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Filachilla
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Posts posted by Filachilla
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LMAO
fine as npc
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Hello all,
some time ago I started got that error in syserr:CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 20505
but I tried to check npclist, mob_proto, some folders and I cant find any race with that vnum.. Did you have some idea or how I can track this problem?
Sincerely thanks! -
9 hours ago, Mali said:
You will hate me but official > any pvp server all day.
I agree with you, but if metin was open source, free to use, it would change.. The only problem is that gameforge basically holds a monopoly on copyright throughout Europe and jerks metin as such.. He is the difference in whether a small team will make a server, or a large company that can afford to invest.. In another position, I believe that a strong community with a distro, like Linux systems, could be created and it would find sponsors.
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If all the players of the official servers went on strike for a week, then gayforge can close all the servers.. Metin lives only on the community for so long, if there were no privates, then a good 70% of the current players of metin don't even know what metin actually is.
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6 hours ago, tyzumah said:
Hello again. How far is your home bro? Just joking xD
But please, respond as soon as you canLoading new fonts when initializing the client would probably be the best option.. But I simply thought why not do it in the patcher, as a requirement to install a new font on the system when the patcher is first launched (similar to c++ runtime libraries for example)
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On 2/23/2023 at 1:59 AM, Owsap said:
Here is a little update for the tooltips and a small correction for horizontal & vertical positions.
EterLib/GrpTextInstance.cpp
/// 1. // Search @ WORD CGraphicTextInstance::GetTextLineCount return wLineCount; // Add above #if defined(WJ_MULTI_TEXTLINE) wLineCount += multi_text.size(); #endif /// 4. // Search void CGraphicTextInstance::SetPosition // Replace entire function with void CGraphicTextInstance::SetPosition(float fx, float fy, float fz) { m_v3Position.x = fx; m_v3Position.y = fy; m_v3Position.z = fz; #if defined(WJ_MULTI_TEXTLINE) for (std::size_t i = 0; i < multi_text.size(); i++) { const auto& it = multi_text.at(i); it->SetPosition(fx, fy + (i + 1) * m_textHeight, fz); it->SetHorizonalAlign(m_hAlign); it->SetVerticalAlign(m_vAlign); it->SetOutline(m_isOutline); it->SetFeather(m_fFontFeather); } #endif }
EterLib/GrpTextInstance.h
/// 1. // Search WORD GetTextLineCount(); // Add below WORD GetLineHeight() { return m_textHeight; } void SetLineHeight(const int c_iLineHeight) { m_textHeight = c_iLineHeight; }
EterLib/PythonWindow.cpp
/// 1. // Search void CTextLine::SetMultiLine(BOOL bFlag) { m_TextInstance.SetMultiLine(bFlag ? true : false); } // Add below WORD CTextLine::GetTextLineCount() { return m_TextInstance.GetTextLineCount(); } WORD CTextLine::GetLineHeight() { return m_TextInstance.GetLineHeight(); } void CTextLine::SetLineHeight(int iHeight) { m_TextInstance.SetLineHeight(iHeight); }
EterLib/PythonWindow.h
/// 1. // Search void GetTextSize(int* pnWidth, int* pnHeight); // Add below WORD GetTextLineCount(); WORD GetLineHeight(); void SetLineHeight(int iHeight);
Root/uiToolTip.py
""" 1. """ # Search def SplitDescription(desc, limit): # Replace the entire method with def SplitDescription(desc, limit): total_tokens = desc.split() line_tokens = [] line_len = 0 lines = [] for token in total_tokens: if "|" in token: sep_pos = token.find("|") line_tokens.append(token[:sep_pos]) lines.append(" ".join(line_tokens)) line_len = len(token) - (sep_pos + 1) line_tokens = [token[sep_pos+1:]] elif app.WJ_MULTI_TEXTLINE and "\\n" in token: sep_pos = token.find("\\n") line_tokens.append(token[:sep_pos]) lines.append(" ".join(line_tokens)) line_len = len(token) - (sep_pos + 2) line_tokens = [token[sep_pos+2:]] else: line_len += len(token) if len(line_tokens) + line_len > limit: lines.append(" ".join(line_tokens)) line_len = len(token) line_tokens = [token] else: line_tokens.append(token) if line_tokens: lines.append(" ".join(line_tokens)) return lines """ 2. """ # Search def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True): # Replace the entire method with def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(False) if app.WJ_MULTI_TEXTLINE: textLine.SetLineHeight(self.TEXT_LINE_HEIGHT) if centerAlign: textLine.SetPosition(self.toolTipWidth / 2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() else: textLine.SetPosition(10, self.toolTipHeight) textLine.Show() self.childrenList.append(textLine) if app.WJ_MULTI_TEXTLINE: lineCount = textLine.GetTextLineCount() self.toolTipHeight += self.TEXT_LINE_HEIGHT * lineCount else: self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip() return textLine
ui.py?
