Syriza
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Everything posted by Syriza
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Target Info is showing the Drops but sometimes few Items arent listed for example: Player clicked one time on Monster ?-Info dont saw sword+9 clicked again and it was there.. could you please help Bro ?
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Hey guys, i was thinking about how i Can change the calculation of elemental bonuses, for example strong against Fire but i really dont know since official servers did something very special there.. Below i listed some examples, hopefully someone Can help Start Hit Damage without wearing a pendant (having 0 % ATT_FIRE) = 663 Player wearing Pendant+1 (With 1% ATT_FIRE) == 811 Hit Damage Player wearing Pendant +20 (With 20% ATT_FIRE) == 906 Hit Damage Player wearing Pendant +100 (With 100% ATT_FIRE) == 1314-1390 Hit Damage Player wearing Pendant +200 (With 200% ATT_FIRE) == 1800-1900 Hit Damage those values are from official Server i think they started the calculation of the bonuses with a Base value like: 25% of the Damage from for example strong against animals and After that every % is just a small addition. We Can see that if we multiply the value you get from +1 Pendant its nearly the Damage of a +200 Pendant!) +1 = 811 +200 = 1900 As i did my research most of the players that play in official Server (lvl115+) and Even youtuber with 10.000 subscriber said the Basic value is the same Damage as you would get from having for example 25 % ATT_ANIMAL
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[Client syserr]KeyError:NEWCIBN_PASSPOD_BOARD
Syriza replied to Torres's topic in Community Support - Questions & Answers
Comment in introLogin the Key Error or delete it -
Thank you Great work
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Hey guys, i implemented a System and since then i get error Messages in my Client like: 0527 12:12:17538 :: Unknown window flag a 0527 12:12:17538 :: Unknown window flag t 0527 12:12:17538 :: Unknown window flag t 0527 12:12:17538 :: Unknown window flag a 0527 12:12:17538 :: Unknown window flag c 0527 12:12:17538 :: Unknown window flag h can somebody help me?
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If i say you are useless, dont worry, isnt a Insult - it's a true Statement.
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How can i check if Enemy is poisoned in Python?
Syriza replied to Syriza's topic in Community Support - Questions & Answers
I think i dont have to write what i posted on the Thread before - stop spaming. btw still a crap server -
Does a moderator exist on this board? If yes you can start deleting about 99% of the posts from this exygo kid. @Kameyu no, there is a System and it isnt there for fun usually there are rules just because there is no moderator here you cant talk shit. Writing a thank you is pushing the Thread meaningless. And i do think Vegas knows that im thankful since he already helped me so many times, People like exygo and you Can only shit talk Is it Fine now? Even brain retarded kids like you will unterstand for what i have asked, since you couldnt read the Code..
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ahhh thank you! indeed it is thousand times better then working on those shitty text files. Would be sick if we can get mob_drop_item & Special_drop_item converter edit: i have a improvement, how About a map_index column at the tables? example: Sword+9 is only dropable in map_index 41
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Hey @Ikarus_ thank you for the release Buddy im using it but you cant place in probability Point numbers. e.g.: prob: 1.5 (This is very important :S)
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How can i check if Enemy is poisoned in Python?
Syriza replied to Syriza's topic in Community Support - Questions & Answers
Romanian Spammer has joined the Chat. -
There is a button through which you can thank without writing any meaningless posts, but people like you can not know that.
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guys, how can i write a check if all Dragon Soul Stones are equipped Players should get a Bonus.
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Great work man!
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hey guys, i implemented a dungeon and there is a mast which is being attacked from Monsters, everything works fine. but if the mast is dead this quest function dont work: d.get_mast() == 0 then .. int dungeon_get_mast(lua_State* L) { CQuestManager & q = CQuestManager::instance(); LPDUNGEON pDungeon = q.GetCurrentDungeon(); if (pDungeon && (pDungeon->GetMast()->IsStun() || pDungeon->GetMast()->IsDead())) lua_pushboolean(L, 0); else lua_pushboolean(L, 1); return 0; } I hope someone can help me, if needed i can provide other files too.
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man thank you for your work, just ignore the People who Always think they know better
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Thanks your Release is very useful but i think Most people wouldnt use without thank you!
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Thank you Is this compitable with target Info? Would be sick
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edit: Everything works perfect thank you vegas-sama @VegaS™
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Thank you for your work, but it only works if the Password is not hashed. example: admin:dev works but this Login saver does not save the account data like this, it saves like this: admin:3tjs