iRemain 17 Posted June 10, 2015 Share Posted June 10, 2015 one problem : 16>cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 16>NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z) Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 10, 2015 Author Share Posted June 10, 2015 You don't have add the function ChangeWing in InstanceBase.cpp Link to comment Share on other sites More sharing options...
superz3us14 0 Posted June 11, 2015 Share Posted June 11, 2015 How i can solve this ? GameLib err: Compiling... ActorInstanceData.cpp .ActorInstanceData.cpp(156) : error C2039: 'SetWing' : is not a member of 'CActorInstance' c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance' .ActorInstanceData.cpp(158) : error C2065: 'm_eWing' : undeclared identifier .ActorInstanceData.cpp(162) : error C2065: 'm_eRace' : undeclared identifier .ActorInstanceData.cpp(171) : error C3861: 'RegisterModelThing': identifier not found .ActorInstanceData.cpp(172) : error C3861: 'SetModelInstance': identifier not found .ActorInstanceData.cpp(184) : error C3861: 'SetMaterialImagePointer': identifier not found ActorInstanceAttach.cpp .ActorInstanceAttach.cpp(169) : error C2039: 'AttachWing' : is not a member of 'CActorInstance' c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance' .ActorInstanceAttach.cpp(174) : error C2065: 'm_adwPartItemID' : undeclared identifier .ActorInstanceAttach.cpp(179) : error C3861: 'RegisterModelThing': identifier not found .ActorInstanceAttach.cpp(180) : error C3861: 'SetModelInstance': identifier not found .ActorInstanceAttach.cpp(182) : error C3861: 'RegisterModelThing': identifier not found .ActorInstanceAttach.cpp(183) : error C3861: 'SetModelInstance': identifier not found .ActorInstanceAttach.cpp(185) : error C3861: 'RefreshActorInstance': identifier not found .ActorInstanceAttach.cpp(189) : error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD' There is no context in which this conversion is possible .ActorInstanceAttach.cpp(198) : error C2039: 'AttachWing' : is not a member of 'CActorInstance' c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance' .ActorInstanceAttach.cpp(205) : error C3861: 'GetAttachingBoneName': identifier not found .ActorInstanceAttach.cpp(211) : error C3861: 'RegisterModelThing': identifier not found .ActorInstanceAttach.cpp(215) : error C3861: 'RegisterModelThing': identifier not found .ActorInstanceAttach.cpp(225) : error C3861: 'RegisterLODThing': identifier not found .ActorInstanceAttach.cpp(228) : error C3861: 'SetModelInstance': identifier not found .ActorInstanceAttach.cpp(229) : error C3861: 'AttachModelInstance': identifier not found Generating Code... UserInterface err: NetworkActorManager.cpp .NetworkActorManager.cpp(334) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase' c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase' .NetworkActorManager.cpp(437) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning) .NetworkActorManager.cpp(487) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning) .NetworkActorManager.cpp(528) : error C2084: function 'void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData &)' already has a body c:wolfman_binaryuserinterfaceNetworkActorManager.h(128) : see previous definition of 'UpdateActor' .NetworkActorManager.cpp(546) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase' c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase' .NetworkActorManager.cpp(582) : error C2084: function 'void CNetworkActorManager::MoveActor(const SNetworkMoveActorData &)' already has a body c:wolfman_binaryuserinterfaceNetworkActorManager.h(129) : see previous definition of 'MoveActor' Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 11, 2015 Author Share Posted June 11, 2015 you forget some definition in InstanceBase.h: 'AttachWing' 'ChangeWing' And in ActorInstance.h 'SetWing' 'm_eWing' Link to comment Share on other sites More sharing options...
iRemain 17 Posted June 11, 2015 Share Posted June 11, 2015 0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py 0611 19:08:46472 :: ui.py(line:2778) LoadScriptFile system.py(line:192) execfile system.py(line:163) Run UIScript/CostumeWindow.py(line:8) ? LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM' 0611 19:08:46472 :: ============================================================================================================ 0611 19:08:46472 :: Abort!!!! 0611 19:08:46473 :: uiInventory.py(line:68) __LoadWindow ui.py(line:2795) LoadScriptFile exception.py(line:36) Abort CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit: 0611 19:08:46473 :: ============================================================================================================ 0611 19:08:46473 :: Abort!!!! 1.why? :-? 2.Do I have to do this in locale_inc.h? #define LOCALE_SERVICE_EUROPE #define ENABLE_COSTUME_SYSTEM #define ENABLE_MOUNT_COSTUME_SYSTEM #define ENABLE_ENERGY_SYSTEM #define ENABLE_DRAGON_SOUL_SYSTEM #define ENABLE_NEW_EQUIPMENT_SYSTEM Link to comment Share on other sites More sharing options...
