Jump to content

[HELP quests + bonus page problem]


Recommended Posts

Hello everyone please help me   , i m using 40250 files

i need help for that:
 

do u know about bonus page
to make the bonus connected u should add this on python
self.GetChild("Text_Slot1").SetText(str(player.GetStatus(??)))
this number ??? is totally different from navicat bonus number
 
my bonus page works, i just don t understand
which number is max hp  and cast speed                    (for exemple maxhp is not 1, like navicat....)
and where can i see this list
 
i mean  1 hand defence on navicat is 29
here on bonsu page is  69
 
 
-----------------------------
 
second thing
it s about
Shogun Monarch election
Shogun Siege War

i added both on my server

about siege war,  all scripts works, all players can see that
but no one on teleporter can get teleported into the castle map.
so the part of the script work  except for the end part of the quest


about monarch election, nothing work, even the quest
i get core dumped , and stop
and GM can not start any event fron any npc about monarch election

CAN anyone help me with team viewer? please
if some one is so nice to help can send me a private message here i will tell him my skype id
Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • 1 year later...

----------------------

edit thanks infinite to Rumor  on this forum to telling me about the first part

his answer:

go in quest folder
open questlib.lua
search for POINT_NONE


thanks infinite, thaaaanks!

Hey man great post i was looking a solution to this for months... I made it except 5 bonus: Bleeding, Bleeding Resist, Strong against Wolfman, Defence against Wolfman and Claws Defence

I added them to questlib.lua i runned the make.sh but still my bonus page does not change the values of these 5 bonus. Here is my questlib.lua

-- point type start
POINT_NONE                 = 0
POINT_LEVEL                = 1
POINT_VOICE                = 2
POINT_EXP                  = 3
POINT_NEXT_EXP             = 4
POINT_HP                   = 5
POINT_MAX_HP               = 6
POINT_SP                   = 7
POINT_MAX_SP               = 8  
POINT_STAMINA              = 9  --½ΊΕΧΉΜ³Κ
POINT_MAX_STAMINA          = 10 --ΓΦ΄λ ½ΊΕΧΉΜ³Κ

POINT_GOLD                 = 11
POINT_ST                   = 12 --±Ω·Β
POINT_HT                   = 13 --ΓΌ·Β
POINT_DX                   = 14 --ΉΞΓΈΌΊ
POINT_IQ                   = 15 --Α¤½Ε·Β
POINT_DEF_GRADE			= 16
POINT_ATT_SPEED            = 17 --°ψ°έΌΣµµ
POINT_ATT_GRADE			= 18 --°ψ°έ·Β MAX
POINT_MOV_SPEED            = 19 --ΐΜµΏΌΣµµ
POINT_CLIENT_DEF_GRADE		= 20 --ΉζΎξµξ±ή
POINT_CASTING_SPEED        = 21 --ΑΦΉ®ΌΣµµ (Δπ΄ΩΏξΕΈΐΣ*100) / (100 + ΐΜ°) = ΓΦΑΎ Δπ΄ΩΏξ ΕΈΐΣ
POINT_MAGIC_ATT_GRADE      = 22 --Έ¶Ήύ°ψ°έ·Β
POINT_MAGIC_DEF_GRADE      = 23 --Έ¶ΉύΉζΎξ·Β
POINT_EMPIRE_POINT         = 24 --Α¦±ΉΑ΅Όφ
POINT_LEVEL_STEP           = 25 --ΗΡ ·ΉΊ§Ώ΅Ό­ΐΗ ΄ά°θ.. (1 2 3 µΙ ¶§ ΊΈ»σ 4 µΗΈι ·ΉΊ§ Ύχ)
POINT_STAT                 = 26 --΄Ι·ΒΔ΅ ΏΓΈ± Όφ ΐΦ΄Β °³Όφ
POINT_SUB_SKILL			= 27 --ΊΈΑ¶ ½ΊΕ³ ΖχΐΞΖ®
POINT_SKILL				= 28 --ΎΧΖΌΊκ ½ΊΕ³ ΖχΐΞΖ®
POINT_WEAPON_MIN			= 29 --Ή«±β ΓΦΌ µ¥ΉΜΑφ
POINT_WEAPON_MAX			= 30 --Ή«±β ΓΦ΄λ µ¥ΉΜΑφ
POINT_PLAYTIME             = 31 --ΗΓ·ΉΐΜ½Γ°£
POINT_HP_REGEN             = 32 --HP ΘΈΊΉ·ό
POINT_SP_REGEN             = 33 --SP ΘΈΊΉ·ό

POINT_BOW_DISTANCE         = 34 --Θ° »ηΑ¤°ΕΈ® Αυ°΅Δ΅ (meter)

