Jump to content

displayjokes

Inactive Member
  • Posts

    260
  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    0%

Posts posted by displayjokes

  1. On 6/2/2019 at 3:20 AM, migi said:

    Hi guys.. I have a costume that is not showing in game but when I put the ymir work file of the costume in the D file it somehow works !! The question is how to make it work for all players? please help?

    That is not working for you either, for what i got, you are placing the costume  on your ymir work folder on D partition right?

    That's where you are getting it from, maybe you are doing something wrong on the paths, i once did this same bug and that was the problem ?

     

    If you need help on checking if the costume has the right path just post sreenshots of it ?

  2. 21 hours ago, goodallman14 said:

    So now ichanged the index number to 280 witch fixed the NOT_FOUND_GLOBAL_POSITION problem. But still, i have the black screen (seeing models actually) with error:
    0602 16:20:03687 :: CMapOutdoor::RenderBeforeLensFlare mc_pEnvironmentData is NULL


    EDIT: Changed index number to 259 no errors shown but still glitching. Index of that map is still 351 for some reason and to test it i again killed myself and respawned (obviously) at firelands.

    EDIT: So WeedHex found out that the problem was in badly generated coordinates... for me it was in server_att. We solded it via pms :) Thx a lot for help.

    On the map you want to make it work, open the Setting.txt (client side), and make sure your environment variable is diferent than nothing.

    Example:

    Wrong: https://metin2.download/picture/l1vZHDFBJh4DK73fJiJKU9YOSLg3b86E/.png

    Right: https://metin2.download/picture/9UOs0PGv5LU7IaVrb0EtwNRF75y3A2Us/.png

    • Metin2 Dev 2
  3. Okay, i do not know what really did it, but the problem is solved, was able to add the new costume item without any problems after 5/6 tries, always the same process, i changed the height from costumewindow.py on uiscript and it worked, i do not know if it was really that, because the other items were working on the same y value..

     

    Anyways, problem solved :)

  4. Hey, so i was creating a new costume type for smokes (like a smoke system, i couldn't find a system like that so i was trying to do my own)

    Here's my bug:

    (Sorry i can't post images don't know why, the upload fails always, so here's the link) https://metin2.download/picture/OY1Ni5TV11barEFsYBO4D6h2LoF5x367/.png

    That's on inventory, the item works fine, and i can use it, but when i equip it, it does the right behavior, goes into the right slot and gives me the bónus HP, but i do not have tooltip and i can not unequip it, what have i done wrong or where can i fix this? This is bothering me for hours now >.<

    Here's one item in inventory and the other one equiped: https://metin2.download/picture/O0kx5ywF5fILZ0RspL9439EBh8c0LJ68/.png

    If i use the one in inventory they switch, so i don't understand what's going on

     

    Any help is appreciated!

    Thank you :)

     

     

    Edit:

    It seems like it's not beeing recognized has a costume slot, if i drag the item over and drop it, the item wont equip, if i start clicking on it with the item dragged, it won't equip..

    Only equips with a right click on mouse..

    Is there any limitation that can be making this?

  5. Hey,

    I was editing my client when i got to the part of editing the localeinfo.py on root folder, i compile and i get this error:

    image.png.d213dd9061bcc572f22f445326edbd03.png

     

    This is the only thing i edited:

    image.png.6426c39984c56aae3344060bc3204f52.png

     

    I believe the problem can be somewhere around the characters set (codification), because if i change it to my codification, the errors stop but the game bugs when i select character.

    If i do not touch the file, or leave it right has it was BUT, i save the file (with my codification/charset (UTF-8 or ANSI)) the error still come out.. I need to restore it from the default folder in order to have the same codification..

    I'm using some clean files from other forum(turkey) if that helps somehow

    OBS: I'm using python 2.7

     

    Any help is appreciated!

    Thank you!

     

     

    EDIT: it's not runtime error, it's runmain <.<

  6. Hey, i was wondering and i was trying but i cannot figure it out yet:

    What i want is a button on the dragon soul window to refine every alchemy stone of that type/level.

     

    What i've tried is trought quest, with an item, count every stones you have in inventory but it always cames has 0 and remove_item does not work either ?

    How can i access to the items that are in dragou soul inventory?

     

    Any help on this is appreciated

    Thank you

  7. 17 hours ago, M.Sorin said:

    No, it`s not. It is about part refreshing.

     

    I will try to look more deep for this problem. I dont have it btw.

    Still working to figure this out, i got some update, i've done a rollback to when i had the bug and started the debug on source, i've figured out that this particular bug is from the "computepoints" function in char.cpp, now need to fix it ?

  8. 6 minutes ago, M.Sorin said:

    No, it`s not. It is about part refreshing.

     

    I will try to look more deep for this problem. I dont have it btw.

    Thanks, here's why i find it odd:

    https://metin2.download/picture/VXCPgBw05XkKz9T65eK3meHi66R4cRCZ/.gif

     

    That is a fresh new character, no problems no bugs, do you think it can be due to some affect the character has?

     

     

    EDIT: this happens to me when i'm in a ninja and use ambush with the stealth skill activated, when i clear the affects table, the bug is gone >.<

  9. On 5/2/2019 at 2:35 PM, 2222102060 said:

    I think you should buy a complete set of source code and files. This seems to be a very bad bug. Find the right people. There are very good people and very bad people here. Good luck!

    This is a common bug i'm trying to figure out why, for example, this bug hapened when i was attacking and increasing my status, my attacks would becanceled over and over again until i stoped increasing my stats. That is fixed, but it still has some effect on other functions like this one, and while walking/running, mount and unmount

  10. 37 minutes ago, Flourine said:

    Which sash system you got?

     

    Yes, any type of costume

     

    9 minutes ago, Kori said:

    Is the some bug :

     

    II think it's the costumes who makes the problem but who idk

    for what i can see there's no solution yet? xD

     

    I've found when you hit and increase status the bug kinda happens, but that solution is not applied on either of our cases ?

×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.