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Vanilla core Crash


M2Dev

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Hello , ive recently added vanilla core and i get crashed after character select .

sysser says nothing , neither in the client nor in serverside

any ideas on what it could be ...?

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here you go 

 

syslog

May 15 19:00:00 :: RegisterRaceNumMap Diamantader 20047


May 15 19:00:00 :: RegisterRaceNumMap Amethyst Ader 20058
May 15 19:00:04 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:00:08 :: RegisterRaceNumMap Goldader 20052
May 15 19:00:09 :: RegisterRaceNumMap Kupferader 20050
May 15 19:00:16 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:00:17 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:00:20 :: RegisterRaceNumMap Kupferader 20050
May 15 19:00:23 :: RegisterRaceNumMap Kupferader 20050
May 15 19:00:25 :: RegisterRaceNumMap Himmelstränenader 20059
May 15 19:00:26 :: GLOBAL_TIME: May 15 19:00:26 time_gap 0
May 15 19:00:27 :: RegisterRaceNumMap Diamantader 20047
May 15 19:00:35 :: RegisterRaceNumMap Weißgoldader 20056
May 15 19:00:39 :: RegisterRaceNumMap Goldader 20052
May 15 19:00:40 :: RegisterRaceNumMap Silberader 20051
May 15 19:00:41 :: RegisterRaceNumMap Kupferader 20050
May 15 19:00:42 :: RegisterRaceNumMap Kupferader 20050
May 15 19:00:49 :: RegisterRaceNumMap Diamantader 20047
May 15 19:00:53 :: RegisterRaceNumMap Goldader 20052
May 15 19:00:55 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:00:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:01:01 :: RegisterRaceNumMap Goldader 20052
May 15 19:01:02 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:01:04 :: RegisterRaceNumMap Kupferader 20050
May 15 19:01:08 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:01:14 :: RegisterRaceNumMap Silberader 20051
May 15 19:01:16 :: RegisterRaceNumMap Silberader 20051
May 15 19:01:19 :: RegisterRaceNumMap Silberader 20051
May 15 19:01:26 :: RegisterRaceNumMap Diamantader 20047
May 15 19:01:26 :: RegisterRaceNumMap Weißgoldader 20056
May 15 19:01:26 :: GLOBAL_TIME: May 15 19:01:26 time_gap 0
May 15 19:01:35 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:01:42 :: RegisterRaceNumMap Himmelstränenader 20059
May 15 19:01:44 :: RegisterRaceNumMap Kupferader 20050
May 15 19:01:45 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:01:54 :: RegisterRaceNumMap Amethyst Ader 20058
May 15 19:01:58 :: RegisterRaceNumMap Goldader 20052
May 15 19:01:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:01:59 :: RegisterRaceNumMap Diamantader 20047
May 15 19:02:04 :: RegisterRaceNumMap Kupferader 20050
May 15 19:02:16 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:02:21 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:02:26 :: GLOBAL_TIME: May 15 19:02:26 time_gap 0
May 15 19:02:27 :: RegisterRaceNumMap Diamantader 20047
May 15 19:02:29 :: RegisterRaceNumMap Amethyst Ader 20058
May 15 19:02:37 :: RegisterRaceNumMap Goldader 20052
May 15 19:02:47 :: RegisterRaceNumMap Fossilholzader 20049
May 15 19:02:47 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:02:55 :: RegisterRaceNumMap Diamantader 20047
May 15 19:02:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:03:07 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:03:08 :: RegisterRaceNumMap Goldader 20052
May 15 19:03:19 :: RegisterRaceNumMap Ebenholzader 20054
May 15 19:03:26 :: GLOBAL_TIME: May 15 19:03:26 time_gap 0
May 15 19:03:45 :: RegisterRaceNumMap Amethyst Ader 20058
May 15 19:03:53 :: RegisterRaceNumMap Muschelstapel 20055
May 15 19:03:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:04:24 :: RegisterRaceNumMap Diamantader 20047
May 15 19:04:26 :: GLOBAL_TIME: May 15 19:04:26 time_gap 0
May 15 19:04:48 :: RegisterRaceNumMap Diamantader 20047
May 15 19:04:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:05:01 :: RegisterRaceNumMap Weißgoldader 20056
May 15 19:05:26 :: GLOBAL_TIME: May 15 19:05:26 time_gap 0
May 15 19:05:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:06:26 :: GLOBAL_TIME: May 15 19:06:26 time_gap 0
May 15 19:06:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:07:26 :: GLOBAL_TIME: May 15 19:07:26 time_gap 0
May 15 19:07:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:08:26 :: GLOBAL_TIME: May 15 19:08:26 time_gap 0
May 15 19:08:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:09:26 :: GLOBAL_TIME: May 15 19:09:26 time_gap 0
May 15 19:09:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:10:26 :: GLOBAL_TIME: May 15 19:10:26 time_gap 0
May 15 19:10:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:11:26 :: GLOBAL_TIME: May 15 19:11:26 time_gap 0
May 15 19:11:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:12:26 :: GLOBAL_TIME: May 15 19:12:26 time_gap 0
May 15 19:12:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 15 19:13:26 :: GLOBAL_TIME: May 15 19:13:26 time_gap 0
May 15 19:13:58 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)

