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one problem :

16>cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance

16>NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z)

How i can solve this ?

GameLib err:

	 	
Compiling...
ActorInstanceData.cpp
.ActorInstanceData.cpp(156) : error C2039: 'SetWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceData.cpp(158) : error C2065: 'm_eWing' : undeclared identifier
.ActorInstanceData.cpp(162) : error C2065: 'm_eRace' : undeclared identifier
.ActorInstanceData.cpp(171) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceData.cpp(172) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceData.cpp(184) : error C3861: 'SetMaterialImagePointer': identifier not found
ActorInstanceAttach.cpp
.ActorInstanceAttach.cpp(169) : error C2039: 'AttachWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceAttach.cpp(174) : error C2065: 'm_adwPartItemID' : undeclared identifier
.ActorInstanceAttach.cpp(179) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(180) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(182) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(183) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(185) : error C3861: 'RefreshActorInstance': identifier not found
.ActorInstanceAttach.cpp(189) : error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD'
        There is no context in which this conversion is possible
.ActorInstanceAttach.cpp(198) : error C2039: 'AttachWing' : is not a member of 'CActorInstance'
        c:wolfman_binarygamelibActorInstance.h(30) : see declaration of 'CActorInstance'
.ActorInstanceAttach.cpp(205) : error C3861: 'GetAttachingBoneName': identifier not found
.ActorInstanceAttach.cpp(211) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(215) : error C3861: 'RegisterModelThing': identifier not found
.ActorInstanceAttach.cpp(225) : error C3861: 'RegisterLODThing': identifier not found
.ActorInstanceAttach.cpp(228) : error C3861: 'SetModelInstance': identifier not found
.ActorInstanceAttach.cpp(229) : error C3861: 'AttachModelInstance': identifier not found
Generating Code...

UserInterface err:

NetworkActorManager.cpp
.NetworkActorManager.cpp(334) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase'
        c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase'
.NetworkActorManager.cpp(437) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
.NetworkActorManager.cpp(487) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
.NetworkActorManager.cpp(528) : error C2084: function 'void CNetworkActorManager::UpdateActor(const SNetworkUpdateActorData &)' already has a body
        c:wolfman_binaryuserinterfaceNetworkActorManager.h(128) : see previous definition of 'UpdateActor'
.NetworkActorManager.cpp(546) : error C2039: 'ChangeWing' : is not a member of 'CInstanceBase'
        c:wolfman_binaryuserinterfaceInstanceBase.h(9) : see declaration of 'CInstanceBase'
.NetworkActorManager.cpp(582) : error C2084: function 'void CNetworkActorManager::MoveActor(const SNetworkMoveActorData &)' already has a body
        c:wolfman_binaryuserinterfaceNetworkActorManager.h(129) : see previous definition of 'MoveActor'

 

0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py

0611 19:08:46472 :: 

ui.py(line:2778) LoadScriptFile

system.py(line:192) execfile

system.py(line:163) Run

UIScript/CostumeWindow.py(line:8) ?

LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'

0611 19:08:46472 :: ============================================================================================================

0611 19:08:46472 :: Abort!!!!

0611 19:08:46473 :: 

uiInventory.py(line:68) __LoadWindow

ui.py(line:2795) LoadScriptFile

exception.py(line:36) Abort

CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:

0611 19:08:46473 :: ============================================================================================================

0611 19:08:46473 :: Abort!!!!

 

1.why? :-? 

2.Do I have to do this in locale_inc.h?

#define LOCALE_SERVICE_EUROPE

#define ENABLE_COSTUME_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ENERGY_SYSTEM

#define ENABLE_DRAGON_SOUL_SYSTEM

#define ENABLE_NEW_EQUIPMENT_SYSTEM    

 

0611 19:08:46442 :: Failed to load script file : UIScript/CostumeWindow.py

0611 19:08:46472 :: 

ui.py(line:2778) LoadScriptFile

system.py(line:192) execfile

system.py(line:163) Run

UIScript/CostumeWindow.py(line:8) ?

LoadScriptFile!!!!!!!!!!!!!! - exceptions.AttributeError:'module' object has no attribute 'ENABLE_MOUNT_COSTUME_SYSTEM'

0611 19:08:46472 :: ============================================================================================================

0611 19:08:46472 :: Abort!!!!

0611 19:08:46473 :: 

uiInventory.py(line:68) __LoadWindow

ui.py(line:2795) LoadScriptFile

exception.py(line:36) Abort

CostumeWindow.LoadWindow.LoadObject - exceptions.SystemExit:

0611 19:08:46473 :: ============================================================================================================

0611 19:08:46473 :: Abort!!!!

