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dose any one know why this game core ?

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char.cpp :

https://pastebin.com/i0vn0eAq

 

char_skill.cpp :

https://pastebin.com/azFeXhUY


event.cpp :

https://pastebin.com/NuWJ0EYw

 

 

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#0 msg

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#1 msg

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#3 msg

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#4 msg

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#5 msg

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Its a PvP Server . And there are no monsters except 4 types, with a total 20 monsters in all the game , also the hydra is not used in the server ,
I only have the first and second empires active no maps else .

 

 

Edited by Metin2 Dev
Core X - External 2 Internal
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# edit


Based on the last error in server syserr ,  I came to the conclusion that the problem is precisely here

 

	else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
	{
		LPITEM pkBow, pkArrow;
		if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
		{
			pkSk->SetPointVar("atk", CalcArrowDamage(this, this, pkBow, pkArrow, true)); // this line is the problem
		}
		else
		{
			pkSk->SetPointVar("atk", 0);
		}
	}

but i don't know why it's make a core
 

pkSk->SetPointVar("atk", CalcArrowDamage(this, this, pkBow, pkArrow, true)); 



It seems logical

Chanel Syserr

SYSERR: Aug  6 13:13:07 :: CalcMeleeDamage: CalcMeleeDamage should not handle bows (name: xABOLOMA1)
SYSERR: Aug  6 13:15:19 :: operator(): CFuncShoot: I don't know this type [255] of range attack.
SYSERR: Aug  6 13:17:58 :: Select: wrong QUEST_SELECT request! : 5475
SYSERR: Aug  6 13:21:49 :: operator(): CFuncShoot: I don't know this type [255] of range attack.

 

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