Hey Guys,
I'm having some issues with my quests and I still can't figure out a way to solve the problem or rather, fix the issue at its core.
The dungeon quest functions don't seem to be working when executed from within a timer (character based timer), yet if I execute them through a NPC or anywhere else, it works just fine. Also, if I do "/reload q", then the dungeon functions work from within the timer again.
Anyone know a way around this issue?
Things I've already checked:
- The timer works. It gets executed and deleted as it's supposed to (syslog entries) and the quest script pieces are executed too but the functions do not get called;
- Putting a say("test") command inside the timer get's executed and works too (only if there are no dungeon functions);
- Doing a reload q solves the glitch, but messes up the whole quest (which is normal)..
Using a custom developed game core.
Edit: Solved. Close please.