Invictus 24 Posted April 12, 2014 Share Posted April 12, 2014 (edited) Hi, I've just attempted to install a new weapon set (http://metin2dev.org/board/topic/154-new-weapons-sets-v10-v11-bombwork-studio/) for some profound reason the items aren't showing up ingame, i can get the icons to come ingame and equip it but it doesn't put the player in the right stance or show the weapon at all. I've had no other problems installing weapon sets and i did this the same way, the only difference is this contained a folder labeled "texture" which i wasn't entirely sure about so i put that in the item.epk here's a list of the XML's, proto's & item list ITEM LIST 75060 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75061 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75062 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75063 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75064 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75065 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75066 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75067 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75068 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 75069 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 ITEM PROTO(Client Side) <Item vnum="75060" hashName="µµ+0" name="Sword+0" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="0" buy_price="0" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="0" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="11" refine_set="1" magic_pct="15" specular="0" socket_pct="1" /> <Item vnum="75061" hashName="µµ+1" name="Sword+1" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="100" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="7" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="12" refine_set="2" magic_pct="15" specular="0" socket_pct="1" /> <Item vnum="75062" hashName="µµ+2" name="Sword+2" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="100" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="14" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="13" refine_set="3" magic_pct="15" specular="0" socket_pct="1" /> <Item vnum="75063" hashName="µµ+3" name="Sword+3" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="150" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="21" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="14" refine_set="4" magic_pct="15" specular="0" socket_pct="1" /> <Item vnum="75064" hashName="µµ+4" name="Sword+4" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="150" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="28" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="15" refine_set="5" magic_pct="15" specular="30" socket_pct="1" /> <Item vnum="75065" hashName="µµ+5" name="Sword+5" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="200" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="35" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="16" refine_set="6" magic_pct="15" specular="40" socket_pct="1" /> <Item vnum="75066" hashName="µµ+6" name="Sword+6" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="250" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="42" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="17" refine_set="7" magic_pct="15" specular="50" socket_pct="1" /> <Item vnum="75067" hashName="µµ+7" name="Sword+7" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="350" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="49" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="18" refine_set="8" magic_pct="15" specular="65" socket_pct="1" /> <Item vnum="75068" hashName="µµ+8" name="Sword+8" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="500" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="56" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="19" refine_set="9" magic_pct="15" specular="80" socket_pct="1" /> <Item vnum="75069" hashName="µµ+9" name="Sword+9" type="1" subtype="0" weight="0" size="2" antiflag="32" flag="1" wearflag="16" immuneflag="0" gold="100" buy_price="750" limittype0="1" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="22" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="0" value1="15" value2="19" value3="13" value4="15" value5="63" socket0="0" socket1="0" socket2="0" socket3="0" socket4="0" socket5="0" refine_vnum="0" refine_set="0" magic_pct="15" specular="100" socket_pct="1" /> ICON XML <File archivedPath="icon/item/75060.tga" type="1"><![CDATA[Sourceiconitem75060.tga]]></File> ITEM XML <File archivedPath="d:/ymir work/item/weapon/75060.gr2" type="1"><![CDATA[Sourceymir workitemweapon75060.gr2]]></File> <File archivedPath="d:/ymir work/item/weapon/set_10_bombwork.dds" type="1"><![CDATA[Sourceymir workitemweaponset_10_bombwork.dds]]></File> If someone can help me solve this issue I'd greatly appreciate it!! Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Syreldar 1894 Posted April 12, 2014 Premium Share Posted April 12, 2014 The first problem i see is the query serverside, very bad query maker or very bad query-creator? :asd: Okay, uhm make sure the compression type is < 2 and make sure you pack new things well, for testing, re-unpack it and try to open the weapon model. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Invictus 24 Posted April 12, 2014 Author Share Posted April 12, 2014 (edited) Just tested, after unpacking i can still view the model. for server side proto i just took an existing sword and altered the vnum which has worked on other sets i've added. 75060 "µµ+9" "ITEM_WEAPON" "WEAPON_SWORD" 2 "ANTI_MUDANG" "ITEM_TUNABLE" "WEAR_WEAPON" "NONE" 100 750 0 0 15 "LEVEL" 0 "LIMIT_NONE" 0 "APPLY_ATT_SPEED" 22 "APPLY_NONE" 0 "APPLY_NONE" 0 0 15 19 13 15 63 100 1 0 Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Syreldar 1894 Posted April 12, 2014 Premium Share Posted April 12, 2014 (edited) You mistake, the position of the war should change after putting a sword, despite of see it or not, you mistake something, and i'm pretty sure the query is the problem. Better if you check the compression type. Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
dukaibalu1 39 Posted April 12, 2014 Share Posted April 12, 2014 sysser?? Link to comment Share on other sites More sharing options...
Invictus 24 Posted April 12, 2014 Author Share Posted April 12, 2014 0412 09:24:23304 :: CreateFromMemoryFile: Cannot create texture the models are working fine, i just put the model value to 00010 ( level 1 sword) and it worked fine. i can't see any flaws in the other areas Link to comment Share on other sites More sharing options...
Premium Shogun 4614 Posted April 12, 2014 Premium Share Posted April 12, 2014 75069 WEAPON icon/item/75060.tga d:/ymir work/item/weapon/75060.gr2 Is there a space or a TAB between "tga" and "d:"? Should be a tab Link to comment Share on other sites More sharing options...
Invictus 24 Posted April 12, 2014 Author Share Posted April 12, 2014 Nope, it's a tab. i can get the item ingame with the correct icon, from what i can gather is it can't find the texture as it comes up with this error: 0412 09:24:23304 :: CreateFromMemoryFile: Cannot create texture the really odd thing is it works perfectly fine if i change the number of the item file to a per-existing weapon. mmmm just to make sure the tabs were right i just copied an existing item from itemlist and just modified the target file so its not the item_list mmm Link to comment Share on other sites More sharing options...
Premium Solution Shogun 4614 Posted April 12, 2014 Premium Solution Share Posted April 12, 2014 There is (I think) a limited range of vnums for equipment. Try a vnum that is between other weapon vnums and it should work. 1 Link to comment Share on other sites More sharing options...
Invictus 24 Posted April 12, 2014 Author Share Posted April 12, 2014 alright, i'll try that now , wasn't aware there was any ranges on vnums edit - thanks for the information Shogun, appears there is a range in regards to the Vnums. spent the past 3 hours redoing it multiple times to see if i made a mistake Link to comment Share on other sites More sharing options...
birender 2 Posted July 3, 2015 Share Posted July 3, 2015 (edited) i have same problem here i had old weapon.gr2 model with the vnum say 24509 i just replaced with my new model.gr2 but its shining i meant +9 glittering ... weapon is invisible... i even changed item_list and Icon too showing. but weapon is not showing.. any solution for it? and for ur info i created new model by my own Edited July 3, 2015 by birender Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now