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Everything posted by Helia01
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Awesome!
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Like but.... My opinion: Your function is shit (sry dude) bacause GF Function read locale_string.txt and locale_quest.txt on CLIENT SIDE not SERVER SIDE We implemented it a couple of months ago in our project.
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official Official Unpacked Updates Metin2 🚫 No Spam 🚫
Helia01 replied to pollux's topic in Guides & HowTo
locale (all countries without mother russia ) Patch v19.3.6 Files: (Mega) (Metin2 Download) -
Oh my..... Why are you don't use DB?
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++ it's a shit
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Ohh so sexy.
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aaaaaaaaaaaaaaahahahhaahahhahahahhaaaahahaha
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official Official Unpacked Updates Metin2 🚫 No Spam 🚫
Helia01 replied to pollux's topic in Guides & HowTo
locale (all countries without mother russia ?) Files: insult.txt item_list.txt locale_game.txt locale_interface.txt locale_quest.txt locale_string.txt (Mega) (Metin2 Download) -
i think it's a fox pack.
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Could you show sample code on c ++.
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Player: 10 Polygons Unreal Maps: Over 9999999999999999 Polygons
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AWESOME! DUDE THX SO MUCH!
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up!
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bump
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Useless thing. But thanks.
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Hey metin2dev! Can you help me please, unpack these GF Protos! [Hidden Content] TY!
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Unknown packet header last 251, 250
Helia01 replied to Minion's topic in Community Support - Questions & Answers
********** The bug is fixed. Well, if you want fix this "Phantom Unknown packet error" You need to disable "F?CKING _IMPROVED_PACKET_ENCRYPTION_ " :3 then, you will fix buffer overflow ? Thank you all those who gave answers. -
Unknown packet header last 251, 250
Helia01 replied to Minion's topic in Community Support - Questions & Answers
CheckPacket() is Default :3 -
Unknown packet header last 251, 250
Helia01 replied to Minion's topic in Community Support - Questions & Answers
Dude. Multiple reconnection attempts sometimes result in an error in the packets. The client received packets which are not present on the server. All client-side and server-side packets are the same, but errors occur. -
AWESOME!