POINT_HP_RECOVERY          = 35 --ΓΌ·Β ΘΈΊΉ Αυ°΅·®
POINT_SP_RECOVERY          = 36 --Α¤½Ε·Β ΘΈΊΉ Αυ°΅·®

POINT_POISON_PCT           = 37 --µ¶ Θ®·ό
POINT_STUN_PCT             = 38 --±βΐύ Θ®·ό
POINT_SLOW_PCT             = 39 --½½·ΞΏμ Θ®·ό
POINT_CRITICAL_PCT         = 40 --Ε©Έ®ΖΌΔΓ Θ®·ό
POINT_PENETRATE_PCT        = 41 --°όΕλΕΈ°έ Θ®·ό
POINT_CURSE_PCT            = 42 --ΐϊΑΦ Θ®·ό

POINT_ATTBONUS_HUMAN       = 43 --ΐΞ°£Ώ΅°Τ °­ΗΤ
POINT_ATTBONUS_ANIMAL      = 44 --µΏΉ°Ώ΅°Τ µ¥ΉΜΑφ % Αυ°΅
POINT_ATTBONUS_ORC         = 45 --Ώυ±ΝΏ΅°Τ µ¥ΉΜΑφ % Αυ°΅
POINT_ATTBONUS_MILGYO      = 46 --ΉΠ±³Ώ΅°Τ µ¥ΉΜΑφ % Αυ°΅
POINT_ATTBONUS_UNDEAD      = 47 --½ΓΓΌΏ΅°Τ µ¥ΉΜΑφ % Αυ°΅
POINT_ATTBONUS_DEVIL       = 48 --Έ¶±Ν(ΎΗΈ¶)Ώ΅°Τ µ¥ΉΜΑφ % Αυ°΅
POINT_ATTBONUS_INSECT      = 49 --Ήϊ·ΉΑ·
POINT_ATTBONUS_FIRE        = 50 --Θ­Ώ°Α·
POINT_ATTBONUS_ICE         = 51 --ΊωΌ³Α·
POINT_ATTBONUS_DESERT      = 52 --»ηΈ·Α·
POINT_ATTBONUS_MONSTER     = 53 --Έπµη Έσ½ΊΕΝΏ΅°Τ °­ΗΤ
POINT_ATTBONUS_WARRIOR     = 54 --Ή«»ηΏ΅°Τ °­ΗΤ
POINT_ATTBONUS_ASSASSIN	= 55 --ΐΪ°΄Ώ΅°Τ °­ΗΤ
POINT_ATTBONUS_SURA		= 56 --Όφ¶σΏ΅°Τ °­ΗΤ
POINT_ATTBONUS_SHAMAN		= 57 --Ή«΄ηΏ΅°Τ °­ΗΤ

-- ADD_TRENT_MONSTER
POINT_ATTBONUS_TREE     	= 58 --³Ή«Ώ΅°Τ °­ΗΤ 20050729.myevan UNUSED5 
-- END_OF_ADD_TRENT_MONSTER
POINT_RESIST_WARRIOR		= 59 --Ή«»ηΏ΅°Τ ΐϊΗΧ
POINT_RESIST_ASSASSIN		= 60 --ΐΪ°΄Ώ΅°Τ ΐϊΗΧ
POINT_RESIST_SURA			= 61 --Όφ¶σΏ΅°Τ ΐϊΗΧ
POINT_RESIST_SHAMAN		= 62 --Ή«΄ηΏ΅°Τ ΐϊΗΧ

POINT_STEAL_HP             = 63 --»ύΈν·Β ΘνΌφ
POINT_STEAL_SP             = 64 --Α¤½Ε·Β ΘνΌφ

POINT_MANA_BURN_PCT        = 65 --Έ¶³ Ήψ

--/ ΗΗΗΨ½Γ ΊΈ³Κ½Ί =/

POINT_DAMAGE_SP_RECOVER    = 66 --°ψ°έ΄ηΗ ½Γ Α¤½Ε·Β ΘΈΊΉ Θ®·ό

POINT_BLOCK                = 67 --Ίν·°ΐ²
POINT_DODGE                = 68 --ΘΈΗΗΐ²

POINT_RESIST_SWORD         = 69
POINT_RESIST_TWOHAND       = 70
POINT_RESIST_DAGGER        = 71
POINT_RESIST_BELL          = 72
POINT_RESIST_FAN           = 73
POINT_RESIST_BOW           = 74  --Θ­»μ   ΐϊΗΧ   : ΄λΉΜΑφ °¨Ό
POINT_RESIST_FIRE          = 75  --Θ­Ώ°   ΐϊΗΧ   : Θ­Ώ°°ψ°έΏ΅ ΄λΗΡ ΄λΉΜΑφ °¨Ό
POINT_RESIST_ELEC          = 76  --ΐό±β   ΐϊΗΧ   : ΐό±β°ψ°έΏ΅ ΄λΗΡ ΄λΉΜΑφ °¨Ό
POINT_RESIST_MAGIC         = 77  --ΌϊΉύ   ΐϊΗΧ   : ΈπµηΌϊΉύΏ΅ ΄λΗΡ ΄λΉΜΑφ °¨Ό
POINT_RESIST_WIND          = 78  --ΉΩ¶χ   ΐϊΗΧ   : ΉΩ¶χ°ψ°έΏ΅ ΄λΗΡ ΄λΉΜΑφ °¨Ό

