bumxd 16 Posted June 22, 2015 Author Share Posted June 22, 2015 # Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 23, 2015 Author Share Posted June 23, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 24, 2015 Author Share Posted June 24, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 25, 2015 Author Share Posted June 25, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 26, 2015 Author Share Posted June 26, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 27, 2015 Author Share Posted June 27, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted June 28, 2015 Author Share Posted June 28, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 11, 2015 Author Share Posted July 11, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 12, 2015 Author Share Posted July 12, 2015 up Link to comment Share on other sites More sharing options...
bumxd 16 Posted October 23, 2015 Author Share Posted October 23, 2015 up Link to comment Share on other sites More sharing options...
DangIt 1 Posted October 23, 2015 Share Posted October 23, 2015 A more precise explanation of the issue since I had this too: When 2 players hit each other, they keep being pushed back constantly like You get knocked down after doing your last smash combo but the knockdown occurs even in the first few hits where You're not even supposed to get pushed away from Your opponent. It does look like speedhack or something like that and it's very annoying. I'm not sure if this actually solved the issue for me but try check the CHARACTER::Sync and CHARACTER::SyncPosition functions.. They are supposed to syncronize the Character's position on the map throughout the clients. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now