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Klaus

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Everything posted by Klaus

  1. Solved! (Is there any risk of causing an error/bug?)
  2. One problem I face is the delay for the player to actually die, in the example below, I took the total damage from the player and there is a delay until he actually dies. In wars, where kills are counted, I often kill a player and another character steals the "kill", is there any way to solve this problem? Thank you for your attention!
  3. I'm not sure, but I believe that changing the Quickslot to WORD and extending the quantity of items as well.
  4. Yes, #define ENABLE_TRADE_24SLOT #define ENABLE_EXTEND_INVEN_SYSTEM #define ENABLE_RELOAD_QUEST_FIX #define MAX_GOLD_LL #define SVSIDE_ON #define __SPECIAL_INVENTORY_SYSTEM__ #define __DISABLE_SEND_SEQUENCE__ // Disable sequence #define WJ_ENABLE_TRADABLE_ICON // GF-Like Inventory Slot Marking System #define __SEND_TARGET_INFO__ #define __OFFLINE_PRIVATE_SHOP_SYSTEM__ #define OFFLINE_SHOP_MAX_GOLD_LL #define ENABLE_RENEWAL_SHOPEX #define ENABLE_SWITCHBOT Error of private messages occurs occasionally, the more players online, the more frequent it occurs, and the more private messages, the more chances of occurring, however, there are no other errors or information, there is always a packet error with number 34 (HEADER_GC_WHISPER = 34) Edit: Even before making changes, inserting new systems, the problem already existed.
  5. Hello, I'm experiencing some problems with the client, it gives some errors, being them: - Close out of nowhere - Some boxes appear out of nowhere - Screen "freezes", game continues to work normal on the screen of the other characters, however, on the one that gives the problem, it is as if everything was stopped From what I could see, it usually occurs when you receive a private message, I already checked the packets (client / game) and they all look good, does anyone have any idea what it might be? (In the syserr / syslog of the server, there is no anomaly) - Sequence system was removed from my source (but before, the problems were worse) syserr: 0525 21:21:44608 :: Phase Game does not handle this header (header: 34, last: 3, 34) I thank you all!
  6. Error is that of mob_proto.txt, all mounts were either linked to the pony or had nothing. I fixed all of them and until then, it showed a significant improvement. Thank you very much, sorry for taking your time.
  7. mob_proto.txt 20118 "lion2" "KING" "NPC" "MELEE" 1 0 "STUN,SLOW,CURSE,TERROR" 0 "pony" 2 0 0 0 0 0 0 120 3 1 0 0 12 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 data/monster/lion_2/motlist.txt GENERAL WAIT wait.msa 90 GENERAL WAIT1 wait1.msa 9 GENERAL WAIT2 wait2.msa 1 GENERAL WALK walk.msa 100 GENERAL RUN run.msa 100 GENERAL COMBO_ATTACK attack1.msa 100 GENERAL COMBO_ATTACK1 attack2.msa 100 GENERAL COMBO_ATTACK2 attack3.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL DEAD dead.msa 100 GENERAL SKILL2 skill.msa 100
  8. There is no record, I checked them all, I did tests for all the maps, I compared some files with other sources, but without success so far Yes, in particular it occurs with Leão, but with the others it is also occurring, but with a shorter delay, I have already put an updated "data / monster" folder, without success. :/ main problem is that no log and / or error log appears, I don’t know where to start checking more
  9. Problem: There is a delay in the "appearance" of the monsters, if I walk around village 1, for example, with a mount, I arrive at a certain location and only after 2/4 seconds the monsters appear on the map / minimap. Is there a way to correct and / or minimize this delay? Moving (No monsters appear): Standing (after a few seconds the monsters appear): - There is no syserr - RAM / CPU usage of dedicated below 1% - Occurs with a few / many online, with many, it seems to aggravate the situation PS: I don't know if it's related to that, but I have some visual bugs, sometimes the character dies for some monster and only when I relog it, the monsters appear. From now on, I thank you all for your attention!