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its the syslog from ch1 core1 which i used to log in , and when i go to char selected , i selected , then i get kicked. what should i post ?

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sysser ch1 core1

SYSERR: May 15 01:59:23 :: pid_init:


Start of pid: 1007

SYSERR: May 15 01:59:27 :: ReadDragonSoulTableFile: dragon_soul_table.txt load error
SYSERR: May 15 01:59:27 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt
SYSERR: May 15 12:44:47 :: pid_init:
Start of pid: 2765

SYSERR: May 15 12:44:58 :: ReadDragonSoulTableFile: dragon_soul_table.txt load error
SYSERR: May 15 12:44:58 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt
SYSERR: May 15 14:54:56 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
SYSERR: May 15 14:55:00 :: pid_deinit:
End of pid

SYSERR: May 15 14:57:52 :: pid_init:
Start of pid: 890

SYSERR: May 15 14:57:57 :: ReadDragonSoulTableFile: dragon_soul_table.txt load error
SYSERR: May 15 14:57:57 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt

and i am using 40k test client , inya have posted it. i only edited the serverinfo.py , replaced my ips and corrected the ports.

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SYSERR: May 15 14:57:57 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt

 

# żëČĄĽ® Ĺ×ŔĚşíµé...										
# TAB Ŕ¸·Î ±¸şĐµÇ´Ď ż˘Ľż·Î şĽ °Í.										
# vimŔ¸·Î ş»´Ů¸é ĹÇ°Ł °Ł°ÝŔ» Á¶Á¤ÇĎ°í şĽ °Í. (set ts=16 Ăßõ)										
# Ĺ« µűżČÇĄ·Î ą­ŔÎ şÎşĐŔş ľČ ±¸şĐ. 										
# " Ŕ̵ý°Ĺ Áöżř ľČÇÔ.										
										
# żëČĄĽ® Vnumżˇ ´ëÇŃ comment										
# ITEM VNUMŔ» 10¸¸ ŔÚ¸®şÎĹÍ, FEDCBA¶ó°í ÇѴٸé										
# FE : żëČĄĽ® Áľ·ů.	D : µî±Ţ									
# C : ´Ü°č			B : °­Č­							
# A : ż©ąúŔÇ ąřČŁµé... 										
# ŔĚ ĂĽ°čżˇĽ­ ąţľîłŞ´Â żëČĄĽ®Ŕş żëĽ­ÇĎÁö ľĘŔ» °ÍŔĚ´Ů.										
# ok?										
# żëČĄĽ®ŔĚ łĘą«łŞµµ ¸ą±â ¶§ą®żˇ VnumŔĚ Áß±¸ł­ąćŔ̸é,										
#	Special item groupżˇĽ­ groupŔ¸·Î ą­ľîĽ­ Ăł¸®Çϱ⵵ Čűµé°í,									
#	VnumHelper.hżˇĽ­ Ăł¸®ÇĎ´Â °Íµµ Čűµé´Ů. 									
# 	Group Ŕâ´ÂµĄ¸¸ ĽöõÁŮŔ» ˝áľßÇŇ Áöµµ...									
# Vnumżˇ ĂĽ°č¸¦ ŔâľĆĽ­ ŔÚ¸´Ľö ±âąÝŔ¸·Î Çؾ߸¸ ÇŃ´Ů.										
										
