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Everything posted by [007]DawisHU
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Server dont show 6th skill
[007]DawisHU replied to Protozaki's topic in Community Support - Questions & Answers
Hi! This 6.TH skill .rar pack 100% work! Tested. (If it is help, pls mark as ... ) -
Block boss in the walls
[007]DawisHU replied to avertuss's topic in Community Support - Questions & Answers
Maybe ? -
Guild icon wrong position
[007]DawisHU replied to forum80's topic in Community Support - Questions & Answers
Can you show us your uiscript/guildinfopage_eu.py or guildinfopage.py? -
Erorr Player Mysql
[007]DawisHU replied to DoIIar's topic in Community Support - Questions & Answers
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Yes. i too upgraded to DX9
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[ Dead Download Link ] [RLS]Unbugged CH Switcher [ We Need You ]
[007]DawisHU replied to Koray's topic in Temporary
Self.interface.channelswitch(): Def channelswitch() : If constinfo.channel_switch ==1: Self.close() Else: Self.open() -
Hello. Dear Vanila. Thank for this. Bugged!!!!! WHITOUT this fix, syserr : SYSERR: Apr 11 16:23:49.472300 :: Attack: Unhandled battle type 3 Fix: char_battle.cpp in this switch: switch (GetMobBattleType()) After this: case BATTLE_TYPE_MELEE: case BATTLE_TYPE_POWER: case BATTLE_TYPE_TANKER: case BATTLE_TYPE_SUPER_POWER: case BATTLE_TYPE_SUPER_TANKER: add: case BATTLE_TYPE_SPECIAL:
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Thank you! Stone have Image missing... Missing file is "zone/plechi_env/valentine2019/heart_ballon.dds" Can u upload this file for me/us? Thank you
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Hello, Best Regards,
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Hi @Dennis, Thank you +1 sent Fixed with Max stack + inv expansion sys
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official Official Inventory Expansion
[007]DawisHU replied to Mali's topic in Features & Metin2 Systems
Tell Me more please..... -
official Official Inventory Expansion
[007]DawisHU replied to Mali's topic in Features & Metin2 Systems
Yes. This is bug. -
official Official Inventory Expansion
[007]DawisHU replied to Mali's topic in Features & Metin2 Systems
Hello, Thank for this release.... One problem: This system for : 45 slot with 2 page = 90 slot / with 4 page = 180 slot. And, NOT FOR: 90 slot with 2 page = 180 slot BTW i edited.... In Quote my edition Image: Video: Thank you! * EDIT * self.wndPopupDialog.SetText(localeInfo.ENVANTER_ANAH_LAZIM % lazim) Change to self.wndPopupDialog.SetText(localeInfo.ENVANTER_ANAH_LAZIM % int(lazim)) This generated syserr are fixed. -
Tab hiba.... @TheSLZ exceptions.SyntaxError:invalid syntax (line 240)
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Item_Names.txt Item_Proto.txt Mob_Names.txt Mob_Proto.txt
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Fixed.ii forget to translate this. from hungary to ENG. Not missing just my default language is Hungarian.... And i forget to translate into eng... Now is ENG. Thank @Fleon
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Notify emotions message.
[007]DawisHU replied to Caen's topic in Community Support - Questions & Answers
Hello, In my topics Best Regards, [007]Dawis -
M2 Download Center Download Here ( Internal ) Hello, Today i saw some people search this..... With [007]Dawis char clicked emotion to [TEST] char... Python Version Spoiler Root => UiTarget.py Search this Spoiler def __OnEmotionAllow(self): Add this Spoiler import player sender = player.GetName() net.SendChatPacket("/emotion_allow %d" % (self.vid)) net.SendWhisperPacket( (self.nameString), "{} requested the use of emotions with you".format(player.GetName()) ) C++ Version by @ ASIKOO ACMD(do_emotion_allow) { if ( ch->GetArena() ) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´ë·ÃÀå¿¡¼ »ç¿ëÇÏ½Ç ¼ö ¾ø½À´Ï´Ù.")); return; } char arg1[256]; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) return; uint32_t val = 0; str_to_number(val, arg1); #ifdef M2_FEATURE_NOTICE_EMOTION LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(val); if (tch) { bool bFrom = !(s_emotion_set.find(std::make_pair(ch->GetVID(), val)) == s_emotion_set.end()); bool bTo = !(s_emotion_set.find(std::make_pair(val, ch->GetVID())) == s_emotion_set.end()); if (bFrom && bTo) { ch->ChatPacket(CHAT_TYPE_INFO, "You are currently sharing emotions with your partner! <3"); return; } if (!bFrom && bTo) { s_emotion_set.insert(std::make_pair(ch->GetVID(), val)); ch->ChatPacket(CHAT_TYPE_INFO, "You allowed emotions with %s.", tch->GetName()); tch->ChatPacket(CHAT_TYPE_INFO, "%s allowed to share emotions.", ch->GetName()); return; } if (bFrom) { ch->ChatPacket(CHAT_TYPE_INFO, "You have already asked to share emotions with %s...", tch->GetName()); ch->ChatPacket(CHAT_TYPE_INFO, "Don't anger your partner and be patient!"); return; } else { s_emotion_set.insert(std::make_pair(ch->GetVID(), val)); ch->ChatPacket(CHAT_TYPE_INFO, "You asked to share emotions with %s.", tch->GetName()); tch->ChatPacket(CHAT_TYPE_INFO, "%s requested to share emotions with you.", ch->GetName()); return; } } #else s_emotion_set.insert(std::make_pair(ch->GetVID(), val)); #endif } Best Regards, [007]Dawis
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Problem With Dragon Lair
[007]DawisHU replied to dahom9's topic in Community Support - Questions & Answers
Hello, In warp function (in quest) use this Best Regards, Dawis -
Thank u so much! i edited little and the finish is... Need level limit + stat limit
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Snow Texture ON/OFF Problem
[007]DawisHU replied to apocalyptic's topic in Community Support - Questions & Answers
Hello, in PM send me this system and i fix for u (not joking) -
Hello, U have missing module(s) subprocess and threading Somebody upload me this 2 file? thank