  10. I have the same problem, I tested it there already, even changing the client / game, still not refining. I have another problem too, I can only sell one item at a time, even if it is stacked ...: /
  11. I have the same problem, when I set up the store it looks like this, but when I teleport or log out, it's normal, I've already checked all the files, I don't know what happens: / If I can and can share. Edit: In my case, bug occurs only for those who create a store, other characters see normal
  12. Problem: When teleporting to any map using a Quest, the client has a black screen and generates these errors in syserr: 0217 23:03:17119 :: Traceback (most recent call last): 0217 23:03:17119 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0217 23:03:17120 :: File "networkModule.py", line 147, in __ChangePhaseWindow 0217 23:03:17120 :: File "game.py", line 331, in Close 0217 23:03:17120 :: File "interfaceModule.py", line 513, in Close 0217 23:03:17121 :: File "uiShop.py", line 181, in Destroy 0217 23:03:17121 :: File "uiShop.py", line 275, in Close 0217 23:03:17121 :: File "interfaceModule.py", line 2196, in RefreshMarkInventoryBag 0217 23:03:17122 :: File "uiInventory.py", line 660, in RefreshBagSlotWindow 0217 23:03:17122 :: AttributeError 0217 23:03:17122 :: : 0217 23:03:17122 :: 'int' object has no attribute 'SetItemSlot' 0217 23:03:17122 :: 0217 23:03:17124 :: Traceback (most recent call last): 0217 23:03:17124 :: File "uiTaskBar.py", line 176, in OnUpdate 0217 23:03:17124 :: AttributeError 0217 23:03:17124 :: : 0217 23:03:17124 :: 'int' object has no attribute 'IsIn' 0217 23:03:17124 :: 0217 23:03:17124 :: Traceback (most recent call last): 0217 23:03:17124 :: File "uiTaskBar.py", line 987, in OnUpdate 0217 23:03:17124 :: AttributeError 0217 23:03:17124 :: : 0217 23:03:17124 :: 'int' object has no attribute 'IsIn' [Hidden Content] Command teleporting works normally, I believe it is an error in the client-> root, but I couldn't find it, by syserr variables, I didn't find any direct errors, I compared it with files from another functional server, no divergence. Last installed systems: WJ_SPLIT_INVENTORY_SYSTEM WJ_ENABLE_TRADABLE_ICON I've already reviewed all the files and I have no idea what's going on, if anyone can help me, I'll be grateful. I thank you all!
  13. ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### How can I create a condition to not apply the level icon to stones, because as they are stackable, the level icon is above the quantity, but I was not successful, could someone give an example of how I can do it? I tried by condition in the function above.
  14. Hello, I've been trying to put books and stackable stones, I added ITEM_STACKABLE in the line of the item_proto, but without success, I looked for information about it, but I had no results, if anyone can help me, I will be grateful! 50300 "LivrodeHabilidade" "ITEM_SKILLBOOK" 0 1 "NONE" "ITEM_SLOW_QUERY | ITEM_STACKABLE" "NONE" "NONE" 1000 1000 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 0 0 0 0 0 0 0 0 0 28000 "JóiadadorMental+0" "ITEM_METIN" "METIN_NORMAL" 1 "NONE" "ITEM_STACKABLE" "WEAR_WEAPON" "NONE" 2500 2500 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_MANA_BURN_PCT" 100 "APPLY_NONE" 0 "APPLY_NONE" 0 0 0 0 0 0 1 0 0 0
  15. Problem with socket0 (item time) I tried to put in 30 days, but it didn't work, so I took the full timestamp and it worked, however, time goes on, even in the store Can anyone help me fix: - Add in socket0 only 2592000 for 30 days, not "1615058951" - Time does not count while the item is in the store
  16. Fix remove: --when 20394.click with pc.get_level() >= 90 begin -- pc.give_item2(71175, 1) -- set_state(run) --end -- end --state run begin
  17. when 6091.kill with flame_dungeon_01.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- ?? ???? d.clear_regen() d.kill_all() notice_multiline("Razador foi destruído.",d.notice) notice_multiline("Todos os lutadores seram teleportados[ENTER]em um minuto do Purgatório Ardente.",d.notice) server_timer("PAJp_OutAll", 60, d.get_map_index()) d.setf("party_leader_pid", 0) if party.is_party() then party.setf("flame_dungeon_boss_kill_count", 1) end end when PAJp_OutAll.server_timer begin if d.select(get_server_timer_arg()) then flame_dungeon_01._ExitAllPA() end end function _ExitAllPA() local setting = flame_dungeon_01.setting() flame_dungeon_01.clear_timer(d.get_map_index()) d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) d.exit_all() end Syslog: [Hidden Content] BUG: "Server_time! It never ends and players are never sent out, I tried to replace it with the" timer ", but then if the player who kills 6091, teleports off the map, before activating the timer, the same bug occurs, any suggestions how can I solve it? Thanks in advance for your attention! Edit solved - fix removed: --when 20394.click with pc.get_level() >= 90 begin -- pc.give_item2(71175, 1) -- set_state(run) --end -- end --state run begin
  18. Thanks for the answers! If anyone has this error, fix and update the gdb "Dwarf Error": mv /usr/bin/gdb /usr/bin/gdb6 pkg install gdb
  19. Hi! At Torre do Nemere, on the 5th floor, most of the time the channel fell, I already analyzed the logs, checked the functions, quest, but I couldn't identify what causes the failure, it doesn't always happen, but most of the time, someone has any idea what the problem might be? My game is compiled on gcc49 Syslog: [Hidden Content] Syserr: [Hidden Content] Game.core: [Hidden Content] Thanks in advance for your attention!
  20. When I do /m xxx, it appears and in a matter of seconds, it is all black, I already checked the files and there are no errors in the syserr.txt, using /poly xxxx, it works normal, does anyone know what it might be? /poly (Normal texture) /m (Buggy texture)
  21. I have the same problem, I've tried several tutorials etc, but without an effective solution, find out what is happening and / or how to fix it, please share!
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