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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
One possible problem is, transmutated weapon is not copied to the newly created item. Take a look at function called RefineWithScroll (or something similar) in char_item.cpp and add the missing part.- 1
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[HowTo] The "hello world" of metin2
Hello everybody, So I'm getting back to a game i loved and i wanna customise a server, but I really get lost on it all, what I'm asking is for a little bump, a little success from which i can build upon. I'm pretty good with python/OOP which I saw is client side, in the packages, but i got no idea how to create a server side function(C++ Embbedes python) that passes a value to the client, and actually display the value in the client (reveiced by the client, and displayed by ther UI) so basically, i need the "hello world" of metin2 that would look like this: Given: -
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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
I have a problem: transmutation using blessing scroll or magic stone is falling. How can i change that? -
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Sash absorb bug
Hello community. I have a problem with absorb on acce system. If you see this image below, they player gets only the first bonus of the sash item (on the image is Defense) . It doesnt read the rest 3 bonuses. Any ideas? http://epvpimg.com/kj1geab -
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Debug DB vanilla Core
Hi, I debug the vanilla core and I'm getting this types of error * thread #1, name = 'db', stop reason = signal SIGABRT * frame #0: 0x20af7ca3 libc.so.7`__sys_thr_kill + 7 frame #1: 0x20af61ab libc.so.7`_raise + 59 frame #2: 0x20a7269f libc.so.7`abort + 79 frame #3: 0x00458d97 db_core`emergency_sig(int) + 55 frame #4: 0x209766b9 libthr.so.3`___lldb_unnamed_symbol101$$libthr.so.3 + 201 frame #5: 0x20975bf2 libthr.so.3`___lldb_unnamed_symbol82$$libthr.so.3 + 386 thread #2, name = 'db', stop reason = signal SIGABRT frame #0: 0x20a0b3a9 libc.so.7`__sys__umtx_op + 5 -
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Give item after kill monster [c++]
Hi community, How can i make in c++ system, when i kill a monster / boss, you get a reward for it? (But only the one who killed in other words, the one who did last hit.) I tried some stuff, but nothing works like i want. If someone can help please i appreciate. -
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Current Peer host names...
Hi, this syslog is the basicly heart beat of the db.I think this syslog useless, if you dont want to see this ; Open db/src/ClientManager.cpp Find ; else { pt_log ("[%9d] return %d/%d/%d/%d async %d/%d/%d%/%d", thecore_heart->pulse, CDBManager::instance().CountReturnQuery (SQL_PLAYER), CDBManager::instance().CountReturnResult (SQL_PLAYER), CDBManager::instance().CountReturnQueryFinished (SQL_PLAYER), CDBManager::instance().CountReturnCopiedQuery (SQL_PLAYER), CDBManager::instance().CountAsyncQuery (SQL_PLAYER), -
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Shahin 4
Hey devs, i have a great idea on highlighting something pretty relevant (for me at least), but i don't know how to make it myself.
As an idea:
Normal sash bonus in between 1-19% color:
For 20% - 24%:
For 25%:
Thank you!
Have a great day
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