alin2894 14 Posted February 7, 2015 Share Posted February 7, 2015 Is there a way to compile it on VS 2008? I tried changing program version on sln but it didn't work. Its not posible, use vss 2013. Why you use 2008 ? It's old, and buggy. Link to comment Share on other sites More sharing options...
asdfghjkesha 98 Posted February 7, 2015 Share Posted February 7, 2015 Is there a way to compile it on VS 2008? I tried changing program version on sln but it didn't work. Its not posible, use vss 2013. Why you use 2008 ? It's old, and buggy. ok, thanks. Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted February 7, 2015 Former Staff Share Posted February 7, 2015 i'm looking forward to the windows server source Link to comment Share on other sites More sharing options...
tmoitoi 26 Posted February 9, 2015 Share Posted February 9, 2015 Can you give a real fix for the "True" "TRUE" ? not only to replace, thanks. Link to comment Share on other sites More sharing options...
Premium Amok 28 Posted February 9, 2015 Premium Share Posted February 9, 2015 In PythonLauncher.cpp: search: PyModule_AddIntConstant(builtins, "TRUE", 1); and add: PyModule_AddIntConstant(builtins, "TRUE", 1); PyModule_AddIntConstant(builtins, "FALSE", 0); PyModule_AddIntConstant(builtins, "True", 1); PyModule_AddIntConstant(builtins, "False", 0); Now TRUE and True works 4 ..,- Link to comment Share on other sites More sharing options...
tmoitoi 26 Posted February 9, 2015 Share Posted February 9, 2015 (edited) Thanks Now i've got this problem, an idea ?^^ Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Amok 28 Posted February 10, 2015 Premium Share Posted February 10, 2015 in intrologin.py on line9 there sould be import some module and in this module is an error ..,- Link to comment Share on other sites More sharing options...
Premium Amok 28 Posted February 10, 2015 Premium Share Posted February 10, 2015 (edited) Thanks Now i've got this problem, an idea ?^^ in intrologin.py on line9 there sould be import some module and in this module is an error Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal ..,- Link to comment Share on other sites More sharing options...
Sentrix3422 3 Posted February 13, 2015 Share Posted February 13, 2015 Really good work thank you Link to comment Share on other sites More sharing options...
Despero 130 Posted February 13, 2015 Share Posted February 13, 2015 I cant find the -library builder ? I have bad magic number in traceback.py Link to comment Share on other sites More sharing options...
KeyBoy 0 Posted February 13, 2015 Share Posted February 13, 2015 Solved I have a problem with update granny version to 2.9 error LNK2019: unresolved external symbol __imp__GrannyFindMatchingMember@16 referenced in function "public: bool __thiscall CGrannyMaterial::CreateFromGrannyMaterialPointer(struct granny_material *)" (?CreateFromGrannyMaterialPointer@CGrannyMaterial@@QAE_NPAUgranny_material@@@Z) D:mt2nowe pliki game!client_reboot_devvs_filesUserInterfaceEterGrnLib.lib(Material.obj) UserInterface error LNK2019: unresolved external symbol __imp__GrannyConvertSingleObject@20 referenced in function "public: bool __thiscall CGrannyMaterial::CreateFromGrannyMaterialPointer(struct granny_material *)" (?CreateFromGrannyMaterialPointer@CGrannyMaterial@@QAE_NPAUgranny_material@@@Z) D:mt2nowe pliki game!client_reboot_devvs_filesUserInterfaceEterGrnLib.lib(Material.obj) UserInterface error LNK2019: unresolved external symbol __imp__GrannyUpdateModelMatrix@20 referenced in function "public: void __thiscall CGrannyModelInstance::UpdateTransform(struct D3DXMATRIX *,float)" (?UpdateTransform@CGrannyModelInstance@@QAEXPAUD3DXMATRIX@@M@Z) D:mt2nowe pliki game!client_reboot_devvs_filesUserInterfaceEterGrnLib.lib(ModelInstanceUpdate.obj) UserInterface error LNK2019: unresolved external symbol __imp__GrannyNewMeshDeformer@16 referenced in function "public: bool __thiscall CGrannyMesh::CreateFromGrannyMeshPointer(struct granny_skeleton *,struct granny_mesh *,int,int,class CGrannyMaterialPalette &)" (?CreateFromGrannyMeshPointer@CGrannyMesh@@QAE_NPAUgranny_skeleton@@PAUgranny_mesh@@HHAAVCGrannyMaterialPalette@@@Z) D:mt2nowe pliki game!client_reboot_devvs_filesUserInterfaceEterGrnLib.lib(Mesh.obj) UserInterface error LNK1120: 4 unresolved externals D:mt2nowe pliki game!client_reboot_devbinaryMetin2Debug.exe 1 1 UserInterface Link to comment Share on other sites More sharing options...
scrabbyyy 20 Posted February 13, 2015 Share Posted February 13, 2015 when windows server friend? Link to comment Share on other sites More sharing options...
