Jump to content

Recommended Posts

Don't blame him, he's maybe new to this :)

Make sure you get to know your environment. The serverfiles consist of a dbcache, an auth-server and the cores (share directory is not important for this case). db and auth are usually in a folder called "common". The rest is splitted.

Normally you have channel-directories like channel1, channel2, channel3, etc...

If you just follow them you'll get the structure of your serverfile. Every channel consists of at least one core. Also there's one directory called game99, it's usually outside the channel directories because it's seperated and meant for special instances like wedding or OX.

Feel free to experiment with them :)

 

dbcache uses the db file. The db-file reads conf.txt, so that's not what you're looking for.

Every gamefile uses CONFIG to read it's settings. There you go :)

So remember: dbcache uses the db file, everything else is using a gamefile. And every gamefile needs a CONFIG to read it's settings. There just add the BIND_IP and you'd be ready to go :)

  • Love 1
Link to comment
Share on other sites

Don't blame him, he's maybe new to this :)

Make sure you get to know your environment. The serverfiles consist of a dbcache, an auth-server and the cores (share directory is not important for this case). db and auth are usually in a folder called "common". The rest is splitted.

Normally you have channel-directories like channel1, channel2, channel3, etc...

If you just follow them you'll get the structure of your serverfile. Every channel consists of at least one core. Also there's one directory called game99, it's usually outside the channel directories because it's seperated and meant for special instances like wedding or OX.

Feel free to experiment with them :)

 

dbcache uses the db file. The db-file reads conf.txt, so that's not what you're looking for.

Every gamefile uses CONFIG to read it's settings. There you go :)

So remember: dbcache uses the db file, everything else is using a gamefile. And every gamefile needs a CONFIG to read it's settings. There just add the BIND_IP and you'd be ready to go :)

 

omg if you don't have cores just puti in channel1 config channel2 config and game 99 config what's so hard

 

WTF you says? His question is simply, he asked how to solve socket_tcp_bind: tcp_socket: Can't assign requested address

 

Just open CONFIG of each ch and core and add this line :

BIND_IP: XXX.XXXX.XXX.XXX

XXX.XXX.XXX.XXX   The public ip adress, userd by vbox or host

  • Love 1
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.