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So far useless
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On 4/4/2024 at 7:14 PM, iSkyx said:
for me is not working, there is something else to add?
You doing something wrong.. This is very simple solution
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This is very cool idea, thanks for sharing
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21 hours ago, Exynox said:
I hope you're probably aware that having (popular) Metin2-related repositories on GitHub opens you up to possible copyright infringement claims. This can lead, as it happened multiple times, to account deletions and bans. I don't see the problem with this system where M2DL automatically (?) updates with the private repository's content.
Also, having a separate topic for each release seems better imo, as the discourse is not interfered with by having a thousand different subjects being discussed at the same time.
I dont said anything about repo hosted in github.. M2DL is perfect platform... It would be fine reorganized it like one repo per user..
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13 hours ago, Volvox said:
Github link does not work.
Its a typical, Mali just block git and share only with us friends
(I think) you can simply see last open source version via m2d
(Its fine when will be updated as time is free) My little request will be make to one little repo with those things, it was more practically than seriously 1000000000000000000 links and topics.. So when Mali got some idea or brain up, we will stand up
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On 3/18/2024 at 7:55 PM, Juki said:
Yeah i got the same problem... prolly coz files are old
"Failed to load image (filename: d:/ymir work/ui/costume_bg.jpg)"
replace simply path with one correct
i think you have this image in locale.. (base path for costume_bg)-
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13 hours ago, Marcos17 said:
It's the same as mine
Its different with code what you post before..
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Just now, Mali said:
1) There is no default time
Ahhhhhhhhh lmao, okey
I was based on the official metin wiki.. They write there that the book can be read once in 24h..
So thanks anyway, I think its now fine, I dont found nothing more
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1 hour ago, Mali said:
1) Scroll allows you to read the book without any time limit, and a new time is determined after reading it. It is not a problem.
2) I already shared in the upper post.
1) Yes, but default time is 24h for book.. So when I use scroll, time is restarted to 24 as I think or no? How is possible to got 29h, when 24h is limit?
2) Thanks, thats work fine -
1 hour ago, Mali said:
If you guys have this system
Add this in __AppendSkillNextReadTime
if player.CheckAffect(chr.NEW_AFFECT_SKILL_BOOK_NO_DELAY, 0): return
what is "stackable to up - wtf?"
Im not sure about that scroll, but I can got random times like 18 hours, 29hours etc after use that scroll
This is right? Second think is when I use scroll so time is always showed on the book..
Late I can record some video to explain more problem..
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Okey, I think I found little bug.. Did you tried with Exorcism Scroll? Because when you use that scroll so time is still here (and is stackable to up - wtf?)
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Small but very cool update, thanks
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16 hours ago, Juki said:
No, i sloved it like i said the eternexus wasnt working properly now everything is fine
Use pack maker maked by martysama or eter manager (source is public here)
eter nexus is shit and have problems with korean characters..
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Pretty good idea, thanks!
But I have one little thing.. So maybe will be better make it like glow around the font, than around the frame?-
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6 hours ago, Juki said:
I solved the freaking problem finally! Ethernexus didn't archive the root folder correctly!! YEY ... But now when i try to enter the game i get kicked out as soon as i select char? any asssistance? NVM solved that as well xD
I think you have wrong set BIND_IP and PROXY_IP..
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15 hours ago, Juki said:
I did everything like TMP4 in his video, changed all BIND_IP and PROXY_IP in auth,game99,ch1 etc... Server is running i can connect over winscp but i can't enter the game .... Could anyone help pls?
here is the pic: https://metin2.download/picture/X1mAWRiUtsH6MtQF0bKG0o6m774KAZCF/.png
As you can see, you just dont have opened ports.. (maybe your ip is not public? ask your isp)
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Im not sure which version or author you used, but this things are only on serverside (its required) so via c++ or lua can be made it config..
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On 2/26/2024 at 12:58 PM, HFWhite said:
What does SECONDCOIN do ??
If i write "50011" on priceVnum and on price "200" It tells me I dont have enough yang to buy the item.
When you find SECONDARY_COIN in source, you can find something like type vnum.. So I think you just can set it like yang, but just for item (you dont need to set anything more and only count it like yang?) I asked too up for this, but nothing happen to answer.. Definetly if you dont use that, its a simple delete it (unecessary)
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sura m for ninja m