Shogun

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Shogun last won the day on April 24

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About Shogun

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    Former Staff

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    https://global.wom2.org

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  1. Shogun

    [C++/Developer]WoM3

    Dear community, WoM3 is looking for a C++ developer to help taking the project to new heights together with our creative team consisting of 2 game designers, 3 developers, 1 mapper and 2 designers. Knowledge of python and lua will help. We require a minimum B2/C1 level of english, experience in working in teams and collaboration tools such as git is a plus. We offer: full or part time position in a fun and creative work environment and a salary to match your skills. Interested? write to me on shogun@wom2.org
  2. Shogun

    *new* click glow select etc.

    That's my avatar in the WoM forum cool idea with the ouroboros
  3. Shogun

    WoM3: The Path of the Dragon

    The launch has been an incredible success beyond our wildest expectations with 10.000 players online daily. Who said Metin2 was dead?
  4. Shogun

    [Game Designer]WoM3

    GAME DESIGNER WANTED! You will be the Game Designer of a new and improved WoM experience, being involved in design conversations, documentation and foremost content creation. You will be working closely with the Dev team and Graphic design team. If you dream of being a game designer who thrives on creating engaging experiences we would like to hear from you! Job Description/Requirements: - design a wide variety of challenges to suit different skill levels and play styles - be the go to person for the implementation of interesting content that stretches the capabilities of existing systems Applicant Requirements and Qualifications: - Deep familiarity with WoM and with the server/client-side implementation procedures - Familiar with the visual side of the content - Advantage if you have been a part of live game project where you have been directly involved in game design - You are well-versed in games and the ability to articulate what is a strong/weak about the design of existing servers - Ability to communicate your ideas and collaborate with others (via slack in written form, or via voice chat during meetings or purely creating content prototypes) If you would like to be a part of building a stunning game experience we would love to hear from you. Please submit your resume and letter of motivation to shogun@wom2.org and we will be in touch soon! With regards, the WoM Team
  5. Shogun

    WoM3: The Path of the Dragon

    Thanks for the praise. We are opening tomorrow at 6pm CEST and excited about it.
  6. Shogun

    Feedback for our new theme

    I like the theme but it needs a graphical logo. Without a logo it always feels too "default".
  7. It's best to develop everything in your own team. Most people creating these "systems" are not professional and don't know how to write reusable code. Most of them opened a server which failed and are hoping to get some money off the time they spent preparing it before quitting because the public didn't understand their genius.
  8. Join us now! Official site https://wom3.org Discord https://discord.gg/5pmthW Facebook https://facebook.com/WoM3Official
  9. Shogun

    ymir beta skills

    The old effects of the skills were still in the Gameforge servers when I started playing. They changed it a few months later in 2008.
  10. Why on earth are you compiling the source on debian? Metin2 runs on FreeBSD, also FreeBSD is more stable and overall a better server OS than LInux so I'm not seeing the point of this.
  11. Shogun

    Enemy Total War Trees

    Hello everyone, Although I may have released these trees from the game Enemy Total War before, they were mostly not working and those which worked had their lighting totally off so they were not really usable. So today I finally converted all the trees (135), corrected the lighting and changed the color palette of the textures to match the one in Metin2. Besides normal trees there is also a good number of dead trees, shrubs, and, handy for your christmas maps, lots of snowy trees. There are no fall versions though, all the leaves are green, but you can always open the composite maps in Paint.NET and play with the levels/hue menus. Heres a screenshot with some of the trees: Zoomed in to see the general quality. It's inferior to the Oblivion trees in general but still better than ymir's. Download 63 MB https://www27.zippyshare.com/v/hWLe0owb/file.html
  12. Thanks, the video is not mine.
  13. So after 5 years I finally decided to make a map from scratch, which became the new map 1 for romanian players in WoM2: the Deunsang Citadel. Thanks to Ace for many of the models I use here: I am also releasing most of the trees and shrubs I used, these are from Oblivion and I did already release them before (and many people used them in their maps) but I reworked both the lighting and the textures, especially of the trees, and fixed a couple that were not working before. https://mega.nz/#!N1sVwAjB!JxklI1qYBUnzfq-DRcF5ab0mvS08ORbfl1D1oGSIv5I