# TableŔş "Group"°ú "Ŕ̸§"Ŕ¸·Î ˝ĂŔŰÇŃ´Ů.										
# Table ł»şÎżˇ ¶Ç TableŔĚ ŔÖŔ» Ľö ŔÖ´Ů.										
# ±×·¸´Ů°í ľű¶×ÇŃ Ĺ×ŔĚşíŔ» ˝áłő´Â´Ů°í Ľ­ąö°ˇ ŔνÄÇĎ´Â °ÍŔş ľĆ´Ď´Ů.										
# ÇĘżäÇŃ Ĺ×ŔĚşíŔş ´ŮŔ˝°ú °°´Ů.										
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,										
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,										
# DragonHeartExtTable, DragonSoulExtTable										
										
# Č®·ü Ĺ×ŔĚşíŔÇ °ŞŔş ±âş»ŔűŔ¸·Î floatŔĚ´Ů.										
										
# Áßżä !!!!!										
# Ĺ×ŔĚşíŔ» ş¸´Ů ş¸¸é #--#ŔĚ¶ó ľ˛ż©Ář şÎşĐŔĚ ŔִµĄ Ŕý´ë·Î ÁöżěÁö ¸»°Í.										
# 										
										
# ŔĚ°Ç vnum to Ŕ̸§ mapping.										
# ŔĚ°É·Î ĆŻÁ¤ vnumŔÇ żëČĄĽ®ŔĚ ľî¶˛ Áľ·ůŔÇ żëČĄĽ®ŔÎÁö(Ŕ̸§ŔĚ ąşÁö) ľËľĆł˝ ČÄ,										
# ±× żëČĄĽ®żˇ ÇŘ´çÇĎ´Â ĽÓĽşŔ» ĂŁ´Â´Ů.										
# ¶ÇÇŃ ż©±âżˇ ŔűÇôŔÖÁö ľĘŔş żëČĄĽ®ŔĚ ąŘżˇ Group Á¤ŔÇÇĎ´Â şÎşĐżˇ Ŕִٸé										
# żˇ·Ż.										
Group VnumMapper										
{										
	# ˝ĂŔŰ vnum.									
	# ż©±âĽ­ ˝áľßÇŇ şÎşĐŔş Ŕ§żˇ Ľł¸íÇŃ FEżˇ ÇŘ´çÇĎ´Â şÎşĐ. 									
	# FE¸¦ ˝áÁŮ °Í									
	#--#	DragonSoulName	Type							
	1	ąé·ćĽ®	11							
	2	Č­·ćĽ®	12							
	3	Çł·ćĽ®	13							
	4	ö·ćĽ®	14							
	5	łú·ćĽ®	15							
	6	Čć·ćĽ®	16							
}										
										
Group BasicApplys										
{										
	Group ąé·ćĽ®									
	{									
	# 1şÎĹÍ ĽřĽ­´ë·Î şÎż©µČ´Ů.									
		#--#	Apply_Type	Apply_value						
		1	INT	10						
		2	RESIST_ICE	10						
	}									
										
	Group Č­·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	STR	10						
		2	RESIST_FIRE	10
	}									
	Group Çł·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	MAX_SP	500						
		2	RESIST_WIND	10						
	}									
	Group ö·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	DEX	10						
		2	RESIST_EARTH	10						
	}									
	Group łú·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	MAX_HP	1500						
		2	RESIST_ELEC	10						
	}									
	Group Čć·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value						
		1	CON	10						
		2	RESIST_DARK	10						
	}									
}										
										
