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Metin2Client - Dynamic scaling of objects



Hey Guys,

I'm hoping someone can help me get on the right path here since I'm stuck with this for a few days now.


I'm trying to implement the ability of dynamically scaling models within the client binary so that map objects and individual 3d models (like weapons etc) can be scaled.


The issue I'm having is just that I am struggling to find out how to access the SetScale method of said models/objects without affecting all other models themselves (meaning, I'd like to resize only one thing and all other models should remain unaltered).


Can someone kindly get me going on this please?




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