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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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Question
Shahin 109
Hey devs, i have a great idea on highlighting something pretty relevant (for me at least), but i don't know how to make it myself.
As an idea:
Normal sash bonus in between 1-19% color:
For 20% - 24%:
For 25%:
Thank you!
Have a great day
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Shahin 2 posts
mebe 1 post
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mebe
try this add below this: CONDITION_COLOR = 0xffBEB47D SASH_1 = 0xFFFBE700 SASH_2 = 0xFFFB9200 and replace this with your function absChance = int(metinSlot[acce.ABSORPTION_SOCKET]) if absChance >= 20 and absChance <= 24: self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.SASH_1) elif absChance >= 25: self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.SASH_2) else: self.App
Shahin
This is so great!! Thank you, kind sir I appreciate it!
2 answers to this question
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