Premium Lorthir 0 Posted April 27, 2015 Premium Share Posted April 27, 2015 Hi I've an error! When I enter in BP, and click on the NPC (inse) the mobs wont show! Anyone knows why? quest blazingpurgatory begin state start begin when 20351.chat."Os Portões do Purgatório Ardente" with pc.get_map_index() == 62 begin say_title("Guarda da Arena") say("") say("O Deus de todos os demónios, Sung Mahi, é despertado!") say("O fim da humanidade aproxima-se...") say("") say("No entanto, o seu poder vê-se enfraquecido!") say("Mas isso é apenas uma questão de tempo...") say("") say("Os seus súbditos não vão descansar até que") say("que o seu mestre desperte novamente.") wait() say_title("Guarda da Arena") say("") say("Razador, o Demónio do Fogo, e seu mais fiel seguidor") say("a quem foi confiada a tarefa de libertar o lendário") say("Dragão do Fogo, está agora no contra-ataque.") say("") wait() say_title("Guarda da Arena") if pc.get_level() >= 100 or pc.is_gm() then if party.is_party() or pc.is_gm() then if party.is_leader() or pc.is_gm() then if pc.count_item(30189) > 0 or pc.is_gm() then say_reward("Queres mesmo desafiar o Razador e os seus seguidores?") if select("Sim, para a batalha!","Não") == 1 then pc.remove_item(30189,1) d.join(235) end else say_reward("Precisas de Lágrimas do Deus Dragão!") say_item_vnum(30189) end else say_reward("Tens de liderar um grupo para accionares!") end else say_reward("Tens de pertencer a um grupo para entrares!") end else say_reward("Tens de ser nível igual ou superior a 100!") end end when login with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin say("Dirige-te ao altar, e lá encontrarás") say("as tarefas do inferno!") say("") if party.is_party() then if party.is_leader() then blazingpurgatory.start() end else if pc.is_gm() then blazingpurgatory.start() end end end function start() d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") d.setf("purgatory_gate_sequence",number(1,7)) local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}} for i = 1, 6 do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("acutal_round",0) d.setf("time", get_time()+60*60*1) server_timer("purgatorytime",3600,pc.get_map_index()) server_loop_timer("purgatorytimenotice",300,pc.get_map_index()) blazingpurgatory.NoticeTime() end when purgatorytimenotice.server_timer begin if d.select(get_server_timer_arg()) then blazingpurgatory.NoticeTime() end end when purgatorytime.server_timer begin if d.select(get_server_timer_arg()) then d.notice("O tempo acabou!") d.exit_all() end end when 20385.click with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 and d.getf("block_altar") == 0 begin if d.getf("purgatory_level") == 7 then d.setf("block_altar",1) d.setf("actual_round",7) d.notice(",") d.notice("Terminaste todas as tarefas do purgatório! Agora irás defrontar o Razador!") timer("warp_to_boss",5) else d.setf("purgatory_level",d.getf("purgatory_level")+1) blazingpurgatory.purge() blazingpurgatory.LoadStage() d.setf("block_altar",1) blazingpurgatory.NoticeTime() d.notice("A câmara foi aberta!") end end when warp_to_boss.timer begin d.jump_all(8111,6864) d.notice("Razador") d.notice("Resistir é inútil! O Sung Mahi ressurgirá novamente!") d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_7.txt") blazingpurgatory.NoticeTime() end when kill with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin if d.getf("actual_round") == 1 or d.getf("actual_round") == 3 then d.setf("kill_count_bp1",d.getf("kill_count_bp1") +1) if d.getf("kill_count_bp1") == d.getf("bp_kill_to_next") then d.notice("Regressa ao altar!") blazingpurgatory.purge() end elseif d.getf("actual_round") == 2 or d.getf("actual_round") == 5 then d.setf("kill_count_bp",d.getf("kill_count_bp") +1) if d.getf("kill_count_bp") == d.getf("kill_to_drop_key") then game.drop_item_with_ownership(50084,1) d.setf("kill_count_bp",0) end elseif d.getf("actual_round") == 4 and npc.get_race() == 6009 then if number(1,5) == 1 then d.notice("Regressa ao altar!") blazingpurgatory.purge() end elseif d.getf("actual_round") == 6 and npc.get_race() == 8034 then d.notice("Regressa ao altar!") blazingpurgatory.purge() elseif d.getf("actual_round") == 7 and npc.get_race() == 6091 then d.notice("O Razador foi derrotado!") d.clear_regen() d.kill_all() end end when 20081.take with pc.get_map_index() >= 2350000 and pc.get_map_index() <= 2355000 begin if item.get_vnum() == 50084 then if d.getf("actual_round") == 2 then pc.remove_item(item.get_vnum(),1) if number(1,8) == 1 then npc.purge() d.notice("Regressa