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Filachilla
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Posts posted by Filachilla
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11 hours ago, SCOOB said:
yeah but now the mall password is not saved anymore.
I think it's better with my fix from above.
Both corrections have their advantages and disadvantages.. For you, it is an opportunity to test the password combination faster..
Edit: @ xP3NG3Rx tested and now it works all correctlyfinally fixed all issues
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58 minutes ago, SCOOB said:
@Filachilla, there's an easy fix for this.
You have to move SetSafeboxLoadTime(); from ReqSafeboxLoad func. to the Safebox Load func. so:
In char.cpp: void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
comment or remove:
SetSafeboxLoadTime();
and add it in void CHARACTER::LoadSafebox, under:
bool bLoaded = false; //PREVENT_TRADE_WINDOW SetOpenSafebox(true);
You are definetly right
this makes sense
I will test it in moment..
Ive been trying everything for about 20 minutes now and I havent found anything else besides this thing..
Edit: Its work -
Now I found out that it doesnt always do it.. Try to put wrong password and fast clicking to reopen safebox and if you got clean input, try to again and again put wrong password.. After some attemps I got wrong password board instadead clean input..
edit: Finally problem is only when you try to reopen safebox with wrong password before 10s limit, just by fast clickings..When you wait 10s its without problem as your gif..
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@ xP3NG3Rx Wow! Now it works perfectly!!! I dont found any problem, so its fixed already
thank you, its nice to see someone who have time to fix old release, you are the best!
Edit: In void CInputDB::SafeboxChangePasswordAnswer ch is not declared, so its last little thing, you can edit your topic, because some begginers can got problems to solve it
Ahahaha
lmao and I found last one thing xd @SCOOB can you test it too? When you first time try open safebox or mall and you put wrong password, after 10s first next open send you wrong password.. After next 10s you got clean input for password
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@ xP3NG3Rx Sorry for react to old topic, but I found little "bug" when you open for example safebox and put password and after you change password, you got after trying reopen safebox "wrong password" because variable save old password and its not refreshed if you change password directly before relog or reopen client..
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Cool, thanks
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On 7/15/2015 at 1:38 PM, Myrelle said:
Sorry, I know this thread is now very old - but it would be interesting, what do you think now about the movies?
I didn't watch them because I was scared that it will destroy my admiration of this series (like any other movie, because books are definitely better!)I find it extremely funny, as do the actors. I haven't read the books, but I've seen the movies and I honestly couldn't stop laughing...
I'm 26 years old... I've been through some things in my life and sex life, but this was really funny
Maybe if the choice of actors was different.. the main characters were both uninteresting and boring.. maybe if they didn't try to make drama out of things, like what will people say? Does it shock them or do they take it in stride? And they just didn't know what to choose, how to react to it.. then maybe it would have been good..
btw. Btw. Also, sorry for reviving an old thread, but I was just talking about this with my girlfriend because it was on TV, so when I noticed this thread, I thought it was interesting to respond to it.. -
This is so useless and pointless.. Its time to learn something about texconv..
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I don't know this game, but I found that everything is open source.. Why not upgrade the granny in the client?
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You need autodesk with plugin, so u must got version for which is plugin already published..
Here u can find all programs what u need: link
1. If you are already modeling in a program, it is not a problem to model any model or convert an existing model to another format that you can program with in your program. (But then you still have to export it in autodesk for the plugin.)
2. If you're starting out, start with autodesk, it's probably the hardest, but also the most professional. As far as I know, unfortunately there is no plugin for blender and similar programs to convert from .gr2... At least not public.
3. Something about 2D... If you don't want to model, or not everything needs to be modeled, sometimes you just need to retexture existing stuff... So I recommend Photoshop + Paint.net (it's better than gimp and it remembers the position of the extracted pixel in the images, so you can easily repaint parts...) For app icons I recommend GreenFish, I have good experience with it... And as for how to color classic item icons, I have an interesting trick for that too, but I don't want to give it away.. Because not many peoples can make good icons...-
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fixed by myself and miliard texts
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gameforge optimalization = hide all what can be hidden
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Hi,
is here anyone who can help me debug my client? I have problem when I drag mouse on equipped weapon or armour (only armour or weapon - other slots works) in inventory (only equipped slot not inventory slot)
my client crash without any syserr.. Problem is only in debug mode, in release works normal.. I tried attach process in vs but dont have knowledges to solve it.