Micha aka xCPx 336 Posted June 11, 2015 Share Posted June 11, 2015 Someone got the Resize function of the item_scale working? Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 11, 2015 Author Share Posted June 11, 2015 0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py 0611 19:08:46472 :: ui.py(line:2778) LoadScriptFile system.py(line:192) execfile system.py(line:163) Run UIScript/CostumeWindow.py(line:8) ? LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM' 0611 19:08:46472 :: ============================================================================================================ 0611 19:08:46472 :: Abort!!!! 0611 19:08:46473 :: uiInventory.py(line:68) __LoadWindow ui.py(line:2795) LoadScriptFile exception.py(line:36) Abort CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit: 0611 19:08:46473 :: ============================================================================================================ 0611 19:08:46473 :: Abort!!!! 1.why? :-? 2.Do I have to do this in locale_inc.h? #define LOCALE_SERVICE_EUROPE #define ENABLE_COSTUME_SYSTEM #define ENABLE_MOUNT_COSTUME_SYSTEM #define ENABLE_ENERGY_SYSTEM #define ENABLE_DRAGON_SOUL_SYSTEM #define ENABLE_NEW_EQUIPMENT_SYSTEM You have forgot to edit the PlayerItemModule.cpp Link to comment Share on other sites More sharing options...
M&M 22 Posted June 11, 2015 Share Posted June 11, 2015 (edited) Someone? Error 1 error C2039: 'SetWing' : is not a member of 'CActorInstance' c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 157 gamelib Error 2 error C2065: 'm_eWing' : undeclared identifier c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 159 gamelib Error 3 error C2065: 'm_eRace' : undeclared identifier c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 163 gamelib Error 4 error C3861: 'RegisterModelThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 172 gamelib Error 5 error C3861: 'SetModelInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 173 gamelib Error 6 error C3861: 'SetMaterialImagePointer': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp 185 gamelib Error 7 error C2039: 'AttachWing' : is not a member of 'CActorInstance' c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 169 gamelib Error 8 error C2065: 'm_adwPartItemID' : undeclared identifier c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 174 gamelib Error 9 error C3861: 'RegisterModelThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 180 gamelib Error 10 error C3861: 'SetModelInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 181 gamelib Error 11 error C3861: 'RegisterModelThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 183 gamelib Error 12 error C3861: 'SetModelInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 184 gamelib Error 13 error C3861: 'RefreshActorInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 186 gamelib Error 14 error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD' c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 190 gamelib Error 15 error C2039: 'AttachWing' : is not a member of 'CActorInstance' c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 198 gamelib Error 16 error C3861: 'GetAttachingBoneName': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 205 gamelib Error 17 error C3861: 'RegisterModelThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 211 gamelib Error 18 error C3861: 'RegisterModelThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 215 gamelib Error 19 error C3861: 'RegisterLODThing': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 225 gamelib Error 20 error C3861: 'SetModelInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 228 gamelib Error 21 error C3861: 'AttachModelInstance': identifier not found c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp 229 gamelib up #sloved but: 0611 23:25:12558 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0611 23:25:12558 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0611 23:25:12558 :: File "introSelect.py", line 167, in Open 0611 23:25:12559 :: File "introSelect.py", line 240, in Refresh 0611 23:25:12559 :: File "introSelect.py", line 360, in MakeCharacter 0611 23:25:12559 :: AttributeError 0611 23:25:12559 :: : 0611 23:25:12559 :: 'module' object has no attribute 'SetWing' 0611 23:25:12559 :: 0611 23:25:12576 :: Traceback (most recent call last): 0611 23:25:12576 :: File "introSelect.py", line 240, in Refresh 0611 23:25:12576 :: File "introSelect.py", line 360, in MakeCharacter 0611 23:25:12576 :: AttributeError 0611 23:25:12576 :: : 0611 23:25:12576 :: 'module' object has no attribute 'SetWing' 0611 23:25:12576 :: 0611 23:25:12592 :: Phase Select does not handle this header (header: 126, last: 32, 126) Edited June 11, 2015 by M&M Link to comment Share on other sites More sharing options...
