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Question about C++ and D:\



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You can change the paths on the .py files, for example:


whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")


to something like:


whisperButton.SetUpVisual("H:/ymir work/ui/game/windows/btn_mail_up.sub")


or even edit the whole path, changing the struture of the client:






In the binary the same thing happens:


// Load Sound
    std::string strPathHeader = "d:/ymir work/";


for something like


// Load Sound
    std::string strPathHeader = "H:/ymir work/";




// Load Sound
    std::string strPathHeader = "myclientwork/";





This is by changing the client structure.


Or more easily change it in the binary, to dont load from that location.


I think it had something do due with this:


#define PATH_ABSOLUTE_YMIRWORK1    "d:/ymir work/"
#define PATH_ABSOLUTE_YMIRWORK2    "d:ymir work"



But i dont remember and cant find where i wrote that information, so maybe someone here could help you out.

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