Jump to content

xGalardo

Member
  • Posts

    50
  • Joined

  • Last visited

  • Feedback

    0%

About xGalardo

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

xGalardo's Achievements

Rising Star

Rising Star (9/16)

  • One Year In
  • Collaborator Rare
  • One Month Later
  • First Post
  • Week One Done

Recent Badges

67

Reputation

  1. And could you possibly publish it? Because otherwise, the system doesn't make much sense.
  2. If another player gives you a buff, you will not see the affect type, duration and value. [Hidden Content]
  3. I have a problem with shaman buffs skills!
  4. Where can I find the new is pictures?
  5. At some point, if your time permits, could you do a full tutorial on how to remove it and the changes needed to avoid problems?
  6. After this system will be used, then all drops should be written as e.g.: 30000~30000, so I can't just write an ID of 30000 in mob_drop_item.txt? Example: Group metinstone { type drop mob 8001 1 30000~30002 1 100 2 20000~20000 1 100 } So all IDs should be included so that ~ should be separated?
  7. Hello guys! I'm sure you've encountered the bug that if you're polymorphed or using an ITEM_QUEST mount, and teleport, the shaman affects disappear from the top left corner. Anyone have any ideas on how to fix this?
  8. Thanks!!! I guess the target info system needs to be modified to shop Item IDs correctly, right?
  9. I have a question: how can I make it so that I can specify subject ids, for example? 40000~40005 In this case, I would need the metinstone to drop any of the IDs 40000-40005, but only ever drop one, which is selected by the code. Mob_drop_item example: Group Metinstone { type drop mob 8001 1 40000~40005 1 200 2 10 1 200 3 71084 1 200 4 71085 1 200 } If someone could write this for me, for money, please send me a private message! Thanks!
  10. Hi! bladegrass4.mde, bladegrass5.mde is missing.
  11. Hey! Thanks for the release! Maybe could it be possible to open as many boxes as you need until the inventory is full? So that the items are not drop on the ground when someone opens say 10,000pcs crates.
  12. I'm using Martysama base, I didn't know it wasn't included, sorry about that.
  13. 0614 21:23:26078 :: NameError 0614 21:23:26078 :: : 0614 21:23:26078 :: global name 'questbutton_max' is not defined 0614 21:23:26078 :: If dont have questbutton_max, just change to self.QUEST_BUTTON_MAX_NUM
  14. This post is for those who may have a similar problem. So not you.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.