 

1.why? :-? 

2.Do I have to do this in locale_inc.h?

#define LOCALE_SERVICE_EUROPE

#define ENABLE_COSTUME_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ENERGY_SYSTEM

#define ENABLE_DRAGON_SOUL_SYSTEM

#define ENABLE_NEW_EQUIPMENT_SYSTEM    

 

​You have forgot to edit the PlayerItemModule.cpp

Someone?

Error	1	error C2039: 'SetWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	157	gamelib
Error	2	error C2065: 'm_eWing' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	159	gamelib
Error	3	error C2065: 'm_eRace' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	163	gamelib
Error	4	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	172	gamelib
Error	5	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	173	gamelib
Error	6	error C3861: 'SetMaterialImagePointer': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceData.cpp	185	gamelib
Error	7	error C2039: 'AttachWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	169	gamelib
Error	8	error C2065: 'm_adwPartItemID' : undeclared identifier	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	174	gamelib
Error	9	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	180	gamelib
Error	10	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	181	gamelib
Error	11	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	183	gamelib
Error	12	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	184	gamelib
Error	13	error C3861: 'RefreshActorInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	186	gamelib
Error	14	error C2664: 'AttachWing' : cannot convert parameter 3 from 'CItemData *' to 'DWORD'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	190	gamelib
Error	15	error C2039: 'AttachWing' : is not a member of 'CActorInstance'	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	198	gamelib
Error	16	error C3861: 'GetAttachingBoneName': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	205	gamelib
Error	17	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	211	gamelib
Error	18	error C3861: 'RegisterModelThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	215	gamelib
Error	19	error C3861: 'RegisterLODThing': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	225	gamelib
Error	20	error C3861: 'SetModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	228	gamelib
Error	21	error C3861: 'AttachModelInstance': identifier not found	c:Users_MeCaDesktopMeCaEmbraceSwagClient_sashGameLibActorInstanceAttach.cpp	229	gamelib

 

up #sloved but:

 

0611 23:25:12558 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0611 23:25:12558 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0611 23:25:12558 ::   File "introSelect.py", line 167, in Open

0611 23:25:12559 ::   File "introSelect.py", line 240, in Refresh

0611 23:25:12559 ::   File "introSelect.py", line 360, in MakeCharacter

0611 23:25:12559 :: AttributeError
0611 23:25:12559 :: : 
0611 23:25:12559 :: 'module' object has no attribute 'SetWing'
0611 23:25:12559 :: 

0611 23:25:12576 :: Traceback (most recent call last):

0611 23:25:12576 ::   File "introSelect.py", line 240, in Refresh

0611 23:25:12576 ::   File "introSelect.py", line 360, in MakeCharacter

0611 23:25:12576 :: AttributeError
0611 23:25:12576 :: : 
0611 23:25:12576 :: 'module' object has no attribute 'SetWing'
0611 23:25:12576 :: 

0611 23:25:12592 :: Phase Select does not handle this header (header: 126, last: 32, 126)

 

Edited by M&M

 

​You have forgot to edit the PlayerItemModule.cpp

​you mean PythonItemModule.cpp

but I have: 

#ifdef ENABLE_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ITEM_TYPE_COSTUME", CItemData::ITEM_TYPE_COSTUME);

// Item Sub Type

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_BODY", CItemData::COSTUME_BODY);

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT", CItemData::USE_SPECIAL);

// 인벤토리 및 장비창에서의 슬롯 번호

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_START", c_Costume_Slot_Start);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_COUNT", c_Costume_Slot_Count);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_BODY", c_Costume_Slot_Body);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_START", c_Costume_Mount_Slot_Start);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_COUNT", c_Costume_Mount_Slot_Count);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_MOUNT", c_Costume_Mount_Slot_Shoulder);

PyModule_AddIntConstant(poModule, "COSTUME_MOUNT_SLOT_END", c_Costume_Mount_Slot_End);

PyModule_AddIntConstant(poModule, "COSTUME_SLOT_END", c_Costume_Slot_End);

#endif

#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_START",            c_Belt_Inventory_Slot_Start);

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_COUNT",            c_Belt_Inventory_Slot_Count);

    PyModule_AddIntConstant(poModule, "BELT_INVENTORY_SLOT_END",            c_Belt_Inventory_Slot_End);

#endif

 

