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Failed to load .tga image, but 101% there is
some clients cannot handle uppercase letters. ThinBoard_Corner_RightBottom_Circle.tga change: thinboard_corner_tightbottom_circle.tga -
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Strength against Metin Stones And Boss?
Strength against Metin Stones And Boss? Is possible? -
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[LOCKED CLIENT] After remove _improved_packet_encryption_ 100% TESTED On large servers
Because there are many problems with normal locking there are several problems They were tested before I post it where exactly did you see the troll? I see big differences in client locking- 1
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[LOCKED CLIENT] After remove _improved_packet_encryption_ 100% TESTED On large servers
he is a troll, just look his old messages- 1
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[LOCKED CLIENT] After remove _improved_packet_encryption_ 100% TESTED On large servers
So you remove _improved_packet_encryption_ which include sequence system already just to make a new one from scratch ? What's the benefit of that instead of use packet encryption ? -
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[LOCKED CLIENT] After remove _improved_packet_encryption_ 100% TESTED On large servers
No Can the person find the game version I don't recommend it -> g_bCheckClientVersion Better is what I made so there are no bypass 0xf2, 0x42, 0x8a, 0xa1, 0x29, 0x7e, 0xfa, 0xd9, 0x19, 0xbc, 0xe5, 0x4c, 0x63, 0xf0, 0x94, 0x33, 0xf1, 0x37, 0x47, 0xf9, 0xc9, 0x43, 0x78, 0x2b, 0x9b, 0x2a, 0x48, 0x2, 0x35, 0x34, 0xa5, 0x56, 0xc1, 0x7b, 0x8, 0x9c, 0x38 ........................... So far we have not been able to find the sequence key .... The key cannot be found ----------------- ----------- ------- Version find key [Hidden Content] -
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Use Ninja instead of Make
As I said, it is beneficial mostly for incremental build, which is something most of us use (or should use). Unless people do a full gmake clean followed by a gmake, Ninja will be more efficient for that. Considering the syntax, Ninja is arguably easier to read, that was actually one goal of the project, but anyway, I think most of us should use generators for that, such as CMake. Writing Makefiles or build.ninja is something we can afford not to do using modern toolsets. In the end, it's up to personal preferences, if you don't see it fit for your project, it is perfectly fine, I was just here to provide people with a way to add it if they have the use for it- improvement
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[LOCKED CLIENT] After remove _improved_packet_encryption_ 100% TESTED On large servers
shouldnt it be enough if you have clientversion implemented, to use this in input_main: case HEADER_CG_MOVE: Move(ch, c_pData); if (g_bCheckClientVersion) { if (0 != g_stClientVersion.compare(d->GetClientVersion())) // @fixme103 (version > date) { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("clientversion wrong!")); d->DelayedDisconnect(1); // @fixme103 (10); } } break; ? let them login with a different client, as soon as they tried to move ingame, they get kicked -
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Core Crash -- i can pay for some help plz
Please make a screenshot of bt full too
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