Cali 1 Posted February 14, 2015 Share Posted February 14, 2015 Can anyone help me, please? I can build this client without problem, but when i select character, closing game. syserr: 0214 17:00:05192 :: uiTaskBar.py: inconsistent use of tabs and spaces in indentation 0214 17:00:05226 :: uiDragonSoul.py: inconsistent use of tabs and spaces in indentation 0214 17:00:05276 :: uiSystem.py: inconsistent use of tabs and spaces in indentation 0214 17:00:05333 :: uiQuest.py: inconsistent use of tabs and spaces in indentation 0214 17:00:11230 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0214 17:00:15576 :: game.py: inconsistent use of tabs and spaces in indentation 0214 17:00:15666 :: Failed to load script file : locale/tr/ui/InventoryWindow.py 0214 17:00:15666 :: # trying .traceback.pyd 0214 17:00:15666 :: # trying .traceback.py 0214 17:00:15666 :: # trying .traceback.pyw 0214 17:00:15666 :: # trying .traceback.pyc 0214 17:00:15666 :: # trying libtraceback.pyd 0214 17:00:15666 :: # trying libtraceback.py 0214 17:00:15667 :: # libtraceback.pyc has bad magic 0214 17:00:15669 :: import traceback # from libtraceback.py 0214 17:00:15670 :: ui.py(line:2754) LoadScriptFile system.py(line:192) execfile system.py(line:163) Run locale/tr/ui/InventoryWindow.py(line:88) <module> LoadScriptFile!!!!!!!!!!!!!! - <type 'exceptions.AttributeError'>:'module' object has no attribute 'EQUIPMENT_BELT' How can i fix this? I changed inventory number(2->5), trade/shop slots(12->24,40->80). Link to comment Share on other sites More sharing options...
Reboot 772 Posted February 15, 2015 Author Share Posted February 15, 2015 I cant find the -library builder ? I have bad magic number in traceback.py For bad magic number use this files This is the hidden content, please Sign In or Sign Up 1 1 4 Link to comment Share on other sites More sharing options...
legendswolf 0 Posted February 15, 2015 Share Posted February 15, 2015 (edited) Hi, cannot_find sound but ı have pack, what the problem? Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Former Staff Shisui 491 Posted February 21, 2015 Former Staff Share Posted February 21, 2015 (edited) ?? 4get about the empty slot. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Reboot 772 Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) ?? 4get about the empty slot. Change uiscript, with this: Problem is from uiscript. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Former Staff Shisui 491 Posted February 21, 2015 Former Staff Share Posted February 21, 2015 Change uiscript, with this: Problem is from uiscript. You're right, I indeed changed the uiscript, but the thing is I couldn't decompile the uiscript from test client.Eternexus always stoped working. Link to comment Share on other sites More sharing options...
Reboot 772 Posted February 21, 2015 Author Share Posted February 21, 2015 Change uiscript, with this: Problem is from uiscript. You're right, I indeed changed the uiscript, but the thing is I couldn't decompile the uiscript from test client. Eternexus always stoped working. Use extraction helper by mr crack Link to comment Share on other sites More sharing options...
Former Staff Shisui 491 Posted February 21, 2015 Former Staff Share Posted February 21, 2015 (edited) Thanks Reboot. I can't give you a like, I reached the limit for today. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Reboot 772 Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) Thanks Reboot. I can't give you a like, I reached the limit for today. Good luck.. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
ThePooter 4 Posted February 22, 2015 Share Posted February 22, 2015 This How To Compile Reboot ? 1 Link to comment Share on other sites More sharing options...
ThePooter 4 Posted February 22, 2015 Share Posted February 22, 2015 What's This ? thank you Metin2 dev Link to comment Share on other sites More sharing options...
Reboot 772 Posted February 22, 2015 Author Share Posted February 22, 2015 This How To Compile Reboot ? What ? It's easy, open .sln and click build solution What's This ? thank you Metin2 dev What you say ? I don't understand. Link to comment Share on other sites More sharing options...
ThePooter 4 Posted February 22, 2015 Share Posted February 22, 2015 This How To Compile Reboot ? What ? It's easy, open .sln and click build solution What's This ? thank you Metin2 dev What you say ? I don't understand. What do we do with this file? thank you Link to comment Share on other sites More sharing options...
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