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100% Exp from Mob


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	// 기획측 조정값 2005.04.21 현재 85%
	iExp = iExp * CHARACTER_MANAGER::instance().GetMobExpRate(to) / 100;

	// 경험치 한번 획득량 제한
	iExp = MIN(to->GetNextExp() / 10, iExp);

	if (test_server)
	{
		if (quest::CQuestManager::instance().GetEventFlag("exp_bonus_log") && iBaseExp>0)
			to->ChatPacket(CHAT_TYPE_INFO, "exp bonus %d%%", (iExp-iBaseExp)*100/iBaseExp);
	}

I have !

 

work if I do so?

	// 기획측 조정값 2005.04.21 현재 85%
	iExp = iExp * CHARACTER_MANAGER::instance().GetMobExpRate(to) / 100;

	// 경험치 한번 획득량 제한
	//iExp = MIN(to->GetNextExp() / 10, iExp);   ->> comment this line

	if (test_server)
	{
		if (quest::CQuestManager::instance().GetEventFlag("exp_bonus_log") && iBaseExp>0)
			to->ChatPacket(CHAT_TYPE_INFO, "exp bonus %d%%", (iExp-iBaseExp)*100/iBaseExp);
	}
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