 

and if I delete from locale_inc.cpp :

 

#define ENABLE_MOUNT_COSTUME_SYSTEM

#define ENABLE_ACCE_COSTUME_SYSTEM

 

and this: from PythonApplicationModule:

#ifdef ENABLE_ACCE_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM",    1);

#else

PyModule_AddIntConstant(poModule, "ENABLE_ACCE_COSTUME_SYSTEM",    0);

#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM

PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM",    1);

#else

PyModule_AddIntConstant(poModule, "ENABLE_MOUNT_COSTUME_SYSTEM",    0);

#endif

 

it gives me this error : 

 

>.PythonItemModule.cpp(632) : error C2065: 'c_Costume_Mount_Slot_Start' : undeclared identifier

1>.PythonItemModule.cpp(633) : error C2065: 'c_Costume_Mount_Slot_Count' : undeclared identifier

1>.PythonItemModule.cpp(634) : error C2065: 'c_Costume_Mount_Slot_Shoulder' : undeclared identifier

1>.PythonItemModule.cpp(635) : error C2065: 'c_Costume_Mount_Slot_End' : undeclared identifier

Edited by iRemain

You need that in GameType.h after the part costume:

 

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24;	// [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Mount_Slot_Count = 1;
const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

Edited by Roxas07

WingIndex            85001 = value3 in item_proto?

​You need type 3 for the item and subtype 10

you don't need to use value3

if you don't receive the right number, check your syserr client for see the id not found WING

you forget some definition in InstanceBase.h:

'AttachWing'
'ChangeWing' 

 

And in ActorInstance.h

'SetWing' 
'm_eWing'

​New err :

Linking...
cryptlib-5.6.1MT.lib(integer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: class CInstanceBase * __thiscall CNetworkActorManager::__AppendCharacterManagerActor(struct SNetworkActorData &)" (?__AppendCharacterManagerActor@CNetworkActorManager@@IAEPAVCInstanceBase@@AAUSNetworkActorData@@@Z)
NetworkActorManager.obj : error LNK2001: unresolved external symbol "protected: void __thiscall CNetworkActorManager::__RemoveCharacterManagerActor(struct SNetworkActorData &)" (?__RemoveCharacterManagerActor@CNetworkActorManager@@IAEXAAUSNetworkActorData@@@Z)
NetworkActorManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall CInstanceBase::ChangeWing(unsigned long)" (?ChangeWing@CInstanceBase@@QAEXK@Z)
Release/metin2client.exe : fatal error LNK1120: 3 unresolved externals
Creating browse information file...

How i can solve this ?

You need that in GameType.h after the part costume:

 

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24;	// [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Mount_Slot_Count = 1;
const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

 

#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [ÁÖÀÇ] ¼ýÀÚ(19) ÇϵåÄÚµù ÁÖÀÇ. ÇöÀç ¼­¹ö¿¡¼­ ÄÚ½ºÃõ ½½·ÔÀº 19ºÎÅÍÀÓ. ¼­¹ö common/length.h ÆÄÀÏÀÇ EWearPositions ¿­°ÅÇü Âü°í.
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
    const DWORD c_Costume_Slot_Count    = 2;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
    const DWORD c_Costume_Mount_Slot_Start = c_Equipment_Start + 24; 
    const DWORD c_Costume_Mount_Slot_Shoulder = c_Costume_Slot_Start + 0;
    const DWORD c_Costume_Mount_Slot_Count = 1;
    const DWORD c_Costume_Mount_Slot_End = c_Costume_Mount_Slot_Start + c_Costume_Mount_Slot_Count;
#endif

 

 

I have it ...

Edited by iRemain

Screensho_wswwppp.png

 

Screensho_wswwppn.png

 

0612 18:55:28659 :: Traceback (most recent call last):

0612 18:55:28659 ::   File "ui.py", line 1492, in OnOverInItem

0612 18:55:28660 ::   File "ui.py", line 91, in __call__

0612 18:55:28660 ::   File "ui.py", line 82, in __call__

0612 18:55:28660 ::   File "uiInventory.py", line 926, in OverInItem

0612 18:55:28660 ::   File "uiInventory.py", line 1102, in ShowToolTip

0612 18:55:28660 ::   File "uiToolTip.py", line 547, in SetInventoryItem

0612 18:55:28660 ::   File "uiToolTip.py", line 867, in AddItemData

0612 18:55:28660 :: AttributeError
0612 18:55:28661 :: : 
0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT'
0612 18:55:28661 :: 

0612 18:55:30144 :: Hair number 57344 is not exist.
0612 18:55:30160 :: Hair number 256 is not exist.

