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Shadow devil tower.


.plechito'

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Images:

Spoiler

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Dungeon info:

Spoiler

 

  1. Lightmaps are fully implemented
  2. I’m not gonna give you this dungeon out without logo or server name placed in all dungeon rooms!
  3. There are few C++ add-ons!
  4. Some C++ knowledge is needed!
  5. New raceflag SHADOW for monsters! 
  6. New 3 potions which give you bonus Strong against shadow!
  7. Package contains small 2×2 “teleport” map with the tower

Dungeon info:

1. Floor

Destroy 3 stones in defined time (5 minutes by deafult), otherwise you will be teleported out of dungeon

 

2. Floor

  1. First, you need to kill 2 waves of monsters to get a key and destroy 2 seals. (Each wave for each seal)
  2. After both seals are destroyed, you need to kill boss – Shadow king
  3.  You have only defined time for both missions (10 minutes by deafult)

 

3. Floor

  1.  There are 5 stones. One of them is real! Find it and destroy it.
  2. Each fake stone has first boss (Shadow king) inside!
  3. The more fake stones you destroy, the more HP will have boss (Shadow reaper) in next floor!

 

4. Floor

  1. Kill 3 wave of monsters to build a statue of Shadow reaper (You drop an item from each wave of monsters to build it up in 3 phases). After the statue is builded, second boss is spawned (Shadow reaper), kill it!
  2.  You drop an item from Shadow reaper, put it to the statue and destroy it!
  3. You have limited time for all missions, 10 minutes by deafult

 

5. Floor

  1. Wander through corridors and find a stone! Then destroy it!
  2.  After you destroy the stone, third boss is spawned (Shadow death), kill it!
  3. You have only limited time for both missions (12 minutes by deafult)

 

6. Floor

  1. Now you need to destroy pillar and kill fourth boss (Shadow Azrael). Be careful! The pillar protect the Azrael, if you kill Azrael first, it will spawn again. You need to destroy the pillar first to be able to kill the Azrael.
  2. You can not die in this floor!! If you die, you failed and dungeon is over
  3. You have only limited time for this floor (7 minutes by deafult)

 

7. Floor

  1. Destroy 8 stones (every stone can spawn one or more first two bosses [Shadow king or Shadow reaper])!
  2. After that you have to kill fifth boss (Queen of suffering)

 

8. Floor

  1. Kill 3 waves of monsters to get an item and destroy a pillar (in 3 phases). Each wave drop item to destroy part of the pillar!
  2. After that you have to kill sixth boss (Abbadon)
  3. If you have Amulet and you use it before the boss is spawned, it will has less HP!

 

9. Floor

  1. Destroy a stone in limited time (4 minutes by deafult). If you won’t destroy it in limited time, you have to finish the next mission 2x!
  2. After the stone is destroyed, kill all monsters.
  3. Then, random boss from all previous floors is spawned
  4. Kill final boss in limited time (5 minutes by deafult)
  5. Chest is spawned and you can take a reward! If you have a key, you can put it to the chest and get smaller rewards.

 

New timer for the run

  1. Info about floor
  2. Info about remaining time
  3. Info about remaining time of active potion (if its active)

 

spacer.png

 

New bonus and potions

  1. New raceflag SHADOW for monsters
  2. New bonus Strong against Shadow (availible only for the potions!)
  3. Potions can be used only in the dungeon

spacer.png

 

 

Video:

Spoiler

 

 

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 7
  • Scream 1
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  • Love 1
  • Love 15

plechi-frost-dungeon.gif

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  • Management

It's a good idea!

This will give more logic to this area..

 

oh yeah ok GIF by Mauro Gatti

Edited by Metin2 Dev
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In my opinion, the game design of the current Devil's Catacombs is top notch. Back then, the Devil Tower was the hardest (and only) dungeon in the game with good rewards (chests, books and an exclusive blacksmith). It was when level 75 players were really rare and they were neither with level 66 armors nor level 75 weapons. It was a really hard dungeon and when the new floors opened with the Grim Reaper at the top, it was very hard.

Later on, the catacombs opened and it was a really good teaser. You had to climb on top of the tower to kill the boss to finally do the opposite: go way below the earth at the exact same spot, but under the tower to continue the fight.

 

So the current game design and in-lore continuity is really good and makes sense. However, I won't be against what you said, it would be even greater to mix those two areas into a brand new realm. It could provide a welcomed idea and continuity, because fight against demons in metin2 stopped after the catacombs, which became a regular dungeon.

 

Go for it!

Edited by Gurgarath
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Gurgarath
coming soon

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On 10/17/2020 at 12:51 PM, Gurgarath said:

In my opinion, the game design of the current Devil Catacomb's is top notch. Back then, the Devil Tower was the hardest (and only) dungeon in the game with good rewards (chests, books and an exclusive blacksmith). It was when level 75 players were really rare and they were neither with level 66 armors nor level 75 weapons. It was a really hard dungeon and when the new floors opened with the Grim Reaper at the top, it was very hard.

Later on, the catacombs opened and it was a really good teaser. You had to climb on top of the tower to kill the boss to finally do the opposite: go way below the earth at the exact same spot, but under the tower to continue the fight.

 

So the current game design and in-lore continuity is really good and makes sense. However, I won't be against what you said, it would be even greater to mix those two areas into a brand new realm. It could provide a welcomed idea and continuity, because fight against demons in metin2 stopped after the catacombs, which became a regular dungeon.

 

Go for it!

 

I 100% agree with you.
However, a lot of players are bored with doing still the same, but also dont want new stuff out of metin that much. So re-make of some classic stuff is the best way to satisfy them.

