theblabil 1 Posted December 2, 2021 Share Posted December 2, 2021 (edited) Hello i have a little problem, if i want to join a server, after charcter choose game drops me to menu it happend all the time https://metin2.download/video/6vtRlb50Koqz455d5G8ZUZxMK9c7G565/.mp4 there is video Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Active+ Member blaxis 285 Posted December 2, 2021 Active+ Member Share Posted December 2, 2021 Client and server syserr ? 1 Link to comment Share on other sites More sharing options...
theblabil 1 Posted December 2, 2021 Author Share Posted December 2, 2021 1 hour ago, blaxis said: Client and server syserr ? client error is empty there are sysserr from server side, they look similar to each other Spoiler SYSERR: Dec 1 20:26:25 :: pid_init: Start of pid: 29793 SYSERR: Dec 1 20:26:37 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 20:26:42 :: pid_deinit: End of pid SYSERR: Dec 1 21:25:56 :: pid_init: Start of pid: 30425 SYSERR: Dec 1 21:55:37 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 21:55:38 :: pid_deinit: End of pid SYSERR: Dec 1 22:16:49 :: pid_init: Start of pid: 927 SYSERR: Dec 1 23:20:44 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 23:20:45 :: pid_deinit: End of pid btw i have vps server Link to comment Share on other sites More sharing options...
Contributor TMP4 11106 Posted December 2, 2021 Contributor Share Posted December 2, 2021 (edited) 14 minutes ago, theblabil said: client error is empty there are sysserr from server side, they look similar to each other Hide contents SYSERR: Dec 1 20:26:25 :: pid_init: Start of pid: 29793 SYSERR: Dec 1 20:26:37 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 20:26:42 :: pid_deinit: End of pid SYSERR: Dec 1 21:25:56 :: pid_init: Start of pid: 30425 SYSERR: Dec 1 21:55:37 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 21:55:38 :: pid_deinit: End of pid SYSERR: Dec 1 22:16:49 :: pid_init: Start of pid: 927 SYSERR: Dec 1 23:20:44 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Dec 1 23:20:45 :: pid_deinit: End of pid btw i have vps server That is the channel1/game2 syserr? Blue map1 is in game2. Interesting because you made your way in-game then it drops you out. Maybe you used the PROXY_IP when you shouldn't? Only use that feature when your machine have a private/internal ip address and you want to proxy players to the public ip. (virtualbox, aws, google cloud) (Pid init and deinit and shutting down syserrs are normal, it writes there every time you start or close your server so we can consider the upper syserr empty too) Edited December 2, 2021 by TMP4 1 Link to comment Share on other sites More sharing options...
theblabil 1 Posted December 2, 2021 Author Share Posted December 2, 2021 18 minutes ago, TMP4 said: That is the channel1/game2 syserr? Blue map1 is in game2. Interesting because you made your way in-game then it drops you out. Maybe you used the PROXY_IP when you shouldn't? Only use that feature when your machine have a private/internal ip address and you want to proxy players to the public ip. (virtualbox, aws, google cloud) (Pid init and deinit and shutting down syserrs are normal, it writes there every time you start or close your server so we can consider the upper syserr empty too) i dont use PROXY_IP because i have public ip there is my connection to server, i have no clue thats its bad but interesting thing is that the connection (succes) is double if it changes something? Spoiler Dec 2 12:49:28 :: SYSTEM: new connection from [x] fd: 19 handshake 2125037047 output input_len 0, ptr 0x314d2f80 Dec 2 12:49:28 :: Handshake: client_time 0 server_time 42541 Dec 2 12:49:28 :: LOGIN_BY_KEY: admin key 371389398 Dec 2 12:49:29 :: LoginSuccess Dec 2 12:49:29 :: player([SA]Admin).job(0) Dec 2 12:49:29 :: player(dsfdsfsdf).job(1) Dec 2 12:49:29 :: player().job(0) Dec 2 12:49:29 :: player().job(0) Dec 2 12:49:29 :: success to 176.xxx.xxx.xxx:13002 Dec 2 12:49:29 :: success to 176.xxx.xxx.xxx:13002 Dec 2 12:49:29 :: InputDB::login_success: admin Link to comment Share on other sites More sharing options...
