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SpeedTree SDK 5.1 + Modeler + Library


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( Internal - Modeler + Library )

Hi community!

 

Today i found this stuff, maybe it will be useful to make Metin2 a little bit better.

SDK: 

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7z pass: the name of this board :)

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Warning: SpeedtreeModeler.exe has bad detection on

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, use it at you own risk!

 

Enjoy

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Screen from a SDK? How?

I can't use modeller, i only share it for the community.

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

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Exporters for 3DS MAX and Maya are in the modeller.

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1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

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FreeBSD 9.1-RELEASE amd64

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Thanks, but this isn't compatible with Metin2 at all.

 

Metin2 uses Speedtree 1, and versions up to 4 are backwards compatible. You can create a tree in Speedtree 4 and import it into Speedtree 3, which is almost fully compatible with Metin2. Version 5 was totally remade and although it can read Speedtree 4 models, it won't save them.

 

 

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Ther's an SPT importer in the modeler.

 

ml4cwo.png

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

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FreeBSD 9.1-RELEASE amd64

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On 1/13/2018 at 12:56 AM, xP3NG3Rx said:

Reup:

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The password is the same.

Every time I see you posting I love you even more :D

I opened the holy rar and I saw 3 dozens of versions of headers, libs and dlls can someone tell me which header, lib and dll should I replace my files with? For example if I want D3D10 the correct files are SpeedTreeDirectX10Renderer_v5.1_VC90MT/_d?

Should I use Static libs or not? And about the dlls the right one is SpeedTreeDirectX10Renderer_v5.1_VC90MT or SpeedTreeDirectX10Renderer_v5.1_VC90MTDLL?

Correct me if I'm wrong about the header but it's pretty obvious wich one (Renderers)

Please give me a feedback here I'm kinda confused.

Thanks in advance!

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Could someone unrip the password for z7 file please?

Nothing suggested (7z pass: the name of this board) works.

 

Thank you in advance

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