Jump to content

[C++] Mob exp rate


Recommended Posts

Hello community, i need help.

Someone know how to do a questlua function for get gained exp when i kill a mob?

I have tried so:

Spoiler

     int npc_get_exp_rate(lua_State* L)
    {
        CQuestManager& q = CQuestManager::instance();
        LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
        
        lua_pushnumber(L, npc->GetMobExpRate());

        return 1;
    }

But doesn't compile.

Please i need this function. Help me

Link to comment
Share on other sites

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.