Premium TheMKLIVE 1 Posted March 29, 2014 Premium Share Posted March 29, 2014 Hello, I Have My Own Server, and I Like To Have a Clean Syserr On It. Recently I've Upgraded My Server To GameCore r34083, DB r33820 & Made a New Client With The Binary r36469 (Hackshield, Loginpacket & No CRC32 Verification) and on My syserr Files In Each Core I've Thousands of Lines Like This: SYSERR: Mar 23 20:32:50 :: Process: SEQUENCE 34b98400 mismatch 0xaf != 0x64 header 254 SYSERR: Mar 23 20:32:50 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] In Other Topic I Read an Answer From Shogun Saying: SYSERR: Feb 7 21:22:46.839802 :: Process: SEQUENCE 2a01f000 mismatch 0xaf != 0x64 header 254 SYSERR: Feb 7 21:22:46.839859 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf]Incompatible client rev And My Question Is: There Is Something That We Can Do To Solve The Error? Or Just Any Kind of DIF To Ignore It and Don't Paste It on syserr? Kind Regards, TheMKLIVE. Link to comment Share on other sites More sharing options...
Premium Shogun 4591 Posted March 29, 2014 Premium Share Posted March 29, 2014 Use client r34669 it's closer to the game file version thus causing less packet issues 1 Link to comment Share on other sites More sharing options...
metin2team 766 Posted March 29, 2014 Share Posted March 29, 2014 header 254 = pong HEADER_CG_PONG = 0xfe, you have 2 options: 1- ignore the error. 2- patch your game / client with sequence patcher by Tyrar 4 Link to comment Share on other sites More sharing options...
Premium TheMKLIVE 1 Posted March 29, 2014 Author Premium Share Posted March 29, 2014 1- ignore the error. 2- patch your game / client with sequence patcher by Tyrar Hello, As I Said Before, I Don't Want To See This Error on My Syserr, So The First Option (Ignoring It) It's Invalid To Me. About The Second Option, Can You Give Me a Link Where That Information Is Posted? Thank You For Your Help. Kind Regards, TheMKLIVE. Link to comment Share on other sites More sharing options...
Premium Shogun 4591 Posted March 29, 2014 Premium Share Posted March 29, 2014 Sequence Patcher by HeavyHacker: This is the hidden content, please Sign In or Sign Up password: yolopvp 28 1 12 1 19 Link to comment Share on other sites More sharing options...
Premium TheMKLIVE 1 Posted March 29, 2014 Author Premium Share Posted March 29, 2014 Thank You Shogun & Thank You metin2team! Hope That This Topic Help Other Members With The Same Problem 1 Link to comment Share on other sites More sharing options...
Fliegex3 29 Posted March 29, 2014 Share Posted March 29, 2014 Hi, I have the same problem and i used this programm with my game, what can i do with the sequences.bin? :/ Link to comment Share on other sites More sharing options...
Premium Shogun 4591 Posted March 29, 2014 Premium Share Posted March 29, 2014 The program creates a dif for client and game, use BlackYuko Dif Patcher to patch it. Link to comment Share on other sites More sharing options...
Fliegex3 29 Posted March 29, 2014 Share Posted March 29, 2014 can write me a how to? pls :/ Link to comment Share on other sites More sharing options...
.CHNoel 3 Posted March 29, 2014 Share Posted March 29, 2014 Can someone show me what the Diff change? I really want to know what the Diff is changing in the code. Link to comment Share on other sites More sharing options...
Premium Shogun 4591 Posted March 29, 2014 Premium Share Posted March 29, 2014 It randomly changes the sequence table, what this exactly is, is a bit unclear for me as I don't know C++, but it seems the game expects the client to respond with a certain sequence to another. Therefore if you use this dif your client will be compatible ONLY with the game you patched. 1 Link to comment Share on other sites More sharing options...
Fliegex3 29 Posted March 29, 2014 Share Posted March 29, 2014 If I use the programm with my binary, it only creates a .bin and nor .dif Link to comment Share on other sites More sharing options...
