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Helia01

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Everything posted by Helia01

  1. I hope many will see the legend of this community @dracarys
  2. Please tell me, do you also change the processing of effects in your changes? As far as I know this is a big problem in the original game.
  3. I periodically go to this forum just out of habit; I have not been interested in this game for a long time. All the developments that I had have long been lost.
  4. In addition, you can implement a system that would mark with a special icon those books that your character needs. This makes it much more convenient to sort important books from garbage and also more convenient to sell unnecessary books. I implemented something similar in 2019. (an example can be seen here: [Hidden Content]) The books my character needs are marked with an asterisk (the icon can be changed, this was just a prototype). I'm surprised that no one has implemented this important and useful feature before me. But this function greatly simplifies the gameplay and makes it more comfortable.
  5. It remains to make a cross-platform client
  6. It's probably cool to refer to something that is no longer there. Good NPE bro
  7. I'm telling you, it's not worth it. Gayforge is a company of incompetents who cannot make a high-quality game. Instead, they just milk the old product. No respect for them.
  8. I'm amazed by your enthusiasm, but I think that some games should still remain in their old state.
  9. I'm surprised that anyone is still interested in this. I release rename_element.cpp and texture_info.cpp for preprocessor [Hidden Content]
  10. Cool, it looks like you turned off optimization) Yes, you can say that everyone now has a good computer and this optimization is unnecessary at the moment. Perhaps, but I don't think so.
  11. What are the benefits of updating this library?
  12. Keys are good, but it would be more valuable to describe the process of obtaining these very keys.
  13. Recently I realized that my decision is bad because when you kill the enemy, the damage is lost. For example, if you hit the enemy at 21.234, then after the enemy's death you will see 2,234. In short, the numbers disappear and this is bad. I advise everyone to use the implementation of the fix from @ Distraught
  14. Good release. But why create something from scratch if there are grafana+prometheus and grafana+InfluxDB and zabbix? and many similar ready-made solutions .. In addition, it would be much easier to create a docker image on the basis of which a potential user could raise his container if necessary. This would get rid of OS pollution with all sorts of packages.
  15. I think it will be very inconvenient for players to use. Thank you for your work.
  16. Don't you think he wrote this to emphasize a good coding skill level? (It wasn't a grin)
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