Jump to content
×
×
  • Create New...
  • 0

Belt inventory bug


gummyantifi

Question

  • Answers 5
  • Created
  • Last Reply

Top Posters For This Question

5 answers to this question

Recommended Posts

  • 0

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

  • Love 1
Link to comment
Share on other sites

  • 0

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Link to comment
Share on other sites

  • 0

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Yeah

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Yeah

Link to comment
Share on other sites

  • 0

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

 

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Yeah

Hello people,
I have two minor bugs belt inventory.

Could someone advise a solution?

Thanks for any help

 

https://youtu.be/eyos21mTEzM

 

Open char_item.cpp

Search:

INVENTORY_MAX_NUM / 2

Replace all : 

INVENTORY_MAX_NUM / 5

					BYTE bPage = bCell / (INVENTORY_MAX_NUM / 5);

					do
					{
						BYTE p = bCell + (5 * j);

						if (p >= INVENTORY_MAX_NUM)
							return false;

						if (p / (INVENTORY_MAX_NUM / 5) != bPage)
							return false;

						if (m_pointsInstant.bItemGrid[p])
							if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
								return false;
					}
					while (++j < bSize);

It is all set to write

Yeah

It is there all the time.
Still the same error.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Activity

    1. 1

      core crash (GetName, SaveSingleItem?)

    2. 879

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    3. 879

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    4. 0

      Autopatcher not working in my friends pc but working in everyone else's

    5. 9

      Top Metin2 - Changelogs

    6. 0

      Dungeon Info System - compile Error

    7. 1

      core crash (GetName, SaveSingleItem?)

    8. 4

      [TUT] Increase MAX yang FULL

  • Recently Browsing

    • No registered users viewing this page.

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.