.CHNoel 3 Posted March 29, 2014 Share Posted March 29, 2014 It randomly changes the sequence table, what this exactly is, is a bit unclear for me as I don't know C++, but it seems the game expects the client to respond with a certain sequence to another. Therefore if you use this dif your client will be compatible ONLY with the game you patched. Ok, thanks. The Problem is i´m using the 40k Game which i compiled (Windwos Version). I dont think that the diff Patcher will work for this. Link to comment Share on other sites More sharing options...
Sphinx² 24 Posted March 29, 2014 Share Posted March 29, 2014 I think that Heavy's tool is searching for the offsets. So u can use it on your own binary I think. But I'm not sure... You have to test it. Kind regards Sphinx Link to comment Share on other sites More sharing options...
Fliegex3 29 Posted March 29, 2014 Share Posted March 29, 2014 This .dif is 500kb+ big x.x i'm patching since 2 hours. Link to comment Share on other sites More sharing options...
metin2team 766 Posted March 30, 2014 Share Posted March 30, 2014 Ok, thanks. The Problem is i´m using the 40k Game which i compiled (Windwos Version). I dont think that the diff Patcher will work for this. o.O why don't you use a compiled one as well? it will be compatible .. in my opinion it's almost impossible to have a syserr doesn't have sequence errors. Link to comment Share on other sites More sharing options...
mazage 1 Posted July 18, 2014 Share Posted July 18, 2014 thanks allot for this help i will try i have the same problem Link to comment Share on other sites More sharing options...
mazage 1 Posted July 18, 2014 Share Posted July 18, 2014 not work same SYSERR: Jul 18 13:27:42.355902 :: pid_init: Start of pid: 29695 SYSERR: Jul 18 13:27:44.509586 :: GetMotionFileName: Motion: spider_egg have not motlist.txt vnum(2095) folder(spider_egg) SYSERR: Jul 18 13:27:44.509599 :: GetMotionFileName: Motion: spider_egg have not motlist.txt vnum(2095) folder(spider_egg) SYSERR: Jul 18 13:27:44.509610 :: GetMotionFileName: Motion: spider_egg have not motlist.txt vnum(2095) folder(spider_egg) SYSERR: Jul 18 13:31:23.249849 :: Process: SEQUENCE 297e3800 mismatch 0xaf != 0x64 header 254 SYSERR: Jul 18 13:31:23.249859 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] SYSERR: Jul 18 13:48:15.129863 :: Process: SEQUENCE 49ee6c00 mismatch 0xaf != 0x64 header 254 SYSERR: Jul 18 13:48:15.129873 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] Link to comment Share on other sites More sharing options...
Active Member ATAG 310 Posted July 18, 2014 Active Member Share Posted July 18, 2014 Header 254 is the PONG, but now it's deprecated so don't worry about it. Link to comment Share on other sites More sharing options...
pySmith 4 Posted July 18, 2014 Share Posted July 18, 2014 After Pong, there is a Handshake, this handshake must not be handled (except ?) Use another Game or Client. SequenceTable looks standard. Link to comment Share on other sites More sharing options...
Anarchyist 18 Posted June 11, 2015 Share Posted June 11, 2015 Sequence Patcher by HeavyHacker: This is the hidden content, please Sign In or Sign Up password: yolopvp This is the hidden content, please Sign In or Sign Up 12 1 1 3 1 2 Link to comment Share on other sites More sharing options...
Alina 234 Posted June 12, 2015 Share Posted June 12, 2015 (edited) The error will still be there since everyone can try to connect to your server with his own binary. Of course that won't work but you'll still get the error message. You told us you're on 34k. You can live on with it or silence the message but you should only do that when your binary is fully working with your gameserver and you have something to revert the silencing! If you're developing or creating new features, you may end up with strange bugs without errors since you silenced it. If you're using the sequence patcher, you'd be ready to go. It's just a packet mismatch, you can analyze the packet header and look where the error is located. In your case it was just the pong (or better: the sequence). But there could be more Edited June 12, 2015 by Alina 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now