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Ikarus_ last won the day on August 30

Ikarus_ had the most liked content!

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  1. Since i cant share it which is a paid code, ask me it in private with the account who bought the shop
  2. Hello community, I have always seen people go crazy for this problem which is solved with 2 lines of code, in particular with the various offlineshops (mine, or the free release great and ken) that are unfairly blamed for having duplication bugs. No! I believe that if you warp a player on another core without performing any checks you can't blame those who made the other systems which are then used to take advantage of the vulnerability you caused. If you implement something you need to make sure there are adequate checks to avoid causing vulnerabilities. In my opin
  3. move it to: std::atomic_bool keepRunning = true; should work You are just using an older c++ standard version
  4. are you trying to freeze the game? xd what is this check ? 0 to 100k for vid it's a slow way to check the nearest characters. you could make a new method in CPythonCharacterManager to get what you need, rather than use your way. you could iterate all the character instances rather than iterate a number from 0 to 100.000 using the GetInstancePtr 100.000 times (which is a find into a map, which is slower than iterating the directly the map)
  5. mmmh i m sorry for reposting the solution which is already written, the page was looking not correctly loaded and i ve not read it
  6. Hi guys, I guy reported to me a weird bug about shamans w/m which are skipping collision when they are too fast to attack. On default source files it is still an unresolved bug which appear when the shaman's attack speed is more than 145/150. here a video which show how it is not getting the damage text for each hit on the stone. here the FIX. ATTENTION: Since the problem is the InvisibleTime on Attack.msa which it is too high, we could think to reduce it without need to edit nothing in our source (and it may be mor
  7. the textcache not found is not an error, you can ignore them. the client is closing because it is not finding the atlasinfo.txt, are u sure "hu" locale is the right one? You can change the locale from locale.cfg
  8. Yes, the static linking links the whole code. Sometimes static linking could conflict when the machines are not using the same OS but very rarely. Why did moderator removed my message with the libs list? lol btw good luck with ur work bye bye
  9. i guess you don't have these libs in your makefile
  10. you can disable google test... into main.cpp, and remove the -lgtest
  11. and a screenshot/pastebin of your changes in the code
  12. could you add a screenshot in game of the lines you want change color to?
  13. about the libmysqlclient you need to install mysql56-client package to make it find the library in /usr/lib the other libs are missing in ur extern, they are easy to find, just using google (search them for freebsd obv) you should find them and just putting them into your extern/lib folder you should solve all
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