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Relationship between python and C++ in client
Hi all, I'm new and I've been looking for a while at the source code. I noticed that in the installed client the root package contains python scripts, while the source code only has C++ files. I don't understand the relationships between those, where do the python scripts come from? Best regards -
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segmentation failed ./db core dumped error
hi guys after using ./db & sleep 5 command im getting [1] + Segmentation fault ./db (core dumped) error. i was try solution in this topic : but not workes for me. (gdb) bt full #0 0x080d62d3 in CAsyncSQL2::SetLocale () No symbol table info available. #1 0x08051060 in CDBManager::SetLocale (this=0xbfbfeb68, szLocale=0x2840d06c "latin5") at DBManager.cpp:172 n = 3 stLocale = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, -
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New Item Type for Wings
I've added a new item type for wings but when i put them in item proto and try to turn server on it gives me this https://prnt.sc/11vmurz This is what i've put into proto reader https://prnt.sc/11vmwdq https://prnt.sc/11vmwyq https://prnt.sc/11vmxjj I dont understand this out of range thing, can someone elaborate on what im doing wrong ? Keep in mind ITEM_BELT is 35 but it takes the 34 Wing is 36 but it takes 35 -
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SQL performance ( ? )
i make a gm command; ACMD(do_sqltestlog) { char arg1[256]; uint64_t count = 0; one_argument(argument, arg1, sizeof(arg1)); if (*arg1) { str_to_number(count, arg1); } else { count = 1; } count = MIN(100000000, count); for (uint64_t i = 0; i < count; ++i) { DBManager::instance().Query("INSERT INTO log.log (type, time, who, x, y, what, how, hint, ip, vnum) VALUES('ITEM', NOW(), '%u', '%u', '%u', '%u', '%s', '%s', '%s', '%u')", 1, 555, 666, 10000000, "GM", "FORSQLTEST", "192.168.1.1", 00); } ch->ChatPacket(CHAT_TYPE_INFO, "%u adet sorgu gonderimi tamamlandi", coun -
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Oryon2 - Open Beta PvM Server 2021 http://www.oryon2.com
Delete this i am gona make a new one. -
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Fix discord rich presence to show map names
You need to add in UserInterface / discord.h of your source bin the names of the maps folder and its name for example: {"map_a2", "Valley of Seungryong"}, {"map_n_snowm_01", "Mount Sohan"}, {"metin2_map_deviltower1", "Demon Tower"},
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Valaki4321 0
Hi community
i put this in
https://metin2.dev/board/topic…render-target-remastered/
client get this error
write the error to this
{ "name" : "RenderTarget_on_off", "type" : "text", "x" : LINE_LABEL_X, "y" : 260+2, "text" : "Render Target", }, { "name" : "RenderTarget_on_off", "type" : "toggle_button", "x" : LINE_DATA_X, "y" : 265, "text" : "ON / OFF", "default_image" : ROOT_PATH + "middle_button_01.sub", "over_image" : ROOT_PATH + "middle_button_02.sub", "down_image" : ROOT_PATH + "middle_button_03.sub", },
where can te error be?
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