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Hi!

 

I debug game.core but i dont know wher is the problem. Can u help me gusy? When i log in to the game then from ch1 core is down. When i make new charatcter evrything is ok. But i want to fix this anyway,

 

 

#0  0x0822a81a in CTableBySkill::GetSkillPowerByLevelFromType (this=0xffffda24, job=0, skillgroup=15, skilllevel=0, bMob=false) at skill_power.cpp:44
        idx = <optimized out>
#1  0x0806ae55 in CHARACTER::GetSkillPowerByLevel (this=0x4105a800, level=0, bMob=false) at char.cpp:7560
No locals.
#2  0x08073e1f in CHARACTER::ComputePoints (this=0x4105a800) at char.cpp:2449
        pkSk = 0x2b1b4300
        lStat = <optimized out>
        lStatResetCount = <optimized out>
        lSkillActive = <optimized out>
        lSkillSub = <optimized out>
        lSkillHorse = <optimized out>
        lLevelStep = <optimized out>
        lAttackerBonus = <optimized out>
        lTankerBonus = <optimized out>
        lBufferBonus = <optimized out>
        lSkillMasterBonus = <optimized out>
        lHasteBonus = <optimized out>
        lDefenderBonus = <optimized out>
        lHPRecovery = <optimized out>
        lSPRecovery = <optimized out>
        iMaxHP = 760
        iMaxSP = <optimized out>
        iMaxStamina = <optimized out>
        iCurHP = <optimized out>
        iCurSP = <optimized out>
        pPetSystem = <optimized out>
#3  0x08079c1f in CHARACTER::SetPlayerProto (this=0x4105a800, t=0x2ac00009) at char.cpp:1960
        __FUNCTION__ = "SetPlayerProto"
#4  0x081497de in CInputDB::PlayerLoad (this=0x290bf4c4, d=0x2b04fc00, data=0x2ac00009 "\001") at input_db.cpp:410
        pTab = <optimized out>
        lMapIndex = 41
        pos = {x = 957546, y = 255843, z = 0}
        ch = 0x4105a800
        lPublicMapIndex = <optimized out>
        rMapRgn = <optimized out>
        __FUNCTION__ = "PlayerLoad"
#5  0x0814cd8d in CInputDB::Analyze (this=0x290bf4c4, d=0x290bf100, bHeader=<optimized out>, c_pData=0x2ac00009 "\001") at input_db.cpp:2194
No locals.
#6  0x081478f3 in CInputDB::Process (this=0x290bf4c4, d=0x290bf100, orig=0x2ac00000, bytes=2361, r_iBytesProceed=@0xffffa464: 0) at input_db.cpp:2564
        pRealData = 0x2ac00009 "\001"
        c_pData = <optimized out>
        bHeader = 35 '#'
        bLastHeader = 0 '\000'
        iSize = 1828
        iLastPacketLen = 0
        __FUNCTION__ = "Process"
#7  0x08108113 in DESC::ProcessInput (this=0x290bf100) at desc.cpp:303
        iBytesProceed = 0
        bytes_read = 2361
        __FUNCTION__ = "ProcessInput"
#8  0x0826e5ec in io_loop (fdw=0x290be060) at main.cpp:994
        size = -23336
        iRet = 0
        d = <optimized out>
        num_events = 6
        event_idx = 5
        __FUNCTION__ = "io_loop"
#9  0x0826ef09 in idle () at main.cpp:887
        now = {tv_sec = 1703002120, tv_usec = 581819}
        passed_pulses = <optimized out>
        t = 10621
        pta = {tv_sec = 1703002120, tv_usec = 21841}
--Type <RET> for more, q to quit, c to continue without paging--Quit
(gdb) Quit
 

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On 12/19/2023 at 8:16 PM, sylwek219awp said:

Hi!

 

I debug game.core but i dont know wher is the problem. Can u help me gusy? When i log in to the game then from ch1 core is down. When i make new charatcter evrything is ok. But i want to fix this anyway,

 

 

#0  0x0822a81a in CTableBySkill::GetSkillPowerByLevelFromType (this=0xffffda24, job=0, skillgroup=15, skilllevel=0, bMob=false) at skill_power.cpp:44
        idx = <optimized out>
#1  0x0806ae55 in CHARACTER::GetSkillPowerByLevel (this=0x4105a800, level=0, bMob=false) at char.cpp:7560
No locals.
#2  0x08073e1f in CHARACTER::ComputePoints (this=0x4105a800) at char.cpp:2449
        pkSk = 0x2b1b4300
        lStat = <optimized out>
        lStatResetCount = <optimized out>
        lSkillActive = <optimized out>
        lSkillSub = <optimized out>
        lSkillHorse = <optimized out>
        lLevelStep = <optimized out>
        lAttackerBonus = <optimized out>
        lTankerBonus = <optimized out>
        lBufferBonus = <optimized out>
        lSkillMasterBonus = <optimized out>
        lHasteBonus = <optimized out>
        lDefenderBonus = <optimized out>
        lHPRecovery = <optimized out>
        lSPRecovery = <optimized out>
        iMaxHP = 760
        iMaxSP = <optimized out>
        iMaxStamina = <optimized out>
        iCurHP = <optimized out>
        iCurSP = <optimized out>
        pPetSystem = <optimized out>
#3  0x08079c1f in CHARACTER::SetPlayerProto (this=0x4105a800, t=0x2ac00009) at char.cpp:1960
        __FUNCTION__ = "SetPlayerProto"
#4  0x081497de in CInputDB::PlayerLoad (this=0x290bf4c4, d=0x2b04fc00, data=0x2ac00009 "\001") at input_db.cpp:410
        pTab = <optimized out>
        lMapIndex = 41
        pos = {x = 957546, y = 255843, z = 0}
        ch = 0x4105a800
        lPublicMapIndex = <optimized out>
        rMapRgn = <optimized out>
        __FUNCTION__ = "PlayerLoad"
#5  0x0814cd8d in CInputDB::Analyze (this=0x290bf4c4, d=0x290bf100, bHeader=<optimized out>, c_pData=0x2ac00009 "\001") at input_db.cpp:2194
No locals.
#6  0x081478f3 in CInputDB::Process (this=0x290bf4c4, d=0x290bf100, orig=0x2ac00000, bytes=2361, r_iBytesProceed=@0xffffa464: 0) at input_db.cpp:2564
        pRealData = 0x2ac00009 "\001"
        c_pData = <optimized out>
        bHeader = 35 '#'
        bLastHeader = 0 '\000'
        iSize = 1828
        iLastPacketLen = 0
        __FUNCTION__ = "Process"
#7  0x08108113 in DESC::ProcessInput (this=0x290bf100) at desc.cpp:303
        iBytesProceed = 0
        bytes_read = 2361
        __FUNCTION__ = "ProcessInput"
#8  0x0826e5ec in io_loop (fdw=0x290be060) at main.cpp:994
        size = -23336
        iRet = 0
        d = <optimized out>
        num_events = 6
        event_idx = 5
        __FUNCTION__ = "io_loop"
#9  0x0826ef09 in idle () at main.cpp:887
        now = {tv_sec = 1703002120, tv_usec = 581819}
        passed_pulses = <optimized out>
        t = 10621
        pta = {tv_sec = 1703002120, tv_usec = 21841}
--Type <RET> for more, q to quit, c to continue without paging--Quit
(gdb) Quit
 

what did you add???

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