Group AdditionalApplys										
{										
	Group ąé·ćĽ®									
	{									
	# ľŐŔÇ Ăą ÄĂ·łŔş ĽřĽ­żÍ °ü°č ľř´Ů. öŔúČ÷ Č®·üżˇ µű¶ó ĽÓĽşŔĚ şÎż©µÉ »ÓŔĚ´Ů.									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAGIC_ATT_GRADE	15	10					
		2	MAGIC_DEF_GRADE	15	10					
		3	SKILL_DAMAGE_BONUS	15	10					
		4	SKILL_DEFEND_BONUS	15	10					
	}									
	Group Č­·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	ATT_BONUS	300	10					
		2	DEF_BONUS	200	10					
		3	NORMAL_HIT_DAMAGE_BONUS	15	10					
		4	NORMAL_HIT_DEFEND_BONUS	15	10					
	}									
	Group Çł·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAX_HP	3000	10					
		2	HP_REGEN	10	10					
		3	STEAL_HP	10	10					
		4	KILL_HP_RECOVER	5	10					
		5	MAX_HP_PCT	20	10					
	}									
	Group ö·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	ATT_BONUS_TO_WARRIOR	15	10					
		2	ATT_BONUS_TO_ASSASSIN	15	10					
		3	ATT_BONUS_TO_SURA	15	10					
		4	ATT_BONUS_TO_SHAMAN	15	10					
		5	RESIST_WARRIOR	15	10					
		6	RESIST_ASSASSIN	15	10					
		7	RESIST_SURA	15	10					
		8	RESIST_SHAMAN	15	10					
	}									
	Group łú·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	MAX_SP	1500	10					
		2	SP_REGEN	10	10					
		3	STEAL_SP	10	10					
		4	KILL_SP_RECOVER	5	10					
		5	MAX_SP_PCT	20	10					
	}									
	Group Čć·ćĽ®									
	{									
		#--#	Apply_Type	Apply_value	Prob					
		1	BLOCK	10	10					
		2	DODGE	10	10					
		3	REFLECT_MELEE	10	10					
		4	RESIST_CRITICAL	10	10					
		5	RESIST_PENETRATE	10	10					
	}									
}										
										
# ż©±âşÎĹÍ Default¸¦ µĐ´Ů.										
# Default °ŞŔ» ¸đµç żëČĄĽ®ŔĚ µű¸Ł°í, 										
# ĆŻÁ¤ °ŞŔĚ ŔÖ´Â żëČĄĽ®Ŕş Default¸¦ ąŮĹÁŔ¸·Î ±× °ŞŔ» µ¤ľîľ´´Ů.										
# µî±Ţżˇ µű¸Ą ĽÓĽşĽö										
# ´Ü, basis, add_max´Â 3ş¸´Ů Ĺ©¸é ľČµČ´Ů.										
Group ApplyNumSettings										
{										
	Group Default									
	{									
		#--#	GRADE_NORMAL	GRADE_BRILLIANT	GRADE_RARE	GRADE_ANCIENT	GRADE_LEGENDARY			
		basis	1	1	1	2	2			
		add_min	0	0	0	0	0			
		add_max	0	1	2	2	3			
	}									
#	Group ąé·ćĽ®									
#	{									
#		#--#	GRADE_NORMAL	GRADE_BRILLIANT	GRADE_RARE	GRADE_ANCIENT	GRADE_LEGENDARY			
#		basis	1	1	1	2	2			
#	}									
}										
										
