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Change name of level



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UserInterface -> InstanceBaseEffect.cpp


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void CInstanceBase::UpdateTextTailLevel(DWORD level)
//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);

char szText[256];
sprintf(szText, "Lv %d", level);
CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);


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