POINT_REFLECT_MELEE        = 79 --°ψ°έ Ήέ»η

--/ Ζ―Όφ ΗΗΗΨ½Γ =/
POINT_REFLECT_CURSE		= 80 --ΐϊΑΦ Ήέ»η
POINT_POISON_REDUCE		= 81 --µ¶µ¥ΉΜΑφ °¨Ό

--/ ΐϋ ΌΈκ½Γ =/
POINT_KILL_SP_RECOVER		= 82 --ΐϋ ΌΈκ½Γ MP ΘΈΊΉ
POINT_EXP_DOUBLE_BONUS		= 83
POINT_GOLD_DOUBLE_BONUS		= 84
POINT_ITEM_DROP_BONUS		= 85

--/ ΘΈΊΉ °ό·Γ =/
POINT_POTION_BONUS			= 86
POINT_KILL_HP_RECOVERY		= 87

POINT_IMMUNE_STUN			= 88
POINT_IMMUNE_SLOW			= 89
POINT_IMMUNE_FALL			= 90
--========

POINT_PARTY_ATTACKER_BONUS		= 91
POINT_PARTY_TANKER_BONUS		= 92

POINT_ATT_BONUS			= 93
POINT_DEF_BONUS			= 94

POINT_ATT_GRADE_BONUS		= 95
POINT_DEF_GRADE_BONUS		= 96
POINT_MAGIC_ATT_GRADE_BONUS	= 97
POINT_MAGIC_DEF_GRADE_BONUS	= 98

POINT_RESIST_NORMAL_DAMAGE		= 99

POINT_HIT_HP_RECOVERY		= 100
POINT_HIT_SP_RECOVERY 		= 101
POINT_MANASHIELD			= 102 --Θζ½ΕΌφΘ£ ½ΊΕ³Ώ΅ ΐΗΗΡ Έ¶³½―µε ΘΏ°ϊ Α¤µµ

POINT_PARTY_BUFFER_BONUS		= 103
POINT_PARTY_SKILL_MASTER_BONUS	= 104

POINT_HP_RECOVER_CONTINUE		= 105
POINT_SP_RECOVER_CONTINUE		= 106

POINT_STEAL_GOLD			= 107 
POINT_POLYMORPH			= 108 --Ί―½ΕΗΡ Έσ½ΊΕΝ ΉψΘ£
POINT_MOUNT				= 109 --ΕΈ°νΐΦ΄Β Έσ½ΊΕΝ ΉψΘ£

POINT_PARTY_HASTE_BONUS		= 110
POINT_PARTY_DEFENDER_BONUS		= 111
POINT_STAT_RESET_COUNT		= 112 --ΗΗΐΗ ΄άΎΰ »ηΏλΐ» ΕλΗΡ ½ΊΕέ Έ®ΌΒ ΖχΐΞΖ® (1΄η 1ΖχΐΞΖ® Έ®ΌΒ°΅΄Ι)

POINT_HORSE_SKILL			= 113

POINT_MALL_ATTBONUS		= 114 --°ψ°έ·Β +x%
POINT_MALL_DEFBONUS		= 115 --ΉζΎξ·Β +x%
POINT_MALL_EXPBONUS		= 116 --°ζΗθΔ΅ +x%
POINT_MALL_ITEMBONUS		= 117 --ΎΖΐΜΕΫ µε·Σΐ² x/10Ήθ
POINT_MALL_GOLDBONUS		= 118 --µ· µε·Σΐ² x/10Ήθ

POINT_MAX_HP_PCT			= 119 --ΓΦ΄λ»ύΈν·Β +x%
POINT_MAX_SP_PCT			= 120 --ΓΦ΄λΑ¤½Ε·Β +x%

POINT_SKILL_DAMAGE_BONUS		= 121 --½ΊΕ³ µ¥ΉΜΑφ *(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS	= 122 --ΖςΕΈ µ¥ΉΜΑφ *(100+x)%

-- DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS		= 123 --½ΊΕ³ ΉζΎξ µ¥ΉΜΑφ
POINT_NORMAL_HIT_DEFEND_BONUS	= 124 --ΖςΕΈ ΉζΎξ µ¥ΉΜΑφ
-- END_OF_DEFEND_BONUS_ATTRIBUTES

-- PC_BANG_ITEM_ADD 
POINT_PC_BANG_EXP_BONUS		= 125 --PCΉζ ΐόΏλ °ζΗθΔ΅ ΊΈ³Κ½Ί
POINT_PC_BANG_DROP_BONUS		= 126 --PCΉζ ΐόΏλ µε·Σ·ό ΊΈ³Κ½Ί
POINT_ATTBONUS_WOLFMAN = 127
POINT_RESIST_WOLFMAN = 128
POINT_RESIST_CLAW = 129
POINT_BLEEDING_PCT = 130
POINT_BLEEDING_REDUCE = 131
POINT_RESIST_DARK = 132
POINT_RESIST_ICE = 133
POINT_RESIST_EARTH = 134
-- END_PC_BANG_ITEM_ADD
-- POINT_MAX_NUM = 128	common/length.h
-- point type start

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.