# żëČĄĽ® °ˇÁßġ Ĺ×ŔĚşí.										
# ŔĚ Ĺ×ŔĚşíżˇĽ­ °ŞŔĚ 0Ŕ̶ó¸é ±× ŔĚ»óŔÇ °­Č­´Â şŇ°ˇ´ÉÇĎ´Ů°í ĆÇ´ÜÇŃ´Ů.										
Group WeightTables										
{										
	Group Default									
	{									
		Group GRADE_NORMAL								
		{								
	#		´Ü°č	°­Č­						
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	1	2	3	0	0	0	0
			STEP_LOW	2	3	4	0	0	0	0
			STEP_MID	3	4	5	6	0	0	0
			STEP_HIGH	4	5	6	7	0	0	0
			STEP_HIGHEST	5	6	7	8	10	0	0
		}								
		Group GRADE_BRILLIANT								
		{								
			STEP_LOWEST	3	4	5	6	0	0	0
			STEP_LOW	4	5	6	8	0	0	0
			STEP_MID	5	6	8	10	0	0	0
			STEP_HIGH	6	8	10	12	15	0	0
			STEP_HIGHEST	8	10	12	15	20	0	0
		}								
		Group GRADE_RARE								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	6	7	9	11	15	0	0
			STEP_LOW	7	9	11	15	20	0	0
			STEP_MID	9	11	15	20	25	0	0
			STEP_HIGH	11	15	20	25	30	0	0
			STEP_HIGHEST	15	20	25	30	40	0	0
		}								
		Group GRADE_ANCIENT								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	10	12	15	18	20	0	0
			STEP_LOW	12	15	18	20	25	0	0
			STEP_MID	15	18	20	25	35	0	0
			STEP_HIGH	18	20	25	35	40	0	0
			STEP_HIGHEST	20	25	35	40	60	80	0
		}								
		Group GRADE_LEGENDARY								
		{								
			#--#	0	1	2	3	4	5	6
			STEP_LOWEST	30	35	40	45	50	0	0
			STEP_LOW	35	40	45	50	55	0	0
			STEP_MID	40	45	50	55	65	0	0
			STEP_HIGH	45	50	55	65	75	90	0
			STEP_HIGHEST	50	55	65	75	90	105	120
		}								
	}									
#	Group ąé·ćĽ®									
#	{									
#		Group GRADE_NORMAL								
#		{								
#			#--#	0	1	2	3	4	5	6
#			STEP_LOWEST	10	20	53	0	0	0	0
#			STEP_HIGHEST	50	60	37	18	10	0	0
#		}								
#	}									
}
										
# °ł·® table									
Group RefineGradeTables									
{									
	Group Default								
	{								
		#--#	NEED_COUNT	FEE	GRADE_NORMAL	GRADE_BRILLIANT	GRADE_RARE	GRADE_ANCIENT	GRADE_LEGENDARY
		GRADE_NORMAL	15	30000	70	25	5	0	0
		GRADE_BRILLIANT	10	50000	25	70	5	0	0
		GRADE_RARE	5	70000	8	15	75	2	0
		GRADE_ANCIENT	3	100000	2	3	8	85	2
	}								
}									
									
Group RefineStepTables									
{									
	Group Default								
	{								
		#--#	NEED_COUNT	FEE	STEP_LOWEST	STEP_LOW	STEP_MID	STEP_HIGH	STEP_HIGHEST
		STEP_LOWEST	4	20000	70	25	5	0	0
		STEP_LOW	3	30000	25	70	5	0	0
		STEP_MID	2	40000	10	20	80	1	0
		STEP_HIGH	1	50000	2	3	5	89	1
	}								
}									
									
Group RefineStrengthTables									
{									
	Group Default								
	{								
		# MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL °­Č­Ľ®							
		# MATERIAL_DS_REFINE_BLESSED : ĂŕşąŔÇ °­Č­Ľ®							
		# MATERIAL_DS_REFINE_HOLLY : żë˝ĹŔÇ °­Č­Ľ®							
		#--#	FEE	0	1	2	3	4	5
		MATERIAL_DS_REFINE_NORMAL	10000	100	80	70	50	30	20
		MATERIAL_DS_REFINE_BLESSED	20000	100	88	77	55	33	22
		MATERIAL_DS_REFINE_HOLLY	30000	100	90	80	60	40	30
	}								
}									

