char_skill.cpp // ADD_GRANDMASTER_SKILL //if (g_iUseLocale) if ( !LC_IsYMIR() ) { if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER)) affact_flag = AFF_CHEONGEUN_WITH_FALL; } else { if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER)) affact_flag = AFF_CHEONGEUN_WITH_FALL; } // END_OF_ADD_GRANDMASTER_SKILL to edit that from level 1 just edit the AFF_CHEONGEUN_WITH_FALL to AFF_CHEONGEUN Result [Hidden Content]
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why do you use 2007... when it works with 2014-2018 same you just need the import and export dll"s c_c [Hidden Content] thats the dll [Hidden Content] thats the .ges script it works with 2.9 granny +
