DangIt 1 Posted October 20, 2015 Share Posted October 20, 2015 (edited) Hey Guys, I'm having some issues with my quests and I still can't figure out a way to solve the problem or rather, fix the issue at its core. The dungeon quest functions don't seem to be working when executed from within a timer (character based timer), yet if I execute them through a NPC or anywhere else, it works just fine. Also, if I do "/reload q", then the dungeon functions work from within the timer again. Anyone know a way around this issue? Things I've already checked: - The timer works. It gets executed and deleted as it's supposed to (syslog entries) and the quest script pieces are executed too but the functions do not get called; - Putting a say("test") command inside the timer get's executed and works too (only if there are no dungeon functions); - Doing a reload q solves the glitch, but messes up the whole quest (which is normal).. Using a custom developed game core. Edit: Solved. Close please. Edited October 20, 2015 by DangIt Link to comment Share on other sites More sharing options...
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