Contributor TMP4 11106 Posted December 2, 2021 Contributor Share Posted December 2, 2021 9 minutes ago, theblabil said: i dont use PROXY_IP because i have public ip there is my connection to server, i have no clue thats its bad but interesting thing is that the connection (succes) is double if it changes something? Hide contents Dec 2 12:49:28 :: SYSTEM: new connection from [x] fd: 19 handshake 2125037047 output input_len 0, ptr 0x314d2f80 Dec 2 12:49:28 :: Handshake: client_time 0 server_time 42541 Dec 2 12:49:28 :: LOGIN_BY_KEY: admin key 371389398 Dec 2 12:49:29 :: LoginSuccess Dec 2 12:49:29 :: player([SA]Admin).job(0) Dec 2 12:49:29 :: player(dsfdsfsdf).job(1) Dec 2 12:49:29 :: player().job(0) Dec 2 12:49:29 :: player().job(0) Dec 2 12:49:29 :: success to 176.xxx.xxx.xxx:13002 Dec 2 12:49:29 :: success to 176.xxx.xxx.xxx:13002 Dec 2 12:49:29 :: InputDB::login_success: admin I have just 1x so yes that maybe a clue. Dec 2 14:13:14 :: SYSTEM: new connection from [192.168.0.117] fd: 19 handshake 2814155594 output input_len 0, ptr 0x315e4700 Dec 2 14:13:15 :: Handshake: client_time 0 server_time 29308 Dec 2 14:13:15 :: LOGIN_BY_KEY: admin key 617818769 Dec 2 14:13:15 :: LoginSuccess Dec 2 14:13:15 :: player([SA]Admin).job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: success to 192.168.0.169:13002 Dec 2 14:13:15 :: InputDB::login_success: admin Please try to comment out ENABLE_PROXY_IP from common/service.h then recompile, I'm not saying it's bad because it's ok for me, just to make sure. (since I have no other idea) 1 Link to comment Share on other sites More sharing options...
theblabil 1 Posted December 2, 2021 Author Share Posted December 2, 2021 (edited) 6 minutes ago, TMP4 said: I have just 1x so yes that maybe a clue. Dec 2 14:13:14 :: SYSTEM: new connection from [192.168.0.117] fd: 19 handshake 2814155594 output input_len 0, ptr 0x315e4700 Dec 2 14:13:15 :: Handshake: client_time 0 server_time 29308 Dec 2 14:13:15 :: LOGIN_BY_KEY: admin key 617818769 Dec 2 14:13:15 :: LoginSuccess Dec 2 14:13:15 :: player([SA]Admin).job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: player().job(0) Dec 2 14:13:15 :: success to 192.168.0.169:13002 Dec 2 14:13:15 :: InputDB::login_success: admin Please try to comment out ENABLE_PROXY_IP from common/service.h then recompile, I'm not saying it's bad because it's ok for me, just to make sure. (since I have no other idea) im found something in console when game dropse me out console print Spoiler # ld-elf.so.1: /usr/metin2/server/share/bin/game: Undefined symbol "rand@FBSD_1.6" # uname -a FreeBSD vps38174.my.domain 12.2-RELEASE-p7 FreeBSD 12.2-RELEASE-p7 GENERIC i386 Edited December 2, 2021 by theblabil Link to comment Share on other sites More sharing options...
Active+ Member blaxis 285 Posted December 2, 2021 Active+ Member Share Posted December 2, 2021 (edited) 22 minutes ago, theblabil said: im found something in console when game dropse me out console print Hide contents # ld-elf.so.1: /usr/metin2/server/share/bin/game: Undefined symbol "rand@FBSD_1.6" # uname -a FreeBSD vps38174.my.domain 12.2-RELEASE-p7 FreeBSD 12.2-RELEASE-p7 GENERIC i386 game and db compiled another freebsd version. Try build you're just using machine. Sorry for my bad English. Edited December 2, 2021 by blaxis 1 1 Link to comment Share on other sites More sharing options...
Contributor TMP4 11106 Posted December 2, 2021 Contributor Share Posted December 2, 2021 (edited) 28 minutes ago, theblabil said: im found something in console when game dropse me out console print Hide contents # ld-elf.so.1: /usr/metin2/server/share/bin/game: Undefined symbol "rand@FBSD_1.6" # uname -a FreeBSD vps38174.my.domain 12.2-RELEASE-p7 FreeBSD 12.2-RELEASE-p7 GENERIC i386 @FBSD_1.6 means FreeBSD13.0 (where you compiled the game & db) and your vps have FreeBSD12.2. You have 2 option: Upgrade your vps to FreeBSD13 Since you are using a x32 FreeBSD at your vps, you can compile there too. Spoiler Btw I made a FreeBSD12.2 vm too, but as I said you can compile in your vps too. Edited December 2, 2021 by TMP4 2 Link to comment Share on other sites More sharing options...
theblabil 1 Posted December 2, 2021 Author Share Posted December 2, 2021 (edited) sorry for everything its just my bad i forget that game and db compiled another version. everything works. Edited December 2, 2021 by theblabil 1 1 Link to comment Share on other sites More sharing options...
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