-
Posts
276 -
Joined
-
Last visited
-
Days Won
7 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Shang
-
RenderTarget System Scale Problem
Shang replied to mehmetdogan's topic in Community Support - Questions & Answers
These files can help you. -
It works perfectly. [Hidden Content]
- 11 replies
-
- 17
-
GUI Class hidding what's outside of it
Shang replied to ElRenardo's topic in Community Support - Questions & Answers
If you have Dx9 this link could be usefull: [Hidden Content] -
Render Target Problem
Shang replied to OtherChoice's topic in Community Support - Questions & Answers
It seems it is rendering but the model is too big. You can try to adapt the "responsive" camera that penger released from illustrated in the same post. -
That happened to me and is not a render target problem is just a map problem (maybe when rendering). And after so much debug I found a "solution", you can solve it just giving the (0, 0, 0) position to the model instance when you create it. EterLib/CRenderTarget.cpp -> [Hidden Content]
- 181 replies
-
- 13
-
Transmutation better Shang | LeNnt?
Shang replied to Kamol's topic in Paid Support / Searching / Recruiting
Wtf is this? -
ani_image it doesn't work, pls help
Shang replied to colcrt's topic in Community Support - Questions & Answers
The 1.jpg image must be in d:/ymir work/ui. When using .sub the default path is d:/ymir work/ui. You can change this on binary src. -
Guys we have a very recent root scripts and if you open the game.py you'll see they use a cmdchat every login on the game.
-
Show another player damage
Shang replied to Fazer's topic in Community Support - Questions & Answers
-
Why you put your own link?
-
Looking for RenderTarget to buy.
Shang replied to Shang's topic in Paid Support / Searching / Recruiting
Close please. -
[Request]ui.Gauge improvement
Shang replied to Tryn's topic in Community Support - Questions & Answers
Or maybe you have to read. The gauge is the hp bar. -
[Request]ui.Gauge improvement
Shang replied to Tryn's topic in Community Support - Questions & Answers
He means the hp effect. -
Are u actually opening the names file every time that you press the random button? awesome...
-
[Search] MartySama's Client
Shang replied to Merkur's topic in Community Support - Questions & Answers
If you bought his services contact him, if not, you will get anything requested in this forum. -
Searching for Ingame model viewer. Catchking
Shang replied to AceVPS's topic in Paid Support / Searching / Recruiting
I don't care. -
Searching for Ingame model viewer. Catchking
Shang replied to AceVPS's topic in Paid Support / Searching / Recruiting
He does not answer. -
[Problem]Enter Key not working at Select char
Shang replied to Human's topic in Community Support - Questions & Answers
That's because the login input or the password input from the login interface is still focused. You need to kill their focus before going to the char select. -
Delete the uiTaskbar.py part from the guide. Find this in def __OnUpdate(self): if True == self.expGaugeBoard.IsIn(): self.tooltipEXP.Show() else: self.tooltipEXP.Hide() Add this under: startNumber = 0 for slot in self.quickslot: for i in xrange(4): slotNumber = i+startNumber (Type, Position) = player.GetLocalQuickSlot(slotNumber) if player.IsSkillCoolTime(Position): (coolTime, elapsedTime) = player.GetSkillCoolTime(Position) slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime) cooldownDelay = 0 cooldown = int(coolTime-elapsedTime+cooldownDelay) self.cooldownText[slotNumber].SetOutline() self.cooldownText[slotNumber].SetText("%d" % cooldown) cooldown = str(cooldown) self.cooldownText[slotNumber].SetPosition((7, 2, -1)[len(cooldown) - 1],0) self.cooldownText[slotNumber].Show() else: self.cooldownText[slotNumber].Hide() startNumber += 4
-
What is the bug?
-
Headers are BYTE data types which means the max value of it is 255.