iRemain 17 Posted June 11, 2015 Share Posted June 11, 2015 (edited) You have forgot to edit the PlayerItemModule.cpp you mean PythonItemModule.cpp but I have: #ifdef ENABLE_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME); // Item Sub Type PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR); PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::USE_SPECIAL); // 인벤토리 및 장비창에서의 슬롯 번호 PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair); PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_START", c_Costume_Mount_Slot_Start); PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_COUNT", c_Costume_Mount_Slot_Count); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Mount_Slot_Shoulder); PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_END", c_Costume_Mount_Slot_End); PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End); #endif #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START", c_Belt_Inventory_Slot_Start); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT", c_Belt_Inventory_Slot_Count); PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END", c_Belt_Inventory_Slot_End); #endif and if I delete from locale_inc.cpp : #define ENABLE_MOUNT_COSTUME_SYSTEM #define ENABLE_ACCE_COSTUME_SYSTEM and this: from PythonApplicationModule: #ifdef ENABLE_ACCE_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM", 1); #else PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM", 0); #endif #ifdef ENABLE_MOUNT_COSTUME_SYSTEM PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 1); #else PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM", 0); #endif it gives me this error : >.PythonItemModule.cpp(632) : error C2065: 'c_Costume_Mount_Slot_Start' : undeclared identifier 1>.PythonItemModule.cpp(633) : error C2065: 'c_Costume_Mount_Slot_Count' : undeclared identifier 1>.PythonItemModule.cpp(634) : error C2065: 'c_Costume_Mount_Slot_Shoulder' : undeclared identifier 1>.PythonItemModule.cpp(635) : error C2065: 'c_Costume_Mount_Slot_End' : undeclared identifier Edited June 11, 2015 by iRemain Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) You need that in GameType.h after the part costume: #ifdef ENABLE_MOUNT_COSTUME_SYSTEM const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고. const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0; const DWORD c_Costume_Mount_Slot_Count = 1; const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count; #endif Edited June 11, 2015 by Roxas07 Link to comment Share on other sites More sharing options...
M&M 22 Posted June 12, 2015 Share Posted June 12, 2015 WingIndex 85001 = value3 in item_proto? Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 12, 2015 Author Share Posted June 12, 2015 WingIndex 85001 = value3 in item_proto? You need type 3 for the item and subtype 10 you don't need to use value3 if you don't receive the right number, check your syserr client for see the id not found WING Link to comment Share on other sites More sharing options...
superz3us14 0 Posted June 12, 2015 Share Posted June 12, 2015 you forget some definition in InstanceBase.h: 'AttachWing' 'ChangeWing' And in ActorInstance.h 'SetWing' 'm_eWing' New err : Linking... cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: class CInstanceBase * __thiscall CNetworkActorManager::__AppendCharacterManagerActor(struct SNetworkActorData &)" (?__AppendCharacterManagerActor@CNetworkActorManager@@IAEPAVCInstanceBase@@AAUSNetworkActorData@@@Z) NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: void __thiscall CNetworkActorManager::__RemoveCharacterManagerActor(struct SNetworkActorData &)" (?__RemoveCharacterManagerActor@CNetworkActorManager@@IAEXAAUSNetworkActorData@@@Z) NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z) Release/metin2client.exe : fatal error LNK1120: 3 unresolved externals Creating browse information file... How i can solve this ? Link to comment Share on other sites More sharing options...
iRemain 17 Posted June 12, 2015 Share Posted June 12, 2015 (edited) You need that in GameType.h after the part costume: #ifdef ENABLE_MOUNT_COSTUME_SYSTEM const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고. const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0; const DWORD c_Costume_Mount_Slot_Count = 1; const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count; #endif #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼¹ö¿¡¼ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿°ÅÇü Âü°í. const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; const DWORD c_Costume_Slot_Count = 2; const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif #ifdef ENABLE_MOUNT_COSTUME_SYSTEM const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0; const DWORD c_Costume_Mount_Slot_Count = 1; const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count; #endif I have it ... Edited June 12, 2015 by iRemain Link to comment Share on other sites More sharing options...
