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Client side item_proto of the armor needs to have specular like other armors, as Necro said, your problem could be caused by the alpha channel, that means you have to edit/convert .dds texture of the armor ( I don't know what exactly the alpha channel means )

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Just look 

 

Group ShapeData89
{
       ShapeIndex 156
       Model                     "m2mdT/assassin_titanM.GR2"
       SourceSkin             "m2mdT/boots_1.dds"
       TargetSkin              "m2mdT/boots_1.dds"
       SourceSkin1           "m2mdT/hand_1.dds"
       TargetSkin1            "m2mdT/hand_1.dds"
       SourceSkin2           "m2mdT/body_1.dds"
       TargetSkin2            "m2mdT/body_4.dds"
}
 
Now the problem is when i use specular [ make armor shinnie ] only the first 2 texture skins  get the specular and  the other doesnt ...  i changed the order to see if is something wrong with texture and is same the first 2 target skins " in this case arms and legs are shinnie and body not :angry:  "  ....
So how can i increase the use of texture and source skins up to 3 or more ???? i have models that use up to 8x texture :wub:  ....
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