ManiacRobert
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Everything posted by ManiacRobert
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Shoulder-Sash system in Martysama
ManiacRobert replied to Avisek's topic in Community Support - Questions & Answers
Martysama doesn't have sash system, only for protos xD -
SEARCHING GOOD EXPERT OF PACKETS!
ManiacRobert replied to Metin2 Dev's topic in Paid Support / Searching / Recruiting
Buy @martysama0134 source and will work gud -
OnlineShop men
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Can you try with M Warrior?
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Every person from Defenders and Defenders, The flash, Arrow, Supergirl, Legends. Now i watch Scorpion and Black Lightning.
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Full Sash System BUG
ManiacRobert replied to likeabeast's topic in Community Support - Questions & Answers
itemdata -
Full Sash System BUG
ManiacRobert replied to likeabeast's topic in Community Support - Questions & Answers
dump_proto costume_sash it's not same value as gamelib files. -
Wtf is dis
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Welcome back 2016.
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She doesn't have IQ
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Bug Mounts , please help me !
ManiacRobert replied to eugen1234's topic in Community Support - Questions & Answers
Change system with lennt version -
Programming automatec bot (client)
ManiacRobert replied to Meldiron's topic in Community Support - Questions & Answers
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I have a small bug from dragon soul alchemy, i pay for fix
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I want to buy Meley Lair and new pet system
ManiacRobert replied to left4me's topic in Paid Support / Searching / Recruiting
LeNnT don't sell anymore -
Or you can use excel
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PHP - Eternexus Keys 2 Eterpack Keys
ManiacRobert replied to Metin2 Dev's topic in Web Development & Scripts / Systems
Epack is better.. -
It's released 1 year ago on romanian forum...
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Sash - Absorption in the inventory
ManiacRobert replied to Weles's topic in Community Support - Questions & Answers
dump_proto problem, verify itemdata.h and ItemCSVReader.cpp, must be same value -
Costumes and hair problem
ManiacRobert replied to Diamondz's topic in Community Support - Questions & Answers
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There : www.damplips.com
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SEARCH ANTHACK TOP! FIX DAMAGE - LALAKER ETC
ManiacRobert replied to kaique's topic in Paid Support / Searching / Recruiting
http://svside.com/ -
I made something like case ITEM_CHEST: { DWORD dwBoxVnum = item->GetVnum(); std::vector <DWORD> dwVnums; std::vector <DWORD> dwCounts; std::vector <LPITEM> item_gets(NULL); int count = 0; if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) { for (int i = 0; i < count; i++) { char buf[50 + 1]; snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]); // LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf); item->SetSocket(0, item->GetSocket(0) + 1); if (item->GetSocket(0) >= Maxim_ClarLuna) { ITEM_MANAGER::instance().RemoveItem(item); } ChatPacket(CHAT_TYPE_INFO, "[DEBUG]Test Chest"); switch (dwVnums[i]) { case CSpecialItemGroup::GOLD: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::EXP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); break; case CSpecialItemGroup::MOB: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; case CSpecialItemGroup::SLOW: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); break; case CSpecialItemGroup::DRAIN_HP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); break; case CSpecialItemGroup::POISON: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); break; case CSpecialItemGroup::MOB_GROUP: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); break; default: if (item_gets[i]) { if (dwCounts[i] > 1) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); } break; } } } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); return false; } } break; and lenght.h Maxim_ClarLuna = 3,
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//fixed