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Official Mailbox
Hello guys. I have a problem, if i get a message on the minimap don't show up the mailbox icon until character change or logout, and if i read the message don't disappear until log out or character change, what i do wrong? Thank you in advance for your help. @ Mali -
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[Request] Underground-MT2 Serverfiles, Database , Homepage & Client
search for the original release in the lzma archive who got the password "Fiona" will be hard to search this one but i have time let me know if you can help out -
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3 countries 3 phrases
Turkish: 100% Serverfiles Unbugged Romanian: 99.9% Official System Portuguese: Paci please send feet pics -
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NPC direct item enchant
Download Metin2 Download You can enchant your items directly from the chosen NPC. *You can set the average & skill dmg from the quest. Preview: [Hidden Content] Download: MEGA VirusTotal- 7
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Origins2 Global | International | A new concept - 10.06.2022
The time for a new adventure has come! After 3 years of uninterrupted involvement and perseverance, a new Origins2 Global server will be opened on 10.06.2022. Website | Discord | Board | Wiki | TikTok | Instagram | Facebook | Youtube ~ German Presentation ~ ~ Romanian Presentation ~ ~ Turkish Presentation ~ -
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I found a huge bug in the regen function
Hello! I found an old bug related to regen time. Example: A 1m respawn monster appears at 9:20, is killed at 9:20:18, so it will reappear at 9:21. A 1m respawn monster appears at 9:20, killed at 9:36:45, reappears at 9:37. How can this be fixed? I would need it to count the respawn time from death. This is what I need: Example: If I kill it at 12:20:15, it should appear at 12:21:15. -
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Dynamic Weather
Does the weather change when the player teleports? -
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Question
DangIt 1
Hey Guys,
I'm having some issues with my quests and I still can't figure out a way to solve the problem or rather, fix the issue at its core.
The dungeon quest functions don't seem to be working when executed from within a timer (character based timer), yet if I execute them through a NPC or anywhere else, it works just fine. Also, if I do "/reload q", then the dungeon functions work from within the timer again.
Anyone know a way around this issue?
Things I've already checked:
- The timer works. It gets executed and deleted as it's supposed to (syslog entries) and the quest script pieces are executed too but the functions do not get called;
- Putting a say("test") command inside the timer get's executed and works too (only if there are no dungeon functions);
- Doing a reload q solves the glitch, but messes up the whole quest (which is normal)..
Using a custom developed game core.
Edit: Solved. Close please.
Edited by DangItLink to comment
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