Please use PM to contact me, thanks! -
7 hours ago, Gurgarath said:
I used to work on that a year or two ago (preview in spoiler) when I focused on overall look. Honestly it is good to keep it as is, but MSAA has two issues. First thing, it messes with depth buffer, which makes any external shaders working on top of it to fail. Second thing, it outlines small flaws that used to be invisible or hardly noticeable when it was aliased, namely the lines on the ground that separates chunks and the taskbar / tooltip background, which appears with a gap. This creates a bit of additional work if you want to fix it (and you would most likely want). I think the most performance friendly and overall result would be to use SMAA with or without FXAA.
FXAA is giving me font problems, the text is then not easy to read.. Using SMAA and idk but I never got your problems..
@blaxisMaybe for the same reason no one wants to post a dx9 fix.. The second thing may be that not everyone is interested in this. -
On 10/8/2023 at 1:12 AM, blaxis said:
How can I do this?
Thank you. But I guess these don't apply MSAA. And unfortunately it didn't fix the ReShade issue
Your problem is not reshade but dx implementation..
@m2Ciaran yea, here are some my results
without:Spoilerwith:
Spoiler -
On 9/26/2023 at 12:17 AM, blaxis said:
How do we do this? Can you give information?
You must upgrade first of all directx from 8 to 9, because dx8 doesn´t support anti aliasing and some effects.. Second way can be used wrapper.. So you can instadead upgrade your source or use something like reshade, sweetfx etc.. (ReShade has 1000x better results and options how to make game better)
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4 hours ago, Psycho said:
then char_item is configured well, the only thing that comes to mind, send me the screen of item 72325 in item_proto please
Yes, that's why I started a topic because I really don't know how to deal with it.. I tried almost everything, checked everything 4 times but the problem is still there..
My proto is official here is it:72325 Transmutation Reversal ITEM_USE USE_SPECIAL 1 ANTI_DROP|ANTI_GIVE|ANTI_PKDROP|ANTI_MYSHOP ITEM_STACKABLE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
Edit: Is necessary change something in mysql? (yea have transmutation column) I dont think so, because I dont see anything what must be changed, all looks right.. -
9 hours ago, Psycho said:
paste your char_item.cpp
Here is it: link
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2 hours ago, Psycho said:
I will check the system and update you
Thank you for your time! I tried to check it 4 times and everything fits according to the instructions.. The worst thing is that I can't get any sysser on either the client side or the server side.. I have nothing to bounce back from.. No matter how I look at it, I haven't come up with anything..
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Hi devs,
using official transmutation by Mali and have problem with Transmutation Reversal item..
Just doesnt work, only grid is yellow when I drag item to transmuted item, but nothing happen.. 0 sysser..
Anyone know where is problem? -
@ Mali Is here something special what I need add before this system in source? Using @ TMP4 source and have 2 problems.
1. Have bug with costume body - its all time showed when I unequip them. (only official costume is in game, not costume weapon or something more - just ymir base)
2. Reversal Transmut item dont work as anyone here said.. Lighting yellow but nothing happen when I drag it on transmuted item.
Btw. When I use upgraded version for costumes by @ Owsap first problem is solved, but u said here its compatible with 2014 game, I think so no, bcs costume body and hair is base in 2014.. Problem with reversal is in Owsap version too.. -
Thank you so much and here is my AI upscalled version..
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You must add new .c file in rootlib project in visual studio..
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Remaining Book Count in Skill ToolTip
in Programming & Scripts
Posted · Edited by Filachilla
I dont know if I do something wrong, but it works only for M1-M9 (M10 and more doesnt show anything)
Edit: So its only for books? If yes, it would by nice when M10 to G1 is too showed and not only M1-M9
Edit2: Ahhh
but problem is when you got M9 you cannot see books from M9 to M10