Klaus
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Everything posted by Klaus
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cms Premium Design & Script ( CMS Ionut )
Klaus replied to Vaynz's topic in Web Development & Scripts / Systems
key ?- 7 replies
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- php
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I managed to fix, at least for the moment it is working! in packet_info.cpp #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", false); #endif for #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", true); #endif (false >> true) --------------------------------------------------------------------------- Hello, I found a tutorial to insert the system SEND TARGET INFO, I followed all the steps, but after opening screen with drops and information, after a few seconds the character is disconnected, redo the process several times looking for the cause of the problem, but without success , I dowloand from some sources (Arkadia2 mod by Helia01, best_production_v5_src and ELVEDA) that have the system to check the files, yet I couldn't detect the cause of the problem if anyone has any idea what it might be or if it had a problem. similar and managed to heal it, thank you in advance for any help! - There is no error in the client syserr.txt when the character is disconnected, only in the server syserr. Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 132, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 172, LAST HEADER: 0(0), REMAIN BYTES: 18, fd: 23 Process: UNKNOWN HEADER: 37, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 200, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 188, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Original Post: Aqui
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Request system or little help with kingdoms war.
Klaus replied to DeYaN.'s topic in Community Support - Questions & Answers
in uikingdomswar.py: self.SetPosition for self.SetPosition(5, wndMgr.GetScreenHeight() - 500) -
Is it possible a system where after calling the pet once, while the function is activated, whenever it dies, teleport etc the pet is called automatically?
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Unique Helmet - From a very old version of the game
Klaus replied to Tatsumaru's topic in Hairstyles
Amazing!- 1 reply
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- 3
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Summon Monsters Near Block/Walls
Klaus replied to displayjokes's topic in Community Support - Questions & Answers
You can only summon a monster at a coordinate that can kill / hit you, if it is within the village or in a location that cannot be hit, it does not come. It is a safety of the game itself, but useless, because if you release nearby monster, it ends up going after the characters. -
Has anyone deployed and check for long term viability who can talk about?
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regulate the "damage pakets"
Klaus replied to iMeleys's topic in Community Support - Questions & Answers
I was looking for that too, but I had some complications, I believe they can help you, if the player has any delay while knocking, he is disconnected. Ideally, check whether this 4 damage situation always occurs or just an isolated case! (If you get something, please share it!) -
Source Update - Clang-14 / c++2b + FreeBSD-12 + SRC
Klaus replied to Mali's topic in Programming & Scripts
Perfect! What is the difference between C ++ 17 and C ++ 2a? -
You can see a big difference in the "screen crashes", at least in a quick test! Thanks = D
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Hello! I saved a weapon in every possible way and even then it stays invisible inside the game, I have no problems with other weapons, could anyone help me? (I already made sure that granny is in the compatible version) Models: [Hidden Content]