# żë˝ÉŔş 100000(Ŕӽà vnum)ŔĚ°í, ĂćŔü·®Ŕş socket (0)żˇ ąÚľĆłÖ´Â´Ů.										
# ´Ü, special item groupżˇ vnum 10053Ŕ¸·Î Á¤ŔǵǾîŔÖ´Â ´Ů¸Ą żë˝ÉµéŔş Value(0)żˇ ŔÖ´Â °ŞŔĚ ĂćŔü·®.										
# żë˝É ĂßĂâ Č®·ü Ĺ×ŔĚşí										
# ĂćŔü·®ŔĚ 0Ŕ̶ó´Â °ÍŔş ĂßĂâ ˝ÇĆжó´Â °Ĺ.										
Group DragonHeartExtTables										
{										
	Group Default									
	{									
		#--#	1	2	3	4	5			
	# żë˝É ĂćŔü·®(%)									
		CHARGING	0	5	15	30	50			
	#	µî±Ţ°ú ĂćŔü·®żˇ µű¸Ą Č®·ü Ĺ×ŔĚşí								
	#	µî±Ţ 	Č®·ü							
		GRADE_NORMAL	50	35	12	2	1			
		GRADE_BRILLIANT	35	40	20	4	1			
		GRADE_RARE	20	35	30	12	3			
		GRADE_ANCIENT	15	30	35	15	5			
		GRADE_LEGENDARY	10	20	40	20	10			
	}									
}										
										
# żëČĄĽ® ĂßĂâ Č®·ü Ĺ×ŔĚşí.										
# Ŕ̰͵µ 1, 2ľČŔĚ ŔÖľî ĹëÇŐÇŇ Ľö ŔÖ´Â ąćľČŔ¸·Î °¨.										
# ĂßĂâ Č®·üŔ» Á¤ÇŇ Ľö ŔÖ°í, ˝ÇĆĐ şÎ»ęą°µµ Á¤ÇŇ Ľö ŔÖŔ˝.(0ŔĚ¸é ľČÁÜ)										
Group DragonSoulExtTables										
{										
	Group Default									
	{									
				#˝ÇĆĐ şÎ»ęą°						
		#--#	Prob	ByProduct						
		GRADE_NORMAL	50	30270						
		GRADE_BRILLIANT	40	30270						
		GRADE_RARE	30	30270						
		GRADE_ANCIENT	30	30270						
		GRADE_LEGENDARY	20	30270						
	}									
}										

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

$ uname -srp
FreeBSD 9.1-RELEASE amd64

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well i placed the dragon soul table but it doesnt work either

 

 

syser says that now

 

SYSERR: May 15 14:57:57 :: ReadDragonSoulTableFile: dragon_soul_table.txt load error
SYSERR: May 15 14:57:57 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt
SYSERR: May 16 15:53:12 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.
SYSERR: May 16 15:53:13 :: pid_deinit: 
End of pid
 
SYSERR: May 16 19:55:38 :: pid_init: 
Start of pid: 1272
 
SYSERR: May 17 00:48:14 :: pid_init: 
Start of pid: 2407
 
SYSERR: May 17 00:48:14 :: socket_bind: bind: Address already in use
 
client syser is blank 
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
syslog:
SYSERR: May 17 00:48:14 :: socket_bind: bind: Address already in use
May 17 00:48:14 :: AsyncSQL: closing mysql connection.
May 17 00:48:14 :: AsyncSQL: closing mysql connection.
May 17 00:48:14 :: AsyncSQL: closing mysql connection.
May 17 00:48:14 :: AsyncSQL: closing mysql connection.
May 17 00:48:14 :: AsyncSQL: closing mysql connection.
May 17 00:48:40 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 17 00:48:51 :: SYSTEM: new connection from [46.246.200.52] fd: 16 handshake 4163761929 output input_len 0, ptr 0x2f3bf400
May 17 00:48:52 :: SYSTEM: closing socket. DESC #16
May 17 00:49:12 :: GLOBAL_TIME: May 17 00:49:12 time_gap 0
May 17 00:49:40 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 17 00:50:12 :: GLOBAL_TIME: May 17 00:50:12 time_gap 0
May 17 00:50:40 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
May 17 00:51:12 :: GLOBAL_TIME: May 17 00:51:12 time_gap 0
May 17 00:51:40 :: SpawnMob: cannot create monster at non-exist sectree 405100 x 656600 (map 61)
 

 

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