ao altar!") blazingpurgatory.purge() else syschat("Esta Pedra-Chave está errada!") end elseif d.getf("actual_round") == 5 then local sequence = {{1,2,3,4,5,5},{4,3,2,1,5,5},{4,5,3,1,2,2},{5,3,4,2,1,1},{5,1,3,4,2,2}} if blazingpurgatory.GetPillarID() == sequence[d.getf("sequence")][d.getf("pillarcount")] then pc.remove_item(item.get_vnum(),1) npc.purge() d.setf("pillarcount", d.getf("pillarcount")+1) if d.getf("pillarcount") == 6 then d.notice("Regressa ao altar!") blazingpurgatory.purge() else d.notice("Ainda tens que abrir "..6-d.getf("pillarcount").." Selo(s)!") end elseif blazingpurgatory.GetPillarID() == false then syschat("Aumenta (usando Zoom) para veres de mais perto o Selo!") elseif blazingpurgatory.GetPillarID() != sequence[d.getf("sequence")][d.getf("pillarcount")] then pc.remove_item(item.get_vnum(),1) syschat("Este não é o Selo da direita!") end end end end function LoadStage() if d.getf("actual_round") == 1 then -- Alle Monster tötenw d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_1.txt") d.setf("bp_kill_to_next",241) d.setf("kill_count_bp1",0) elseif d.getf("actual_round") == 2 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_2.txt") d.setf("kill_to_drop_key",50) d.spawn_mob(20081,195,352) elseif d.getf("actual_round") == 3 then d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_3.txt") d.setf("bp_kill_to_next",240) d.setf("kill_count_bp1",0) elseif d.getf("actual_round") == 4 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_4.txt") elseif d.getf("actual_round") == 5 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_5.txt") local sequence = {{1,2,3,4,5},{4,3,2,1,5},{4,5,3,1,2},{5,3,4,2,1},{5,1,3,4,2}} local n = number(1,5) local coords = {{502,354},{517,354},{487,354},{502,339},{502,369}} for i = 1, 5 do d.spawn_mob(20081, coords[i][1],coords[i][2]) end d.setf("pillarcount", 1) d.setf("sequence",n) d.setf("kill_to_drop_key",100) elseif d.getf("actual_round") == 6 then d.set_regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt") d.spawn_mob(8034,507,489) end end function purge() d.setf("block_altar",0) d.clear_regen() d.kill_all() blazingpurgatory.LoadGates() d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_flamenpc.txt") if d.getf("purgatory_level") == 6 then d.setf("purgatory_level",7) end end function LoadGates() local sequence = {{1,2,3,4,5,6},{4,1,3,2,5,6},{2,5,3,1,4,6},{3,1,6,2,4,5},{5,3,2,4,6,1},{6,1,5,2,4,3},{6,3,5,3,1,4}} for i = 1, 6-d.getf("purgatory_level") do d.regen_file("data/dungeon/blazingpurgatory/blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")][i]..".txt") end d.setf("actual_round",sequence[d.getf("purgatory_gate_sequence")][7-d.getf("purgatory_level")]) end function NoticeTime() local secondsLeft = (d.getf("time") - get_time()) local minutesLeft = math.ceil(secondsLeft / 60) d.notice("Tempo restante: "..minutesLeft.." Minutos!") end function GetPillarID() if pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then return 1 elseif pc.get_local_x() >= 517 - 5 and pc.get_local_x() <= 517 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then return 2 elseif pc.get_local_x() >= 487 - 5 and pc.get_local_x() <= 487 + 5 and pc.get_local_y() >= 354 - 5 and pc.get_local_y() <= 354 + 5 then return 3 elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 339 - 5 and pc.get_local_y() <= 339 + 5 then return 4 elseif pc.get_local_x() >= 502 - 5 and pc.get_local_x() <= 502 + 5 and pc.get_local_y() >= 369 - 5 and pc.get_local_y() <= 369 + 5 then return 5 else return false end end end end Link to comment Share on other sites More sharing options...
Toxic 11 Posted April 27, 2015 Share Posted April 27, 2015 The regens file are called "blazingpurgatory_gate_"..sequence[d.getf("purgatory_gate_sequence")]..".txt"" ? where sequence are numbers? Link to comment Share on other sites More sharing options...
Premium Lorthir 0 Posted April 27, 2015 Author Premium Share Posted April 27, 2015 yes! yes! I don't know what else can it be.. Link to comment Share on other sites More sharing options...
HellBoy 199 Posted April 28, 2015 Share Posted April 28, 2015 data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt you sure you have the regen there with the right mobs vrum and right perm to the txt file? Link to comment Share on other sites More sharing options...
Premium Solution Lorthir 0 Posted April 28, 2015 Author Premium Solution Share Posted April 28, 2015 solved thx ! Link to comment Share on other sites More sharing options...
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