 

syser #sloved:

 

COSTUME_MOUNT,

 

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT",            CItemData::COSTUME_MOUNT);

 

Any idea for ss?

Edited by Metin2 Dev
Core X - External 2 Internal

Screensho_wswwppp.png

 

Screensho_wswwppn.png

 

0612 18:55:28659 :: Traceback (most recent call last):

0612 18:55:28659 ::   File "ui.py", line 1492, in OnOverInItem

0612 18:55:28660 ::   File "ui.py", line 91, in __call__

0612 18:55:28660 ::   File "ui.py", line 82, in __call__

0612 18:55:28660 ::   File "uiInventory.py", line 926, in OverInItem

0612 18:55:28660 ::   File "uiInventory.py", line 1102, in ShowToolTip

0612 18:55:28660 ::   File "uiToolTip.py", line 547, in SetInventoryItem

0612 18:55:28660 ::   File "uiToolTip.py", line 867, in AddItemData

0612 18:55:28660 :: AttributeError
0612 18:55:28661 :: : 
0612 18:55:28661 :: 'module' object has no attribute 'COSTUME_TYPE_MOUNT'
0612 18:55:28661 :: 

0612 18:55:30144 :: Hair number 57344 is not exist.
0612 18:55:30160 :: Hair number 256 is not exist.

 

syser #sloved:

 

COSTUME_MOUNT,

 

PyModule_AddIntConstant(poModule, "COSTUME_TYPE_MOUNT",            CItemData::COSTUME_MOUNT);

 

Any idea for ss?

​Download the model pack in my post

And its work:

 

11392817_485166988303401_170023968839178

 

11336797_485166974970069_350058908618869

 

11402588_485166964970070_34056699094307711336839_485166954970071_668484365171203

 

Edited by Metin2 Dev
Core X - External 2 Internal

29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

Edited by Metin2 Dev
Core X - External 2 Internal

29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

​same

Edited by Metin2 Dev
Core X - External 2 Internal

29n9pc5.png

item_proto client/server 

85001		ITEM_USE	USE_SPECIAL	1	ANTI_DROP | ANTI_GIVE | ANTI_MYSHOP	QUEST_USE_MULTIPLE | LOG	NONE	NONE	0	0	0	0	0	LIMIT_NONE	0	LIMIT_NONE	0	APPLY_NONE	0	APPLY_NONE	0	APPLY_NONE	0	0	0	0	0	0	0	100	0	0

playersettingmodule:

chrmgr.RegisterAttachingBoneName(chr.PART_WING, "equip_right_hand")

what I did wrong this time?

​same

​Look at syserr client

Edited by Metin2 Dev
Core X - External 2 Internal

only this :

0615 01:50:00534 :: Hair number 2548 is not exist.
0615 01:50:00535 :: Hair number 2548 is not exist.
0615 01:50:00535 :: Hair number 2548 is not exist.
0615 01:50:00553 :: Hair number 2548 is not exist.
0615 01:51:46439 :: Hair number 64001 is not exist.
0615 01:51:48193 :: Hair number 64001 is not exist.
0615 01:51:49565 :: Hair number 64001 is not exist.
0615 01:51:50242 :: Hair number 64001 is not exist.
0615 01:51:52090 :: Hair number 64001 is not exist.

  • Love 1

How i can solve this  ? 

0615 10:38:11722 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0615 10:38:11722 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0615 10:38:11723 ::   File "introSelect.py", line 167, in Open

0615 10:38:11723 ::   File "introSelect.py", line 240, in Refresh

0615 10:38:11723 ::   File "introSelect.py", line 360, in MakeCharacter

0615 10:38:11723 :: AttributeError
0615 10:38:11723 :: : 
0615 10:38:11723 :: 'module' object has no attribute 'SetWing'
0615 10:38:11723 :: 

 

How i can solve this  ? 

0615 10:38:11722 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0615 10:38:11722 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0615 10:38:11723 ::   File "introSelect.py", line 167, in Open

0615 10:38:11723 ::   File "introSelect.py", line 240, in Refresh

0615 10:38:11723 ::   File "introSelect.py", line 360, in MakeCharacter

0615 10:38:11723 :: AttributeError
0615 10:38:11723 :: : 
0615 10:38:11723 :: 'module' object has no attribute 'SetWing'
0615 10:38:11723 :: 

 

​PythonCharacterModule.cpp

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