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Shahin

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Everything posted by Shahin

  1. 1. Faster and cleaner boot: 2. Alias for shortcuts such as paths and executions. UPDATED! 12.10.2021 3. Disable Send Mail - Credits to: @ martysama0134 (Not waiting after Send Mail Service on boot, it will reduce your boot time with 10 more seconds) Hope it's usefull. It was for me Hope you have a great day! Shahin
  2. Can you help us out with this one @ martysama0134?
  3. Hello there! Can someone redirect me to this ones? Thank you!
  4. found it! [Hidden Content] thank you as well for the help. i appreciate it
  5. if you find the problem, please leave the fix over here. it might help to improve the "black screen issue" topic, so it will be an upgrade to what @ Distraught left for us.
  6. Hello, i have a code but it is in a diff format and i saw a few months back that some users were offering a website for their code which was compressed in a diff line. Does anyone know that website? part of code below:
  7. Highly recommended! I bought maps and weapons from him, even on requests he has fast delivery. I love his work! Bless your hands, Mehok!
  8. i started working on the design side for a few days and after that i found that i screwed up the Atlas dimensions. I tried to find the file that has the coordinates for it but without success. Can anyone give me directions please?
  9. Can you tell us the real world difference? in detail please. Performance wise, do you feel it?
  10. This is Shining System by Sanii. His website is not working atm, so here it is: The product is free on his website for anyone asking. [Hidden Content] [Hidden Content] With this you can add effects on any armor/weapon/costume etc. with one simple way: 1. You will have a text file named shiningtable.txt in your pack/locale/xx folder, in which you add the shining path along with the item vnum. Example: 10 "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" Don't forget to use Tabs between vnum and path Also: you can set up to three effects on an item. That's it. No more binary and proto stress.
  11. Thank you so much! I appreciate it! Thanks for the effort put in to explain how things work
  12. So the easiest solution which is also not conflicting with the other time functions on update would be the : ? I am still benchmarking the "fix" received by @CHKRZ, but i think on a lower spec pc would run players crazy with the usage. I have 50% Gpu utilization with only one client minimized, 80% with tree clients minimized, on a i7 6700k integraded GPU "HD 630" (which is a high graded integrated PC Gpu, so the difference is huge when we talk about laptop i3/i5 integrated gpu users). I am taking integrated GPUs as a measurement because 70% of players are using a laptop, and most of them have only integrated GPUs. The base idea is to Optimize, not to use more performance to fix a minor problem. (i'm still talking about the above fix) So, what would be your suggestion as the best solution, and if you can walk me through it.
  13. Video down below for better understanding. It is normal recording, nothing sped up. [Hidden Content] Hello guys: If i leave the game in background even for 30 minutes, all the effects going on in the background are paused and resumed when window is on focus. It is like caching and then running everything afterwards. every effect untill the time i came back that was happening in the surrounded area, are playing all in the same time. Lets say if i have the game in background, the round circle around my character had to fully complete 100 cicles in the last one minute. When i get the Window back up, all those 100 cicles are starting on a high speed until it resumes to the actual time, and then it slows down to normal. I Know this is a known issue but i never had it on my own. How can i fix it? Thank you!
  14. Can anybody help me with this? I have a lot of conflicts with the SQLMsg struct any ideas?
  15. Hello there, i have searched everywhere but it seem not to find any 2.8 conversion to anything. I have a gr2 convertor from 2.4/2.6/2.9 to 2.11, but it doesn't seem to work with 2.8 I have even tried path changer with conversion as well, to 2.9 or 2.11 but the conversion still doesn't work. If somebody can help me, i would appreciate so much! Thank you! the files: [Hidden Content] [Hidden Content]
  16. jesus christ.. i had level 40 set from gm command /all_skill_master and it was bugged for horse. Changing it with the standard comand, it was ok for level above 11 to 30 Thank you so much!
  17. Hello there, i am working on martysama 4.9 extended, with costume_mount type etc. I searched over the internet about this "issue" (most likely i am the dumb in question) ,but marty surely had something in his mind. In InstanceBase.cpp i have this kind of lines: But nothing useful in pvp.cpp, and i don't want to mess with what i might not find through the files. I don't want to add random lines just to "work", since he has something going on here already that we can use, but i don't know where to look after. Does someone have the solution for this? Pretty please! Thank you!
  18. Hello there, this is my syserr 0301 15:05:12894 :: ResourceManager::GetResourcePointer: NOT SUPPORT FILE season1\npc\backchon\mark_0 I searched the file folder and there is no such file. I dragged the new backchon folder from retail version and still nothing changed. Changed the gr2 version of the file from 2.4 to 2.11 and still the same. I have tried the version of the file with extended hair over the ears, instead of stuck hair inside the skull (3d model design) Still nothing.. any ideas?
  19. Hello devs, since i don't know how to work with databases, i have a syserr that i don't know where to start looking.. Is there anyone that might be able to help me solve it? The server does work, but i took a sneak peek in db syserr finding 1kb of txt in it.. Thank you!
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