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Helia01

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Everything posted by Helia01

  1. Like but.... My opinion: Your function is shit (sry dude) bacause GF Function read locale_string.txt and locale_quest.txt on CLIENT SIDE not SERVER SIDE We implemented it a couple of months ago in our project.
  2. locale (all countries without mother russia ) Patch v19.3.6 Files: (Mega) (Metin2 Download)
  3. aaaaaaaaaaaaaaahahahhaahahhahahahhaaaahahaha
  4. locale (all countries without mother russia ?) Files: insult.txt item_list.txt locale_game.txt locale_interface.txt locale_quest.txt locale_string.txt (Mega) (Metin2 Download)
  5. Player: 10 Polygons Unreal Maps: Over 9999999999999999 Polygons
  6. Hey metin2dev! Can you help me please, unpack these GF Protos! [Hidden Content] TY!
  7. ********** The bug is fixed. Well, if you want fix this "Phantom Unknown packet error" You need to disable "F?CKING _IMPROVED_PACKET_ENCRYPTION_ " :3 then, you will fix buffer overflow ? Thank you all those who gave answers.
  8. Dude. Multiple reconnection attempts sometimes result in an error in the packets. The client received packets which are not present on the server. All client-side and server-side packets are the same, but errors occur.
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