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Denis

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Everything posted by Denis

  1. You can either use source to do that either use quest with affect.add_collect(x,x,x)
  2. Try adding a syschat to the quest, to see if it's even running
  3. Use GetChild instead of GetObject
  4. At uiinventory.InventoryWindow().RefreshBagSlotWindow() add Remove the constinfo though.
  5. If you are using source you could entirely block the incoming p2p commands.
  6. Here you go [Hidden Content] I was too lame to read the whole quest so I just did it by what you said.
  7. CCI * pkCCI = P2P_MANAGER::instance().Find("PlayerName"); if (pkCCI) { pkCCI->pkDesc->ChatPacket(CHAT_TYPE_INFO, "Hello"); }
  8. You said it yourself responsibilities, meaning if you're using a leaked source why would someone help you? Anyway I'm not gonna continue this conversation because it seems that you have different morals from me.
  9. If you bought the source directly from marty you can ask him what's going on, but I don't think that's the case because you are probably using the leaked version of his source. Shame on you!
  10. What are your channels ports? How many cores you have running per one channel?
  11. At RESULT_SAFEBOX_LOAD in ClientManager.cpp Change applyvalue7FROM to applyvalue7 FROM. But now srsly, before posting here check the query because it clearly tells you that this is a syntax error. It isn't that much hard to fix it.
  12. I've had same issues with w10 so I switched back to w7 and everything was working like a charm.
  13. messenger_manager.cpp:251: error: expected unqualified-id before '{' token
  14. Like Koray said those quests can be easily manipulated by sending event.QuestButtonClick(quest index) from client so I'd consider changing when button or info begin to when button or info with pc.is_gm() begin
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