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Question about C++ and D:\


Necro

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Hello.

You can change the paths on the .py files, for example:

 

whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")

 

to something like:

 

whisperButton.SetUpVisual("H:/ymir work/ui/game/windows/btn_mail_up.sub")

 

or even edit the whole path, changing the struture of the client:

 

whisperButton.SetUpVisual("myclientwork/ui/game/windows/btn_mail_up.sub")

 

 

 

In the binary the same thing happens:

 

// Load Sound
    std::string strPathHeader = "d:/ymir work/";

 

for something like

 

// Load Sound
    std::string strPathHeader = "H:/ymir work/";

or

 

 

// Load Sound
    std::string strPathHeader = "myclientwork/";

 

 

 

 

This is by changing the client structure.

 

Or more easily change it in the binary, to dont load from that location.

 

I think it had something do due with this:

 

#define PATH_ABSOLUTE_YMIRWORK1    "d:/ymir work/"
#define PATH_ABSOLUTE_YMIRWORK2    "d:ymir work"

 

 

But i dont remember and cant find where i wrote that information, so maybe someone here could help you out.

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