I also love stories, so give some kind of story to this could be fine aswell. Also the teaser, i would like to do some. So we will see how i will be with free time.

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21 hours ago, 66Dragon99 said:

 

yeah sure... whatever

02ccccaec9ba7bd2c2356928a22697bd.jpg

horde_da_by_kid_eternity-d7tlhkh.jpg

 

7448727d0c90066e51b7836650e66aa2--horror

7b65f1365f3962e1418d32a397617941.jpg

d629880294e9b820fd434a642b43c0ca--cool-a

edc97d5466b032fbea634facd3fc2149.jpg

Alexa add these to Plechito's order cuz nothing else fits into the "tower" 

 

color or ground templates for fun or idk

wall-art-liquid-metal-effect-wall-art-fi

erzader-textur-018.jpg

OIP.tRGHO_bkZ3pv_7CGkUNkNQHaHa?pid=Api&w

AMETISTA-3-kopya.jpg

f7f4bde5c5d9c19ab62303d7499d406813592418

These are pretty good! THank you for an inspiration!! 

Edited by Metin2 Dev
Core X - External 2 Internal

plechi-frost-dungeon.gif

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Just for Colortemplates for fires/soul mse files

d4399f0903117cbe5bee06e117908dc9.jpg

https://metin2.download/picture/uPRck0oZ2E4UM5J0VfFzV4eEC9fHQaUQ/.jpg

avatars-ILunwDslaON2zuhw-knaBsw-t500x500

460b05a9c2aefe6afb6a56b3bdcc143b--arte-f

File_Dal-Lago_NutsC_G.png

 

also if you could make a "smaller skybox" on the same map on the dungeon's top floor that would be a nice illusion 

berserk-wallpapers-20.jpg

other colortemplate
331-3318460_guts-berserker-armor-art.jpg

and random mess for the devil's shadow part...https://metin2.download/picture/kFtAu6Fy9htzN1InyN1Hk93Zke7ki0uP/.jpg

 

 

 

yep random elf jpg

tmb_75730_3636.jpg

Edited by Metin2 Dev
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Images:

Spoiler

spacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.png

 

Dungeon info:

Spoiler

 

  1. Lightmaps are fully implemented
  2. I’m not gonna give you this dungeon out without logo or server name placed in all dungeon rooms!
  3. There are few C++ add-ons!
  4. Some C++ knowledge is needed!
  5. New raceflag SHADOW for monsters! 
  6. New 3 potions which give you bonus Strong against shadow!
  7. Package contains small 2×2 “teleport” map with the tower

Dungeon info:

1. Floor

Destroy 3 stones in defined time (5 minutes by deafult), otherwise you will be teleported out of dungeon

 

2. Floor

  1. First, you need to kill 2 waves of monsters to get a key and destroy 2 seals. (Each wave for each seal)
  2. After both seals are destroyed, you need to kill boss – Shadow king
  3.  You have only defined time for both missions (10 minutes by deafult)

 

3. Floor

  1.  There are 5 stones. One of them is real! Find it and destroy it.
  2. Each fake stone has first boss (Shadow king) inside!
  3. The more fake stones you destroy, the more HP will have boss (Shadow reaper) in next floor!

 

4. Floor

  1. Kill 3 wave of monsters to build a statue of Shadow reaper (You drop an item from each wave of monsters to build it up in 3 phases). After the statue is builded, second boss is spawned (Shadow reaper), kill it!
  2.  You drop an item from Shadow reaper, put it to the statue and destroy it!
  3. You have limited time for all missions, 10 minutes by deafult

 

5. Floor

  1. Wander through corridors and find a stone! Then destroy it!
  2.  After you destroy the stone, third boss is spawned (Shadow death), kill it!
  3. You have only limited time for both missions (12 minutes by deafult)

 

6. Floor

  1. Now you need to destroy pillar and kill fourth boss (Shadow Azrael). Be careful! The pillar protect the Azrael, if you kill Azrael first, it will spawn again. You need to destroy the pillar first to be able to kill the Azrael.
  2. You can not die in this floor!! If you die, you failed and dungeon is over
  3. You have only limited time for this floor (7 minutes by deafult)

 

7. Floor

  1. Destroy 8 stones (every stone can spawn one or more first two bosses [Shadow king or Shadow reaper])!
  2. After that you have to kill fifth boss (Queen of suffering)

 

8. Floor

  1. Kill 3 waves of monsters to get an item and destroy a pillar (in 3 phases). Each wave drop item to destroy part of the pillar!
  2. After that you have to kill sixth boss (Abbadon)
  3. If you have Amulet and you use it before the boss is spawned, it will has less HP!

 

9. Floor

  1. Destroy a stone in limited time (4 minutes by deafult). If you won’t destroy it in limited time, you have to finish the next mission 2x!
  2. After the stone is destroyed, kill all monsters.
  3. Then, random boss from all previous floors is spawned
  4. Kill final boss in limited time (5 minutes by deafult)
  5. Chest is spawned and you can take a reward! If you have a key, you can put it to the chest and get smaller rewards.

 

New timer for the run

  1. Info about floor
  2. Info about remaining time
  3. Info about remaining time of active potion (if its active)

 

spacer.png

 

New bonus and potions

  1. New raceflag SHADOW for monsters
  2. New bonus Strong against Shadow (availible only for the potions!)
  3. Potions can be used only in the dungeon

spacer.png

 

 

Video:

Spoiler

 

 

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 6
  • Scream 2
  • Love 2

plechi-frost-dungeon.gif

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