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A more precise explanation of the issue since I had this too: When 2 players hit each other, they keep being pushed back constantly like You get knocked down after doing your last smash combo but the knockdown occurs even in the first few hits where You're not even supposed to get pushed away from Your opponent. It does look like speedhack or something like that and it's very annoying.

 

I'm not sure if this actually solved the issue for me but try check the CHARACTER::Sync and CHARACTER::SyncPosition functions.. They are supposed to syncronize the Character's position on the map throughout the clients.

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