M&M 22 Posted June 12, 2015 Share Posted June 12, 2015 (edited) 0612 18:55:28659 :: Traceback (most recent call last): 0612 18:55:28659 :: File "ui.py", line 1492, in OnOverInItem 0612 18:55:28660 :: File "ui.py", line 91, in __call__ 0612 18:55:28660 :: File "ui.py", line 82, in __call__ 0612 18:55:28660 :: File "uiInventory.py", line 926, in OverInItem 0612 18:55:28660 :: File "uiInventory.py", line 1102, in ShowToolTip 0612 18:55:28660 :: File "uiToolTip.py", line 547, in SetInventoryItem 0612 18:55:28660 :: File "uiToolTip.py", line 867, in AddItemData 0612 18:55:28660 :: AttributeError 0612 18:55:28661 :: : 0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT' 0612 18:55:28661 :: 0612 18:55:30144 :: Hair number 57344 is not exist. 0612 18:55:30160 :: Hair number 256 is not exist. syser #sloved: COSTUME_MOUNT, PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); Any idea for ss? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 13, 2015 Author Share Posted June 13, 2015 (edited) 0612 18:55:28659 :: Traceback (most recent call last): 0612 18:55:28659 :: File "ui.py", line 1492, in OnOverInItem 0612 18:55:28660 :: File "ui.py", line 91, in __call__ 0612 18:55:28660 :: File "ui.py", line 82, in __call__ 0612 18:55:28660 :: File "uiInventory.py", line 926, in OverInItem 0612 18:55:28660 :: File "uiInventory.py", line 1102, in ShowToolTip 0612 18:55:28660 :: File "uiToolTip.py", line 547, in SetInventoryItem 0612 18:55:28660 :: File "uiToolTip.py", line 867, in AddItemData 0612 18:55:28660 :: AttributeError 0612 18:55:28661 :: : 0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT' 0612 18:55:28661 :: 0612 18:55:30144 :: Hair number 57344 is not exist. 0612 18:55:30160 :: Hair number 256 is not exist. syser #sloved: COSTUME_MOUNT, PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::COSTUME_MOUNT); Any idea for ss? Download the model pack in my post And its work: Edited August 26, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Micha aka xCPx 336 Posted June 13, 2015 Share Posted June 13, 2015 The Models pack in your Post Has stupid texture paths (C: something) Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 13, 2015 Author Share Posted June 13, 2015 The Models pack in your Post Has stupid texture paths (C: something) Easy to use http://metin2dev.org/board/index.php?/topic/6943-granny-tool-gr2-texture-changer/&do=getNewComment Link to comment Share on other sites More sharing options...
iRemain 17 Posted June 13, 2015 Share Posted June 13, 2015 (edited) item_proto client/server 85001 ITEM_USE USE_SPECIAL 1 ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 100 0 0 playersettingmodule: chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand") what I did wrong this time? Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Tasho 243 Posted June 14, 2015 Share Posted June 14, 2015 (edited) item_proto client/server 85001 ITEM_USE USE_SPECIAL 1 ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 100 0 0 playersettingmodule: chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand") what I did wrong this time? same Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 14, 2015 Author Share Posted June 14, 2015 (edited) item_proto client/server 85001 ITEM_USE USE_SPECIAL 1 ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP QUEST_USE_MULTIPLE | LOG NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 100 0 0 playersettingmodule: chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand") what I did wrong this time? same Look at syserr client Edited August 19, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
iRemain 17 Posted June 14, 2015 Share Posted June 14, 2015 only this : 0615 01:50:00534 :: Hair number 2548 is not exist.0615 01:50:00535 :: Hair number 2548 is not exist.0615 01:50:00535 :: Hair number 2548 is not exist.0615 01:50:00553 :: Hair number 2548 is not exist.0615 01:51:46439 :: Hair number 64001 is not exist.0615 01:51:48193 :: Hair number 64001 is not exist.0615 01:51:49565 :: Hair number 64001 is not exist.0615 01:51:50242 :: Hair number 64001 is not exist.0615 01:51:52090 :: Hair number 64001 is not exist. 1 Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 15, 2015 Author Share Posted June 15, 2015 You have forgot FindWing method . Link to comment Share on other sites More sharing options...
superz3us14 0 Posted June 15, 2015 Share Posted June 15, 2015 How i can solve this ? 0615 10:38:11722 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0615 10:38:11722 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0615 10:38:11723 :: File "introSelect.py", line 167, in Open 0615 10:38:11723 :: File "introSelect.py", line 240, in Refresh 0615 10:38:11723 :: File "introSelect.py", line 360, in MakeCharacter 0615 10:38:11723 :: AttributeError 0615 10:38:11723 :: : 0615 10:38:11723 :: 'module' object has no attribute 'SetWing' 0615 10:38:11723 :: Link to comment Share on other sites More sharing options...
Roxas07 216 Posted June 15, 2015 Author Share Posted June 15, 2015 How i can solve this ? 0615 10:38:11722 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0615 10:38:11722 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0615 10:38:11723 :: File "introSelect.py", line 167, in Open 0615 10:38:11723 :: File "introSelect.py", line 240, in Refresh 0615 10:38:11723 :: File "introSelect.py", line 360, in MakeCharacter 0615 10:38:11723 :: AttributeError 0615 10:38:11723 :: : 0615 10:38:11723 :: 'module' object has no attribute 'SetWing' 0615 10:38:11723 :: PythonCharacterModule.cpp Link to comment Share on other sites More sharing options...
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