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Klaus

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Everything posted by Klaus

  1. I managed to fix, at least for the moment it is working! in packet_info.cpp #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", false); #endif for #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", true); #endif (false >> true) --------------------------------------------------------------------------- Hello, I found a tutorial to insert the system SEND TARGET INFO, I followed all the steps, but after opening screen with drops and information, after a few seconds the character is disconnected, redo the process several times looking for the cause of the problem, but without success , I dowloand from some sources (Arkadia2 mod by Helia01, best_production_v5_src and ELVEDA) that have the system to check the files, yet I couldn't detect the cause of the problem if anyone has any idea what it might be or if it had a problem. similar and managed to heal it, thank you in advance for any help! - There is no error in the client syserr.txt when the character is disconnected, only in the server syserr. Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 132, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 172, LAST HEADER: 0(0), REMAIN BYTES: 18, fd: 23 Process: UNKNOWN HEADER: 37, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 200, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 188, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Original Post: Aqui
  2. in uikingdomswar.py: self.SetPosition for self.SetPosition(5, wndMgr.GetScreenHeight() - 500)
  3. Is it possible a system where after calling the pet once, while the function is activated, whenever it dies, teleport etc the pet is called automatically?
  4. You can only summon a monster at a coordinate that can kill / hit you, if it is within the village or in a location that cannot be hit, it does not come. It is a safety of the game itself, but useless, because if you release nearby monster, it ends up going after the characters.
  5. Someone who has and can share, Switchbot the same as the photo?
  6. Has anyone deployed and check for long term viability who can talk about?
  7. I was looking for that too, but I had some complications, I believe they can help you, if the player has any delay while knocking, he is disconnected. Ideally, check whether this 4 damage situation always occurs or just an isolated case! (If you get something, please share it!)
  8. Perfect! What is the difference between C ++ 17 and C ++ 2a?
  9. You can see a big difference in the "screen crashes", at least in a quick test! Thanks = D
  10. Hello! I saved a weapon in every possible way and even then it stays invisible inside the game, I have no problems with other weapons, could anyone help me? (I already made sure that granny is in the compatible version) Models: [Hidden Content]
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